Speaking of mud, guns, and AHL...
When going through the AHL rules, I noticed this little special rule stating that if using HE or HEAP, wound severity bumps up (so light wounds become serious, serious becomes dead). In AHL, one serious wound puts you unconscious, but you have a 1:6 chance to come to in subsequent turns.
I was curious how this affected the outcome. Notably, the ACR can use HE or DS. HE has a lower penetration (2), but hits harder than DS penetration of 4.
So, I wrote a simple sim. Essentially it takes combatants geared with a rifle and armor, puts them in a bull ring, and has them fight it out until one is unconscious or dead. Take a 1000 folks, send them in to Thunderdome, and count up the stats. The sim takes into account the effects of Light Wounding (cumulative -DMs, potential unconsciousness).
Code:
cloth acr-ds
Alive 496 Unconscious 475 Dead 29
cloth acr-he
Alive 504 Unconscious 496 Dead 0
With cloth armor, it's basically a dead heat, save that HE is going to outright kill folks.
Against combat armor, the DS has a slight advantage.
Code:
combat-armor acr-ds
Alive 532 Unconscious 468 Dead 0
combat-armor acr-he
Alive 468 Unconscious 532 Dead 0
The DS is decisive against Battle Dress (assuming they don't run out of ammo). The HE is punching though enough for its damage bonus to make a difference.
Code:
battle-dress acr-ds
Alive 769 Unconscious 231 Dead 0
battle-dress acr-he
Alive 231 Unconscious 769 Dead 0
The gauss rifle is decisive in all scenarios.
Code:
cloth acr-he
Alive 397 Unconscious 566 Dead 37
cloth gauss
Alive 603 Unconscious 366 Dead 31
Code:
cloth acr-ds
Alive 377 Unconscious 596 Dead 27
cloth gauss
Alive 623 Unconscious 377 Dead 0
I skip the HE from here, as the DS is better against the tougher armors
Code:
combat-armor acr-ds
Alive 254 Unconscious 746 Dead 0
combat-armor gauss
Alive 746 Unconscious 254 Dead 0
Code:
battle-dress acr-ds
Alive 166 Unconscious 834 Dead 0
battle-dress gauss
Alive 834 Unconscious 166 Dead 0
And for when the Imperial Marines come visiting your backwater world.
Code:
cloth acr-he
Alive 39 Unconscious 895 Dead 66
battle-dress gauss
Alive 961 Unconscious 39 Dead 0
Just gets...messy.
Simply, in AHL, penetration is king. The Gauss rifle offers the highest penetration behind RAM grenades, auto cannons, and energy weapons.