Since these look to be some pretty hairy calculations to do off-the-cuff in the middle of a game, I hope that I can gain sufficient understanding to make a nice program to do the calculations, given necessary input as to the trip desired. If I can create something useful, of course I will post it in the file-sharing section here.
Yea, I wouldn't do them on the back of a napkin, but you can most likely do them readily on a spreadsheet to where you need only key in the orbits and masses of the planets, and the "width" of the intercept for the second, higher energy style. I'd also suggest a programmable calculator (not that these really exist much any more), or a simple script in a programming language of your choice (Python, Perl, BASIC...).
What this doesn't tell you (or at least me) is it doesn't tell you the vector of the delta V (either for the initial impulse or for the arrival burn (though I ideally the arrival burn is simply breaking -- i.e. applied directly backward on the object itself.
It seems to imply, to me, that the original vector would be in tangent to the solar orbit. The premise being that the radius of your orbit determines your orbital speed. If you accelerate in tangent to the solar orbit, you are increasing your orbital speed, and therefore your orbit will basically adjust to where it needs to be (this is a simplistic explanation). The arrival burn corrects and stabilizes the orbit. I'd have to play with the simulation to figure that out.
However, the other thing that this does not tell me, is WHEN to apply the arrival burn. At what point in the flight. I suppose the burn should apply simply when it reaches the correct orbit, or perhaps it's simply timed to correct the overall velocity so that it is the proper orbital velocity by the time it arrives. To do this properly may well involve calculus.
Finally, the equations do no compensate for the other bodies in the system. This may well not be really germane, and rather an over complication.
It also doesn't really consider the coordination of orbits. The premise being that these techniques allow us to change orbits. However, it doesn't say anything about the destination actually being at the proper place along the orbit. So, I don't think it's a particularly good technique (with the information that we have) to get from planet A to planet B, but rather the orbit of planet A to the orbit of planet B.