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Need simple alien/creature for my young son to play in a CT game

nats

SOC-12
I am planning a new game with my kids soon (as in very soon) of ten and four - something along the lines of Shadows but with a short journey through jungle or whatever to get to the structure and perhaps a few spiders inside (because they are popular scary creatures in our house at the moment), and some treasure instead of the boring ending of the official adventure.

I need something for my kid of four to play and obviously it needs to be very simple such as perhaps a chirper etc so he has a simple trait and perhaps a single weapon of some description. Perhaps he could be a pet with an interesting trait rather than a character? He will probably get fed up after ten minutes but we will see how it goes.

Any idea on a possible suggestion incl stats please?
 
At a bit of a loss for suggestions. Imagination well is a bit dry :)

Does the young one have a favorite character(s) from TV or literature? Something to model a custom crafted Traveller alien after as a place to start.
 
Have him play one of the following,

The helpful, handy-dandy, janitor robot

The helpful, old AI that has been disconnected from any of the actual controls but still can talk and interact (Verbally) with others. (the reason the AI was not removed was because it would remove all the programs from the computer).

He is the AI's, owners, or ships mascot. Doesn't do much but noone wants to mess with him (it) either because of the dire issues it would create.

He is a talking (modified) feline (cat)

He is a talking (modified) Spider monkey

He is one of the crew's only child and there is no other family.

Dave Chase
 
Dralasites for Classic Traveller

If you want to game with figurines (something kids always like), you could get a bit of potter's clay or Silly Putty and shape it into several forms, depending on how you wish to depict the alien. The Dralasite comes from the TSR product Star Frontiers. I also took into consideration some data from the d20 Future handbook (p. 216 ff.).

Homeworld: Dralas-4

STR 2D+1
DEX 2D-1 [Dralasites are not quite as adroit as humans].
END 2D+1 [Dralasites are heartier than humans]
INT 2D+1 [I decided to give them a +1 since they live much longer than humans. This only applies if they are middle-aged or older.]
EDU 2D+1 [EDU score x2 gives points to be spent on skills; x2.5 (round down) if in the 'old' age category.]
ELA 2D (see below for ELAsticity)

• smell, very important sense. Can 'smell-see' in dark; ID beings (or objects) by smell alone.
• sensitive to vibrations (tremor-sense?).
• colour-blind.
• value ideas, philosophy, knowledge very highly.
• enjoy steam-baths.
• have unusual sense of humour.
• 1.3 m tall; 1 m wide.
• 65 kg.
• 250 year life-span.
• repro: hermaphroditic, budding. Gender phases at different time of life: youth (male, age 0-83); middle (female, age 84-166); old (neuter, age 167-250).
• body temp: 30 degrees C.
• default morphology: 3 "legs"; 2 "arms."
• a limb can be up to 1m long, and can be extended even further by 0.5m for each ELA score over 7.

ELA.....Additional Extension
8..........+0.5m
9..........+1.0m
10 (A).....+1.5m
11 (B).....+2.0m
12 (C).....+2.5m

• ELAsticity (NEW STAT) also determines the number of extra limbs which can be formed.

• no. of extra limbs = ELA/3, rounded down

ELA....extra limb(s)
2......0
3 through 5......1
6 through 8......2
9 through 11......3
12.....4

• The ELAsticity score diminishes by -1 with each gender-phase of life. E.g.: A PC Dralasite is 52 years old and male and his ELA score is 9. Thus he can grow 3 extra limbs and these limbs can extend an extra +100cm. In his next (female) phase her ELA score drops to 8. She is now only capable of forming 2 extra limbs and all limbs can only extend +50 cm. In the Dralasite's last (neuter) phase the ELAsticity score drops again to 7. It can still form 2 extra limbs but is no longer entitled to an additional extension.
• growing/absorbing a limb or increasing/decreasing the length of a limb is near instantaneous. (In the official SF rules it states that it takes a whole 5 minutes[!], but for greater playability I whittled it down to virtually nil.)
• a Dralasite can compress his entire body flat down to a width of 15.2cm, spreading out to a 4m^2 area "puddle", or elongated "tube" 15.24cm in diameter and 4 meters long.
• can only fire 2 weapons at once.
• can hold objects in all limbs designated "arms."
• The physical stats suffer a -1 decrease with each further gender phase.
• INT and EDU increase by +1 with each further gender phase.
• have ability to detect lies: 1 in 21 chance (a roll of 24, or all 6's, on 4D). Ability can improve over time.

AGE chance (in 4D) Percentage equivalent
0-25 1 in 21 (4) 5%
26-50 2 in 21 (4-5) 10%
51-75 3 in 21 (4-6) 14%
76-100 4 in 21 (4-7) 19%
101-125 5 in 21 (4-8) 24%
126-150 6 in 21 (4-9) 29%
151-175 7 in 21 (4-10) 33%
176-200 8 in 21 (4-11) 38%
201-225 9 in 21 (4-12) 43%
226-250 10 in 21 (4-13) 48%

In the d20 Future book, it said that this ability to lie-detect can improve if experience points (xp) are spent. One could simply allow the ability to improve by single percentages per every so many gaming sessions, if the player desires.
 
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At a bit of a loss for suggestions. Imagination well is a bit dry :)

Does the young one have a favorite character(s) from TV or literature? Something to model a custom crafted Traveller alien after as a place to start.

Yeah Captain Barnacles from Octonauts! Or Batman. Or Darth Vader. Or He-Man. Or a Whale Shark. Some choice there!
 
Oh, well then, the solution is obvious...

He should play a rank 2 Marine bat creature with shark teeth, a fin sprouting from his head and psionic abilities, who can breathe underwater. Oh yeah, give him several 'instant steroid' combat doses from mustering out! :D

(Single weapon, hmmm... Ah! Got it! Head mounted laser!)

P.S. - instead of making him a pet, why not give him one or two to RP. If you get some figures (he probably could find some of his own) he can self entertain if need be...
 
Try this: he could play it as a pet...which is what my 12 yo daughter wanted it to be able to be kept as. It can help protect the other players by running up and stinging anything attacking them, as well as rattle its quills to scare things away sometimes. They are at least as smart as a dog and ought to be easy to play as a "pet" character.

The Red Spiny Runner

Size – 20kg
Type – Carnivore Hunter/Siren

Attack – If surprised / Flee – 6 / Speed – 4

Hits – 10/8
Armor – Mesh

Weapons – Stinger (Quills) : The quills do 1d3 physical damage each (roll 1D6 to see how many quills are contacted) and the venom does 1D6 temporary damage per quill. Each combat round the target must roll END or less on 3D6 to avoid being rendered unconscious. If the total amount of damage from the venom exceeds at least two attributes, then the target will die from respiratory paralysis unless an antidote is given. The temporary venom damage wears off in 1 hour per point inflicted during which the victim experiences excruciating pain and difficulty breathing due to extreme rigidity of the abdominal muscles.

Bite – 2D6 (Teeth)




The Red Spiny Runner is a large mammal-like reptile that is found living in the giant trees on the planet of Gehenna where it primarily preys on the ubiquitous Devil Squirrels and similar small prey items. They lay eggs in clutches of 4 and are a high-energy burning, hot-blooded predator. As carnivores they prefer live prey, but in captivity they can be conditioned to eat dead prey items that have been warmed up and moved about as if they were alive.

The Red Spiny Runner has a leathery skin under a coat of fine, brown-green feathers. The broad head, with the mouth that almost splits the head in half when gaping, is covered with a heavy, bright green bone “helmet”. The reason for the coloration is not known and both males and females have it. The eyes are deeply set within the bony covering and well protected. The animal has three nostrils and long, prehensile clawed toes on its feet which help it move at high speed through the branches.

Under the feathers of the Runner are 20cm bright red quills that the animal can erect at will – usually when alarmed or defending its territory. When warning off a threat or rival the animal will violently shake its torso, rattling the quills. As an interesting side note on adaptations, the Rattlerat (which lives in the same areas as the Runner) mimics the rattle of the Runner’s quills while creeping through the underbrush in order to frighten away predators it senses are nearby.

The hollow quills are attached to muscle-encased bulbs of venom in groups of three. When the quill is pressed against the bulb discharges its load of toxin, but the Runner has no control of how much is used – it’s all or nothing. The toxin is created by the Runner when it licks the poisonous sap of the Doro Tree, which is then metabolized into a morphine analog. The toxin is for defense and doesn't usually kill the animal stung, but instead leaves it in a daze and uninterested in continuing the attack due to the "high" from the toxin. Too much toxin can, however, cause respiratory paralysis, and humans stung suffer anaphylactic shock and extreme pain from the allergens contained within the venom. Without access to the sap the Runner has no means to produce venom and the animal is relatively harmless – except for the nasty bite.

A nocturnal hunter, the Red Spiny Runner’s hunting techniques are twofold: the primary method is to search about with its especially sensitive sense of smell until it finds a nest of Devil Squirrels inside a branch or log, then it digs them out. The bony covering of the skull protects it from the squirrels’ poison spurs.

The second method involves hiding in a dense thicket of vines and leaves along a path used by the squirrels and mimicking the croaking call of the male squirrel attempting to attract a mate. A male or female will then come along to investigate and the Runner will lunge out and eat it.

The only sexual dimorphism among the Red Spiny Runners is the fantastically long and brilliant tail feathers the males grow during a one month mating season. The male slowly waves his tail towards any females while releasing a pheromone to attract her. The males will mate with more than one female, and after the season is over the feathers are shed.

The Red Spiny Runner can be domesticated, and while not exactly affectionate they are tolerant of handling (though it is advised to keep small children and pets away from them), and highly curious about their surroundings. Its northern cousin, the Black-Quill Runner is smaller, non-poisonous, and can be kept as an affectionate pet since it seems to actually enjoy human company.

The commercial uses of the Red Spiny Runner are both the venom and the feathers. The feathers shed by the male retain fragrant oils that are used in high end perfumes and can fetch as much as 500Cr/ a gram of crushed feathers (about the amount found from 3 Runners).

The toxin is used in pharmaceuticals because of its non-addictive quality as a painkiller. It also finds its way into the illegal narcotic market where it costs as much as 1000Cr/ dose. For both of these effects the toxin must be processed to distill its morphine analog and remove the pain-inducing allergens.

While the Red Spiny Runner was discovered and first identified by the Lady Victoria Challenger of the Imperial Scout Service during the initial survey of Gehenna, its northern cousin was discovered by the imminent Prof. Manuel Dombrowski, famous for not only having discovered the magnificent chameleon Dombrowski’s Lion on Kimpali (also known as the”Kimpali Cheshire Cat”), but for having been devoured by his most famous discovery.
 
Or you could try this:

It was also originally designed by my daughter but I have been refining it with her for a long time. This version is the original draft that is to my girl's specs since since she plays (on and off) a solo game of Traveller with her scout character with me, and wanted an alien "character" to be her scout's sidekick and be able to do simple things like man the turret and help her out in a jam while she explored world looking for weird critters.

I allowed her to give it two skills at level 1 each that had to be simple - no driving the air/raft, and obviously nothing that required speech - though she later had surgery done to it to allow some subvocal speech through a voder/vocorder radio so it could talk a little. About like a 5 year old could and with about the same vocabulary.


Victoria Glider-Wolf

Carnivore Chaser 50kg

Teeth 2D6+2
Claws 2D6
Hit point= 12/6
Armor = mesh

The “mythical” glider-wolf of the lost world of Victoria was discovered and cataloged by Lady Victoria Challenger of the Imperial Scout Service while surveying the Fijord Subsector. The animal is a pack animal living in extended family groups with an Alpha female and male bonded (for life) pair that leads the group. Commonly two pups are born and are cared for by the entire pack for the year it takes them to reach maturity.

Glider-wolves live on a relatively low-gravity world (.7G Earth standard) with an unusually dense atmosphere for such a small world, though this actually means the atmosphere is only slightly above Earth’s standard. A large number of the animals who live here can fly, or rather mainly glide short distances to either help to escape from predators or catch prey. The glider-wolves are among the latter.

The wolves have a long streamlined build, and are relatively lightly built for a predator. Their front paws have 3 long fingers with semi-retractable claws and a semi-opposable thumb. They are not tool users, but domesticated ones can manipulate tools designed for them to use. They learn quickly and have an intelligence equivalent to a 4-5 year old human child. They are quite social animals and can easily be domesticated is adopted when young. Lady Victoria trained hers to handle a laser pistol (though he wasn’t very good with it) and activate the turret weapons in her scout ship.

They are brownish grey in color with black banding covering their upper side – light tan on the belly. A semi-rigid cuticle “helmet”-like structure with four fin-like flat extensions extends over the back of the neck and appears to help the animal steer in its sort flights. It also helps the animal by protecting its neck and head from the larger flyer predators. In males this structure has red marbling through it that brightens when the animal is excited or angry.

When chasing prey the animal will run and then just before catching up to the prey item will leap into the air and extend a flap of skin connected from its front legs to the rear ones and along its sides. Several extensible ribs give the flap some rigidity. This allows the wolf to come down on top of the prey with its full weight and cling to its back for the kill. Since several wolves will do this at once they can bring down even low flying gliders like the Grass Mantas that graze over the flatlands. The front claws extend to their full razor-sharp length (5cm) when the animal spreads out its claws for the attack.

The wolves have a tough hide and thick, though sleek fur that provides excellent protection from predator and prey bites and claws. The wolf also exudes slightly musky (though not unpleasant) oil which makes the animal slightly slippery to hang onto so they can be tough to catch and hold long enough to hurt in a fight. The long, sleek body with its highly flexible build, the long head with the laid-back large ears all combine to give it an appearance akin to a wolf/weasel mix.
 
I love the glider wolf I may use that one rather than a chirper. Thanks. I will just have to draw an illustration now, will let you see it when its done!!

Gehenna - would that have been influenced by the Fields of the Nephilim by any chance? - great band :-)
 
No, Gehenna looked good for supporting life - and it does - but it's a different sort of "hell-world" than most people expect. All the flora and fauna are venomous to some degree or another. Its a great boon to biologists and other scientists to study the complex interactions that created this ecosystem since one animal's venom might be dependent on another, or a plant's, or the other way around. And you need lots of shots to avoid a myriad of allergic reactions if you are in the wild areas to avoid all kinds of pathogens and allergens.

Two cities exist: one is Gehenna's starpor, and the other is Styx. Styx is quite a ways from the starport and there are small villages dotted along the way that are mainly science outposts. Gehenna is outside the Terran Empire and therefor the Megacorp's do their research and business there that might not otherwise be legal or would be too expensive to do inside the Empire.

Its a nasty place full of desperate people who got there cheap as a new hire and now can't afford to get out because of a contract or money. Organ-legging is rampant, some kid on the street might zap you with a buzzknuck and he and his older brother drag you n the ally to strip you down into the freezer box the big brother wears on his back to make a few bucks before the same might happen to them someday. The police have specials sometimes on that sort of thing, but mainly the price boards in the stations show the daily rates for investigations and it can be high for murder. The companies own you (as is similar along the frontier but worse on Gehenna), right down to being able to recover your organs if you die. Cloning exists but its illegal inside the Empire so that is one of the biggest moneymakers on Gehenna.

Its hard and dangerous to live outside the city's border so you are stuck inside (where it is expensive in the arcologies, and dangerous where its cheap), or you live at the starport and its outer areas where there are communities (as on many frontier worlds) made up of stacks of cargo containers and old cutter modules with catwalks and open areas for cooking and gardening.

Gehenna is the place players like to go to get almost anything they can afford, but it always ends up costing them more than they expect. I like it because of the animal life I'm cataloging.
 
I love the glider wolf I may use that one rather than a chirper. Thanks. I will just have to draw an illustration now, will let you see it when its done!!

Here are some quick sketches I did a few months ago when Sarah and I were trying to come up with how they look. I'm working on a better fully fleshed out one now for the full article I'm writing on it similar to the ones I've done on other animals posted here. You can use them to get an idea of how the animal looks, and the description itself so long as it is understood that it is my critter and I will be doing nay articles on it in the future for publication here or elsewhere.

Sorry for the lawyer-line, but these days its what you gotta do. Besides, Sarah'd be crushed if she didn't get her credit like she did for the Spiny-Runner.

The claw arrangement and potential for the front limbs to manipulate simple tools is shown here, as is Sarah;s idea of how the head should look. The "thumb" is only partially opposable, but more so than an ape's - which really just flattens against the palm without the curling and so doesn't have the grasping strength one of these animals or a human has. You can also see some of the wing flap extension and how some of the flatter, more flexible ribs (probably a cartilaginous matrix for the extensor ribs) flex out in between the actual bony ones.
gw2.jpg


This one has a fuller face to it, but would be more capable of some kind of speech if needed. Since they are about as smart as a 4-5 yo, or an African Gray Parrot if you want an Earth animal example, the speech wouldn't be 100%....but as always it can be whatever you want in your game.

My finished concept will be something between the two: with a fuller jawline and cheeks, but with a longer, more streamlined snout. As pack chasers they don't have to be heavily built to bring down prey, and as semi-fliers they can't be all that heavy anyway. But....Sarah insists on flying wolves so the "glider" model is a workable compromise.
gw1.jpg


This top view shows the shape of the head and neck vanes with the flexible webbing in between them. The vanes are also anchored to add muscular strength when holding on to prey.

gw3.jpg
 
It's just a role playing game to me. Here is the image I did for my kid to show him what it might look like:



Uploaded with ImageShack.us


Yeah, I know...but one also never knows where things will lead. And I have others I talk to about future projects that are of the type who I wouldn't put past taking my ideas for their own profits before giving me a chance to make my own. Not just in Traveller, but in other things, too, so its a habit of mine now to be wary. No offense was meant.

As for your critter - yeow! I can see the appeal it will have for your boy. Rather ferocious looking beastie. The "wings" look excellent. And its more "wolfish" than my weasel-wolf vision - not that there's anything wrong with that.

And i promise not to use your concept. :)
 
<shuffle, shuffle>...<more shuffle, shuffle>...<scritch, scritch>

Ummm... I don't seem to have this. I can't print it if I don't have it.

Rectify, please?
 
I'm working on it, I'll send it you by Tuesday latest. But I'm balancing a term paper and an article on this critter.

I also wanted to make it more feasible as a realistic animal - you know like all the background for the others I sent. In the meantime there is that battle Dress article I sent you?

But I'll have this to you by Tuesday. I notice the new edition isn't out yet? Is there time for this to go in it if I can (miracles do happen) get it to you sooner? And how sooner?
 
And i promise not to use your concept. :)

Really wouldnt bother me at all. But you seem to have your own excellent ideas. Mine is admittedly a bit cartoonish (well it is for a 4 year old!). Good luck with your article I will look forward to reading it.
 
Really wouldnt bother me at all. But you seem to have your own excellent ideas. Mine is admittedly a bit cartoonish (well it is for a 4 year old!). Good luck with your article I will look forward to reading it.

Not at all - your's looks awesome! If anything I have a tendency to draw mine as if they were excerpted from a naturalist's notebook (which is something I did as a kid before growing up and doing less scientific things) and like that as a style. It goes with some of the descriptions which I try to add "color" and far more behavioral and other info than most players care about but i think add a lot to the game. And make it easier for the ref to run it.

Here's the composite I came up with last night that works for a male's head study. The male will have a fin-like crest ridge that will brighten in the universal danger color of the universe (red) when excited for whatever (mating, anger, territorial display, etc.) whereas the females won't have the crest and have the smaller, rounder head with the cheek pouches for bringing more food from the kill back to to where the cubs are sheltered.

And the GW"s are more sleek and "weasely" in lines so they can slide through the grasses and rocks easier, and it makes them more flexible in "flight" and - more importantly - when they are hanging on for dear life to a Grass Manta for similar prey item to bring it down while it thrashes around 10-15m off the ground.

GWMasterv1.jpg
 
OK....just finished the pic "torn from the fieldbook of Scout Vicky" of the glider-wolf. This is a male, and has various notes around the field sketch about certain bits of the animal's makeup. I'll get the rest of the info done by Tuesday latest. But if I don't get this paper done I'll have to kick my butt.

The females have the same lobed crest behind the head, it is anchored with heavy bands of muscle to allow for strength and flexibility when the animal has clamped down on a prey item like a Grass Manta cruising around 5m off the ground or so, and then not have its neck broken by the thrashing around and crash of the prey once enough wolves have clamped on to drag the prey out of the sky. The grasping "hand" with the partially extendible claws is for the same reason.

As is the larger cartilage buffering discs between the vertebrae, the long, weasel-like shape for snaky body flexibility, and the tail that can wind about like a cat or rat's when the animal is in free-fall mode to keep it's orientation.

And I better go get my school work done ...then Mom says I can play my games and get all the stats done.

GWfinal.jpg
 
Just posted this issue; the delay involved a temporary pulling-in of holes after me after climbing into same, as part of the process of recombobulating after being discombobulated by an earthquake and a tropical storm that was trying really hard to be a hurricane...
 
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