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Need help with Broadsword deck plans

Well, not so much insane as I am obsessive-compulsive. I've always loved this ship, and am willing to lavish a lot of work on it.

Welcome to the club :D

But if you want to tread into insanity ponder this...

...how does one go from the (let's call it vertical) 1G gravity orientation of the Broadsword to the perpendicular 1G gravity orientation of the Cutters when in their slots? ;)

...without resorting to imposing zero-g (on one or both) since that's a lazy cop-out (with it's own host of problems) in my opinion.

This process also exposes some poor design choices on the blueprints.

Ah, so you may have noticed that one :D

Though (due to my own particular deckplan ocd) I have to wonder about investing all the labour of love in a grossly over-tonnage representation. But then I still haven't hammered out my own closer to accurate version of it to my satisfaction so I can't howl too much...

...when I started I got about halfway with the Broadsword and figured, hmm, I should really do the Cutters before I get too into the details so they'll fit. Then it was fitting stuff (like ATVs and G-cars) into the Modules. And that's about as far as I got before I ran out of steam for a bit. I'll have to get back to it someday.
 
...how does one go from the (let's call it vertical) 1G gravity orientation of the Broadsword to the perpendicular 1G gravity orientation of the Cutters when in their slots? ;)

...without resorting to imposing zero-g (on one or both) since that's a lazy cop-out (with it's own host of problems) in my opinion.
I think it was in a Gordon Dickson novel where they had artificial gravity embedded in a deck. So people could walk around in artificial gravity on both sides of the deck.
How do you go from one side of the deck to the other? Well, there were six foot diameter holes in the floor. You'd walk up to the edge of the hole, with your feet on right on the edge. You throw yourself forward while trying to keep your feet in contact with the edge. Your feet remain on the edge while your head sweeps out an arc of 180 degrees, passing through the hole and ending up with yourself on the other side of the deck.

For the Broadsword and the cutter, I imagine a handlebar. From the Broadsword side, it appears to be on the left edge of the door. From the cutter side it appears to be on the top edge of the door. To move through the door, you grab the bar, and swing your body through, angling it so it lands properly with respect to the new gravitational orientation.
 
Nyrath: The central hole is easily solved; one lame of the iris carries a nub that ends in the center.
 
A few people have pointed out that my iris valve design reminds them of that thing in the TV series "Stargate."
The difference is that the Stargate's iris is based on a design I discarded. When the Stargate's iris is closed, there are twenty bayonets pointing forwards. This might be OK for a military installation, but on a passenger liner it is a safety hazard.

http://stargate.wikia.com/wiki/File:Iris.jpg
 
Hmmm...one idea you might want to look at is over at scifi-meshes.com. Rather than overlapping plates, this one uses thicker plates that actually butt up against each other. It still takes up a fair bit of space around the door (almost looks like just about double) but it looks like that space could be reduced with some tinkering. It also looks like each leaf has locking bars to connect it to the adjacent leaf, which would make them damn hard to destroy.

Anyway, the pics are about halfway down the page here -
http://www.scifi-meshes.com/forums/...less-Pluto-Station-Thread&p=406467&viewfull=1
 
Hmmm...one idea you might want to look at is over at scifi-meshes.com. Rather than overlapping plates, this one uses thicker plates that actually butt up against each other. It still takes up a fair bit of space around the door (almost looks like just about double) but it looks like that space could be reduced with some tinkering. It also looks like each leaf has locking bars to connect it to the adjacent leaf, which would make them damn hard to destroy.

Anyway, the pics are about halfway down the page here -
http://www.scifi-meshes.com/forums/...less-Pluto-Station-Thread&p=406467&viewfull=1
Ah, yes, the endless Pluto station thread.
The last time I saw a door like that was in the movie THE EMPIRE STRIKES BACK. As Luke clings to an antenna at the bottom of the Cloud city of Bespin, Lando on the Millenium Falcon rises out of just such a door.

The fact that the door takes up about double the space is annoying. And it really isn't an "iris". But it is no doubt much stronger.
 
I always figured the iris valves looked like the hatches on the Millenium Falcon's upper hatch. In "Empire Strikes Back", Lando rides a sort of lift through a couple of these to rescue Luke from the top of the ship. They had four curved leaves that nested against each other, but did not overlap. You can see it here at the 32 minute mark:
http://www.tudou.com/programs/view/bzXEwLfetWY/

Here's a thread about a similar pseudo-iris:
http://brassgoggles.co.uk/forum/index.php?topic=15364.0

Enjoy!

In the time it took me to write this, you made the same reply. Oh, well. Great minds think alike.
 
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Just a thought when should install you install,”turbo lifts,” I mean it is what 10 decks when are elevators called for? I always thought sealed magnetic lifts would make an excellent air circulation pump and vacuum pump, like a hypodermic needle a lift going up or down sealed correctly would move a lot of air. With one-way valves you could empty an air lock or bay very fast.
 
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The ladders bothered me, but that's what the literature leads me to understand. Makes it difficult to move lots of cargo between decks. You'd have to have some kind crane at the top.
Go here http://www.projectrho.com/rocket/rocket3f.html#interior
and scroll down to "In the movie Forbidden Planet, there is a small crane mounted over a deck hatch to facilitate moving equipment between decks"

Some kind of spiral staircase would help. At least a crew person could carry objects in their hands, difficult to do when climbing a ladder.

An elevator makes the most sense, but that's not what the deck plans say.
 
The ladders bothered me, but that's what the literature leads me to understand. Makes it difficult to move lots of cargo between decks. You'd have to have some kind crane at the top.

Why bother with a crane, a small g-pallet would work well in this case. I don't remember small ones being stat'd out but a larger g-pallet appeared in one of the DGP products (probably Digest Magazine) so we know they exist.
 
I've got a whole set of animations for iris valves of the sort seen in the Millennium Falcon. These are what I use in MTU. The animations include "xray" views showing where the iris leaves go and run from 2 to 6 leaves for circular deck valves and 2 to 5 leaves for wall valves. No more than 6 leaves in a circular hatch or 5 leaves in an oval hatch are possible unless the leaves can somehow pass through each other.

I figure the leaves come together in a tongue and groove seal when closed.

See http://www.sff.net/people/kitsune/traveller/irisvalve/index.html for the animations. Click on the links below the picture of each hatch type to see the actual animation.
__________________
See my deckplans at: http://www.sff.net/people/kitsune/traveller -- email me at: tanuki.fb at DELETETHISgmail.com
 
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