snrdg082102
SOC-14 1K
Hello all,
I need some help, on page 271 the Small craft and Starship Weapon Types table in Traveller20 - The Traveller's Handbook lists the following data.
1. Nuclear Missile*
Damage dice: D; Threat Range: 17; Critical Damage: x2; Special Damage (dice): Radiation (d10)
*All missiles do a base 5d6 +1d6 per USP factor (not added to Radiation damage).
A ship has an USP 6 rating for missile turrets. If I've got this down then the ship launches a salvo of nuclear missiles all of which hit the target would roll 5d6 + 6d6 or 11d6 to determine damage.
Bomb-pumped Laser Missile***
Damage dice: d10; Threat Range: 19; Critical Damage: x1; Special Damage (dice): No entries
***Treat bomb-pumped laser missiles as 1d6 (+1 extra hit per USP factor) from a pulse laser with no radiation damage.
I'm not clear how the bomb-pumped laser works in simple to understand terms.
I need some help, on page 271 the Small craft and Starship Weapon Types table in Traveller20 - The Traveller's Handbook lists the following data.
1. Nuclear Missile*
Damage dice: D; Threat Range: 17; Critical Damage: x2; Special Damage (dice): Radiation (d10)
*All missiles do a base 5d6 +1d6 per USP factor (not added to Radiation damage).
A ship has an USP 6 rating for missile turrets. If I've got this down then the ship launches a salvo of nuclear missiles all of which hit the target would roll 5d6 + 6d6 or 11d6 to determine damage.
Bomb-pumped Laser Missile***
Damage dice: d10; Threat Range: 19; Critical Damage: x1; Special Damage (dice): No entries
***Treat bomb-pumped laser missiles as 1d6 (+1 extra hit per USP factor) from a pulse laser with no radiation damage.
I'm not clear how the bomb-pumped laser works in simple to understand terms.