• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

New at this and need help please !

I have been playing D& D for some years and had brief encounters with the original Traveller rules.

My question is :

The new traveller as i see it is T20? Does this have its own rules or do you have to support them with the newest D20 rules, in all is Traveller T20 a self contained game?

Thanks
 
T20 is indeed a self-contained game. Many of the feats are 3E-based, and the authors have made no bones about not feeling the need to update to v3.5 or D20 Modern. I've been running it mostly as is (with the occasional House Rule here and there), and it works out very well.

A word of warning: the rules cater more towards being faithful to old-school Traveller than to the D20 System standards. Some of my gamers have issues with that, being D20 diehards. Just irritating to them, but it's easy enough to overlook and just play the game. We have a good time with it, and that's what's really important to me.

Hope this helps,
Flynn
 
Currently yes if you are unfamiliar with the d20 system you will need one of the WotC core books (I recommend the Star Wars book personally).

This will change shortly with the release of the Traveller's Guidebook for Players which will cover all of the rules missing from the Traveller's Handbook, plus expanded classes choices, equipment and more. This book is in final editing and will be going to layout in the next week or so.

Hunter
 
So...

I have a self contained game that can be played stand alone style.......But it needs other rules to work?

I am i understanding this correctly.

Just tell me if i purchase the traveller T20 books can i play the game or not?

This to me is getting confusing D20 - T20 huh!!!
 
If you purchase the Traveller's Handbook (THB) all you need is to have used any d20 core handbook before, have access to one (borrow one from a friend), or have a corebook of your own.

The THB is a d20 system gamebook which is why it technically needs use of a d20 corebook. The rules that aren't in the THB are so basic that any core d20 book will do, not dependant on it being D&D 3.0/3.5, d20 Modern, Call of Cthulhu d20, Wheel of Time, Star Wars d20 (or Revised) etc. . So you do not have to change T20 just because WotC has come out with a new edition of any of their corebooks.

HTH,
Casey
 
T20 is a system/genre book. You will need something to base the stats off. I suggest that you buy a core d20 game whether modern or fantasy, or a players handbook on d20.

As reference book T20 is great.

Dave
 
If you know how to roll up a D&D character in 3E you know how to roll up a traveller basic stats.
I would suggest that Soc just be 2d6 instead of what you normally roll.
 
Back
Top