The original Gazelle Class close escort mentioned in JTAS #4 was said to have a 400 T hull and, consequently, four hardpoints and four weapons. Fighting Ships amended that to a 300 T hull with two 50 T drop tanks, but kept the four hardpoints. This showed up again in Traders and Gunboats. I haven't checked my sources for later versions, but IIRC, the class has never been reduced to three hardpoints in any version. And indeed, a Gazelle with only three turrets just wouldn't feel right.
But that leaves us with one big problem: If it's possible for one 300 T hull to mount four turrets, why don't they all do it? A 33% increase in firepower is not to be sneezed at.
There are a couple of possible solutions to the conundrum, none of them very satisfactory:
1. Retcon the Gazelle class down to three turrets. (Pro: Maximum self-consistency. Con: Invalidates deck plans).
2. Allow all hull to mount one more hardpoint than one per 100 T hull size allows. (Pro: Fits with small hulls (less than 100 T) and the Gazelle Class. Con: Makes every other ship design inefficient (But doesn't actually invalidate them; a X00 T ship with only X hardpoints would still be legal).
3. As 2, but figure out a reason why "overgunning" a ship is a bad enough idea that navies usually don't do it, but not so bad that they wouldn't make an exception for the Gazelle.
Note that there's an Aslan transport in GT:AR2 (The Khtukhao Class) that is supposedly a 600 T hull, but is effectively a 240 T ship with 6 turrets capable of carrying six 60 T modules. It would be nice if the explanation also explained a 240 T hull with six hardpoints, but that might not be possible.
One idea I had was that firing all weapons on an overgunned ship would strain the hull enough to damage it, but neither missiles nor energy weapons have any recoil, I believe.
It would be nice, if overgunning a ship did cause problems, if the addition of drop tanks or cargo modules alliviated the problem. Provide extra bracing the hull or something.
Anyone have any useful idea? The explanation doesn't have to influence combat resolution, but it does have to be sufficiently serious (in "reality" if not in a game) to outweight the benefit of increased firepower. A "one in a hundred" risk of spontaneous destruction of the ship might do the trick
.
Maybe overgunned ships are extra vulerable to enemy fire? (Why would they be?)
Hans
But that leaves us with one big problem: If it's possible for one 300 T hull to mount four turrets, why don't they all do it? A 33% increase in firepower is not to be sneezed at.
There are a couple of possible solutions to the conundrum, none of them very satisfactory:
1. Retcon the Gazelle class down to three turrets. (Pro: Maximum self-consistency. Con: Invalidates deck plans).
2. Allow all hull to mount one more hardpoint than one per 100 T hull size allows. (Pro: Fits with small hulls (less than 100 T) and the Gazelle Class. Con: Makes every other ship design inefficient (But doesn't actually invalidate them; a X00 T ship with only X hardpoints would still be legal).
3. As 2, but figure out a reason why "overgunning" a ship is a bad enough idea that navies usually don't do it, but not so bad that they wouldn't make an exception for the Gazelle.
Note that there's an Aslan transport in GT:AR2 (The Khtukhao Class) that is supposedly a 600 T hull, but is effectively a 240 T ship with 6 turrets capable of carrying six 60 T modules. It would be nice if the explanation also explained a 240 T hull with six hardpoints, but that might not be possible.
One idea I had was that firing all weapons on an overgunned ship would strain the hull enough to damage it, but neither missiles nor energy weapons have any recoil, I believe.
It would be nice, if overgunning a ship did cause problems, if the addition of drop tanks or cargo modules alliviated the problem. Provide extra bracing the hull or something.
Anyone have any useful idea? The explanation doesn't have to influence combat resolution, but it does have to be sufficiently serious (in "reality" if not in a game) to outweight the benefit of increased firepower. A "one in a hundred" risk of spontaneous destruction of the ship might do the trick

Maybe overgunned ships are extra vulerable to enemy fire? (Why would they be?)
Hans