How can a Circus Be Dangerous?
This is a discussion that I had not been following.
If all you like are Mercenary Tickets, you likely will not like Cirque's adventures per se. I won't bother to try to convince you otherwise...though you still may find more than a few nuggets, including a whole class of ships outfitted for mercenaries, backgrounds for conflicts, and so on.
Traveller is a role-playing game, not just a strategic warfare game. As Cirque's author, all I can say is this: the BACKDROP is a circus. The twenty adventure outlines are NOT about the dangers of walking a literal tightrope. The characters are NOT all merely performers. The adventures arise DURING the tour, sometimes out of it -- but ARE adventures.
As an old saying goes, "When you're up to your ass in alligators, it's difficult to remember that the original objective was to drain the swamp."
Recipe for adventure: Put 100+ characters of various types (including 5FW vets, divas, clowns, etc.) into a starship, and send them from planet to planet. Add Zhodani, pirates, planetary situations, arguments, politics, and more. Mix well. Place in oven. As heat increases, adventure rises.
"Twenty Planets. 400+ Performances. A lot less clowning than expected."
Greg Lee