A question was raised recently about the 'blind spots' of CT players to great new rules available in the later editions that are ignored because people get distracted by 'The Rebellion' or 'The Virus'.
Being very familiar with CT and MT but generally much less familiar with the other versions, I have a question for those more familiar with other versions.
Can rules be easily ported to CT from other versions?
For example, the MT vehicle design system produces similar designs to LBB2 and LBB5. It can also be mined for 'chrome' on Starship bridges and new Power Plant types. The MT Starship design requires only minimal changes to be added to the CT starship design.
On the other hand, I was under the impression that TNE and T4 use radically different game mechanics. What broad areas of the rules are compatible, semi-compatible and incompatible?
Being very familiar with CT and MT but generally much less familiar with the other versions, I have a question for those more familiar with other versions.
Can rules be easily ported to CT from other versions?
For example, the MT vehicle design system produces similar designs to LBB2 and LBB5. It can also be mined for 'chrome' on Starship bridges and new Power Plant types. The MT Starship design requires only minimal changes to be added to the CT starship design.
On the other hand, I was under the impression that TNE and T4 use radically different game mechanics. What broad areas of the rules are compatible, semi-compatible and incompatible?