Retired Army Infantry Major Weilan Grier
Enjoy!
Weilan Grier
Str: B (+1)
Dex: 8 (0)
End: A (+1)
Int: 7 (0)
Edu: C (+2)
Soc: 9 (1)
Homeworld: High Technology, High Population, Industrial
Skills: Carouse 0, Computer 0, Streetwise 0
Age: 18
Weilun is the second child and son of the Grier clan. He has proven to be the physically strongest of the four and the Imperial Army appreciated his strength during his enlistment.
Term: 1, Army: Infantry
Service Skills: Drive (Tracked) 0, Athletics (Strength) 0, Gun Combat (Slug Rifle) 1, Recon 0, Melee (Unarmed Combat) 0, Heavy Weapons (Man Portable Artillery) 0
Survival: Str 6+, roll 8. Being physically strong has its advantages.
Events: roll 11. Weilan's company commander, Captain Emiily Jax, took an interest in his career after learning he captained several sporting teams during his educational years. Gains +4 DM to next Advancement roll.
Advancement: Edu 6+, roll 11+4=15. The Private is promoted to the rank of Lance Corporal. Gains Recon 1 from his promotion course and Heavy Weapons +1 for being in the Infantry.
He decides to reenlist for four more years.
Age: 22
Term: 2, Army: Infantry
Service Skill: Drive (Wheeled) +1
Survival: Str 6+, roll 6.
Events: roll 5. Weilan is given a special assignment or duty in his unit. He sees to everyone's physical fitness.. Gains +1 DM to any one Benefit roll.
Advancement: Edu 6+, roll 12. He is promoted to Corporal and increases his skill in Melee (Unarmed Combat) +1. A very useful skill when involved in a barroom brawl.
He does another term.
Age: 26
Term: 3, Army: Infantry
Service Skill: +1 Dex. He continues to see to his physique.
Survival: Str 6+, roll 10. Remaining physically fit has its advantages.
Events: roll 10. Weilan is assigned to a peacekeeping role. Command wants to reduce the number of barroom brawl the unit gets involved.
Advancement: Edu 6+, roll 6. Becoming a Lance Sergeant is not an easy task for him but he becomes one. His promotional course teaches him Leadership 1 and he gains Gun Combat (Slug Rifle) +1.
He continues to service.
Age: 30
Term: 4, Army: Infantry
Service Skill: +1 End. He continues to see to his physique.
Survival: Str 6+, roll 7. Weilan exercise routines keep him going.
Events: roll Grier is given advanced training in Infantry as a better squad commander. Gains Leadership +1.
Advancement: Edu 6+, roll 9. Being an effective squad leader helped turn him into a Sergeant. Gains Stealth +1.
The new Infantry members remind him of his younger siblings and he reenlists.
Age: 34.
Term: 4, Army: Infantry
Service Skill: Survival +1. Weilan enjoyed his advanced traing and signs up for more.
Survival: Str 6+, roll 11.
Events: roll 6. The Lift Infantry Battalion Sergeant Weilan Grier belongs to is thrown into a brutal ground war. End 8+, roll 8. Gains Gun Combat (Slug Rifle) +1
Advancement: Edu 6+, roll 12. During the war, he is raised to the rank of Gunnery Sergeant and serves as the his platoon's CO when commanding officer and executive officer are killed or severly wounded in combat. This eventually earn the NCO a commission to the rank of Lieutenant. The promotional course to teach him Leadership proves to be of no to little to use; however his other course proves different. He gains Admin +1.
Becoming an officer convinces him to attemt for a higher rank.
Age: 38. Being in good shape staves off the effects of aging.
Term: 5, Army: Infantry
Service Skill: Tactics +1. Weilan takes a training course offered to officers only.
Survival: Str 6+, roll 7.
Events: roll 2. Lieutenant Weilun Grier receives orders to return to the planet he fought on to take command of an Infantry unit based in an urbanized area. All of a sudden, retirement is looking good. He learns to ride a local riding animal, Animal (Riding) +1.
Advancement: Edu 6+, roll 6. The urbanized war earned him a promotion to Captain and leadership of a Lift Infantry Company. He gains Athletics (Co-ordination) +1.
He enjoys being “The Old Man” as he is referred to by the NCOs and lower ranked officers in the company and goes one more term.
Age: 42
Term: 6, Army: Infantry
Service Skill: Navigation +1.
Survival: Str 6+, roll 7.
Events: roll 6. Weilan spent a tour of duty in a different brutal ground war and it makes him a better rifleman. Gains Gun Combat +1.
Advancement: Edu 6+, roll 8. Weilan is now addressed as Major Grier. He gains Gun Combat (Slug Rifle) +1 and Tactics (Military) +1.
Set with a pension for his military service, the major retires from the Army and adventures into a civilian life.
Age: 46. The effect of age finally catch up to Wetlan and reduces his End (-2).
Reaching the NCO rank of 5 and officer rank of 3 earns him a combined rank of 8. He gains 1 roll per term (6), 3 for her combined rank for a total of 9 rolls. He also gets a +1 DM to all rolls and an additional +1 DM to one Benefit roll..
Cash (3 rolls): rolls 4, 4 &2 become 5, 5 &3. Cr10,000 x3 = Cr30,000
Other Benefits (6 rolls): rolls 4. 6, 2, 3, 3 & 4 become 5, 7, 3, 4, 4 & 5+1. Combat Armor, +1 Soc, +1 Edu, ACR, ACR, Combat Implant.
Retired Infantry Major Weilan Grier
Army, 6 Terms
B997DA Modifiers: Str, Edu +2; Dex, End, Soc +1
Skills: Admin 1, Animal (Riding) 1, Athletics (Co-ordination) 1, Athletics (Strength) 0, Carouse 0, Computers 0, Drive (Tracked) 0, Gun Combat )Slug Rifle) 5, Heavy Weapons (Man Portable Artillery) 1, Leadership 2, Melee (Unarmed Combat) 1, Navigation +1, Recon 1, Stealth 1, Streetwise 0, Survival 1, Tactics (Military) 2
Contacts:
Cash: Cr30,000
Pension: Cr12,000 per year
Gear: TL12 Combat Armor, Subdermal Armor, ACR, ACR
--===--
Only 1 more Grier to create, Hoorah!
Enjoy!
Weilan Grier
Str: B (+1)
Dex: 8 (0)
End: A (+1)
Int: 7 (0)
Edu: C (+2)
Soc: 9 (1)
Homeworld: High Technology, High Population, Industrial
Skills: Carouse 0, Computer 0, Streetwise 0
Age: 18
Weilun is the second child and son of the Grier clan. He has proven to be the physically strongest of the four and the Imperial Army appreciated his strength during his enlistment.
Term: 1, Army: Infantry
Service Skills: Drive (Tracked) 0, Athletics (Strength) 0, Gun Combat (Slug Rifle) 1, Recon 0, Melee (Unarmed Combat) 0, Heavy Weapons (Man Portable Artillery) 0
Survival: Str 6+, roll 8. Being physically strong has its advantages.
Events: roll 11. Weilan's company commander, Captain Emiily Jax, took an interest in his career after learning he captained several sporting teams during his educational years. Gains +4 DM to next Advancement roll.
Advancement: Edu 6+, roll 11+4=15. The Private is promoted to the rank of Lance Corporal. Gains Recon 1 from his promotion course and Heavy Weapons +1 for being in the Infantry.
He decides to reenlist for four more years.
Age: 22
Term: 2, Army: Infantry
Service Skill: Drive (Wheeled) +1
Survival: Str 6+, roll 6.
Events: roll 5. Weilan is given a special assignment or duty in his unit. He sees to everyone's physical fitness.. Gains +1 DM to any one Benefit roll.
Advancement: Edu 6+, roll 12. He is promoted to Corporal and increases his skill in Melee (Unarmed Combat) +1. A very useful skill when involved in a barroom brawl.
He does another term.
Age: 26
Term: 3, Army: Infantry
Service Skill: +1 Dex. He continues to see to his physique.
Survival: Str 6+, roll 10. Remaining physically fit has its advantages.
Events: roll 10. Weilan is assigned to a peacekeeping role. Command wants to reduce the number of barroom brawl the unit gets involved.
Advancement: Edu 6+, roll 6. Becoming a Lance Sergeant is not an easy task for him but he becomes one. His promotional course teaches him Leadership 1 and he gains Gun Combat (Slug Rifle) +1.
He continues to service.
Age: 30
Term: 4, Army: Infantry
Service Skill: +1 End. He continues to see to his physique.
Survival: Str 6+, roll 7. Weilan exercise routines keep him going.
Events: roll Grier is given advanced training in Infantry as a better squad commander. Gains Leadership +1.
Advancement: Edu 6+, roll 9. Being an effective squad leader helped turn him into a Sergeant. Gains Stealth +1.
The new Infantry members remind him of his younger siblings and he reenlists.
Age: 34.
Term: 4, Army: Infantry
Service Skill: Survival +1. Weilan enjoyed his advanced traing and signs up for more.
Survival: Str 6+, roll 11.
Events: roll 6. The Lift Infantry Battalion Sergeant Weilan Grier belongs to is thrown into a brutal ground war. End 8+, roll 8. Gains Gun Combat (Slug Rifle) +1
Advancement: Edu 6+, roll 12. During the war, he is raised to the rank of Gunnery Sergeant and serves as the his platoon's CO when commanding officer and executive officer are killed or severly wounded in combat. This eventually earn the NCO a commission to the rank of Lieutenant. The promotional course to teach him Leadership proves to be of no to little to use; however his other course proves different. He gains Admin +1.
Becoming an officer convinces him to attemt for a higher rank.
Age: 38. Being in good shape staves off the effects of aging.
Term: 5, Army: Infantry
Service Skill: Tactics +1. Weilan takes a training course offered to officers only.
Survival: Str 6+, roll 7.
Events: roll 2. Lieutenant Weilun Grier receives orders to return to the planet he fought on to take command of an Infantry unit based in an urbanized area. All of a sudden, retirement is looking good. He learns to ride a local riding animal, Animal (Riding) +1.
Advancement: Edu 6+, roll 6. The urbanized war earned him a promotion to Captain and leadership of a Lift Infantry Company. He gains Athletics (Co-ordination) +1.
He enjoys being “The Old Man” as he is referred to by the NCOs and lower ranked officers in the company and goes one more term.
Age: 42
Term: 6, Army: Infantry
Service Skill: Navigation +1.
Survival: Str 6+, roll 7.
Events: roll 6. Weilan spent a tour of duty in a different brutal ground war and it makes him a better rifleman. Gains Gun Combat +1.
Advancement: Edu 6+, roll 8. Weilan is now addressed as Major Grier. He gains Gun Combat (Slug Rifle) +1 and Tactics (Military) +1.
Set with a pension for his military service, the major retires from the Army and adventures into a civilian life.
Age: 46. The effect of age finally catch up to Wetlan and reduces his End (-2).
Reaching the NCO rank of 5 and officer rank of 3 earns him a combined rank of 8. He gains 1 roll per term (6), 3 for her combined rank for a total of 9 rolls. He also gets a +1 DM to all rolls and an additional +1 DM to one Benefit roll..
Cash (3 rolls): rolls 4, 4 &2 become 5, 5 &3. Cr10,000 x3 = Cr30,000
Other Benefits (6 rolls): rolls 4. 6, 2, 3, 3 & 4 become 5, 7, 3, 4, 4 & 5+1. Combat Armor, +1 Soc, +1 Edu, ACR, ACR, Combat Implant.
Retired Infantry Major Weilan Grier
Army, 6 Terms
B997DA Modifiers: Str, Edu +2; Dex, End, Soc +1
Skills: Admin 1, Animal (Riding) 1, Athletics (Co-ordination) 1, Athletics (Strength) 0, Carouse 0, Computers 0, Drive (Tracked) 0, Gun Combat )Slug Rifle) 5, Heavy Weapons (Man Portable Artillery) 1, Leadership 2, Melee (Unarmed Combat) 1, Navigation +1, Recon 1, Stealth 1, Streetwise 0, Survival 1, Tactics (Military) 2
Contacts:
Cash: Cr30,000
Pension: Cr12,000 per year
Gear: TL12 Combat Armor, Subdermal Armor, ACR, ACR
--===--
Only 1 more Grier to create, Hoorah!