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parallel universes in Traveller

Every history is different. The Elizabethan view of history was different from the Victorian view. That accounts for the seting discrepancies, such as Norris' or Strephon's character. I see the setting details to be the facts as known at the time, and as there can never be a truly definitive history of anything, any contradiction or discrepancy reflects the differing views ofthe time.

In the Rebellion period Norris could well have been seen as somewhat self-aggrandising by the commentariat of his age; by TNE historians regard him as a visionary of sorts. Both are the truth, to different people at different times.

Look at some of our own historical figures.

Julius Caesar : became hated as a tyrant, assassinated by his peers, now regarded as a military and political genius.

Oliver Cromwell: just ask an English patriot and an Irish patriot to give an opinion on him! They're not going to agree are they?

Napoleon: anti-christ or architect of European republicanism?

Churchill: energetic drunkard with a penchant for bombing brown-skinned people or the world's saviour from fascism?

Hirohito: naive patsy or monstrous war criminal.

(And btw, I'm not trying to provoke a political discourse, just stating that many people in our world have very different views of our history.)

History is a collection of opinions, and raw facts that can be interpreted in different ways. There's certainly no need for alternate universes to explain it all.

The rules may inform the setting and guide it's evolution, but they're not intrinsically linked. You could play in the OTU with a tweaked Serenity ruleset if you wanted. Or Spacemaster.

And the OTU is a hell of a lot more than the printed material. There's lots of gaps to the info we've been given, and there's been a tendency to think of the OTU in a rather uniform way. Just because robots are somewhat mistrusted by the Imperium doesn't mean they are treated so on every Imperial world. One of the constant frustrations with the various versions is the fact that so much material is repeated. Until very recently, apart I guess from GURPsT, there has been little expansion to the setting since CT times, apart from the history of that specific setting. What I mean here is the Rebellion changes the current affairs paradigm from CT to MT, but there's little deepening of the established data, such as what music is popular on Regina, or what the most prestigious university is in the Marches. Such details cross over the setting changes in the various versions of Traveller
 
One essential idea of parallel Universes is to keep each universe somewhat isolated from each other, but then provide the players with the means to travel between them. I have my own parallel universe setting that looks on the surface like a time travel setting, except that what occurs in the past time frames don't carry over to the future time frames. Basically the jump drive instead of carrying the starship over some distance in parsecs, brings that ship into a parallel Solar System instead. I have made a "subsector of megayears" each setting is distinguished by its natural flora and fauna, the megayears interact with each other just like normal planets in a traveller setting would. There is some additional hazard when travellers get caught out in the open wilds with some dinosaurs lumbering about, but mostly they live their lives much like any normal traveller denizens would, its just that the creatures instead of being aliens come out of prehistory instead.

Now what happens when a cross-time travelling jump drive were to misjump?

That is really where the adventure begins. Previously the players were is civilized space, but only certain universes were accessible to their jump drives from home, what if a misjump were to bring them to another set of universes that their jump drives can't normally get to from home? Now to make it more interesting, how about instead of a subsector of Megayears, we have instead a subsector of centuries? The original setting I proposed begins in the 23rd century, but suppose a misjump brings them to the 21st century, but not one in their own past. (So they can't go into their low berths and wait it out and come to a place that is like home.) No one else in the 21st century knows how to make a cross-time jump drive, and the PCs jump drive can make 100 jumps before requiring servicing.

The PCs are alone, stuck in our world and they have access to a time-jumping scout ship, or a free trader.

Now we build the subsector.

The first hex in our subsector grid is 0001 in the year 2006 AD.

Hex 0002 is 1906
Hex 0003 is 1806 and so on.

You can cross hexes from 0001 to 0101 and go from 2006 to 1006 AD. Now whatever happens in one hex stays in that hex, it doesn't carry over to future hexes, by this means a series of parallel universes grows naturally. If any sort of civilization develops however such that travel between universes becomes routine, then all the universes begin to look alike as one hex colonizes the others.
 
Originally posted by Straybow:
Yep, I have the original LBBs. Never mentioned one word about setting. Could easily be a completely fictional universe with no Earth. Characters don't even have to be "human" as long as they're bipedal, bimanipal, oxygen-breathing, visible-spectrum sensitive beings.

Could be wookies.
And support a reward nobility. Can't forget that, since it's in Bk 1 that one can get social promotions to the nobility.

Oh, and for some reason, marines have to take cutlass skill...
 
Go ahead and start the Gumby Role Playing Game then.
 
Originally posted by Aramis:
And support a reward nobility. Can't forget that, since it's in Bk 1 that one can get social promotions to the nobility.
On the other hand, Book 1 nobles are planetary nobility, not interstellar nobility. (There are two more levels of nobility above duke, prince and king, and both are used for actual rulers of worlds). Which is one reason why SL in my campaigns goes up to 33 (Emperor) and the Imperial nobility starts at SL 24 (Baron) (Well, it starts at SL 11 if you count a large number of different Imperial orders of knighthood, but Imperial peers start at SL 24).


Hans
 
Wrong, Hans. It merely states that titles are used even if not involved in local government, and that a fief may exist. In TTB, pages 17-18, no explicit mention of the sources of nobility is made, nor are any ranks above duke mentioned.

Let's list out in point form specific items defined by CT rules:
1: There is a procedure for compulsory service (Draft, Mandatory Reenlistment) (TTB, 18)
2: there are 5 ranks of nobility: Knight, Baron, Count, Marquis, Duke. (TTB, 17)
3: Nobles may have fiefs (TTB, 17)
4: Nobles may or may not be involved in local government (TTB, 17)
5: Lifespans are not terribly much longer than present (TTB, 25, aging table)
6: There is a retirement age imposed at 46, with some exceptions.
7: The navy is interstellar (TTB, 20)
8: The navy is a law enforcement agency (TTB, 20)
9: The marines do spaceboard and dirtside operations, supporting both army and navy missions (TTB, 20)
10:Army characters are either planetary armies or mercenaries. (TTB, 20)
11: Scout Service roles include exploration and maintaining the communication ships. (TTB, 20)
12: There are large trading corporations and free traders both. (TTB, 20)
13: Air/Rafts are ubiquitous on high enough TL worlds (TTB, 22, Air/Raft)
14: All marines learn cutlass in initial training (TTB, 25)
15: There is an organization called the "Traveller's Aid Society" which exists in human space at all A & B starports, and provides a high passage every 2 months (TTB, 29, 50)
16: dangerous modes of travelling are allowed; 1/12 of attended low berth passengers will die. (TTB, 29)
17: The scouts release some ships to post-active-duty scouts on a reserve basis. (TTB, 30)
18: most systems have only one major world; interplanetary travel is infrequent. (TTB, 49)
19: commercial starships take 2 weeks per trip. (TTB, 49)
20: 4 grades of passage, expectations, and prices (TTB, 49-50)
21: Stowaways may be spaced. (TTB, 50)
22: 1 in 36 ships will have skipped (12+ throw on 2d)(TTB, 51)
23: Passengers may be permitted to retain blades and daggers.(TTB, 51)
24: 1 in 216 trips will have hijacking attempts.(TTB, 51)
25: Bank financing rules/rates (TTB, 52)
26: Subsidies are allowed for larger hulls only: 600Td+... (TTB, 52)
27: Paid off subsidies are still subject to reactivation during emergencies.(TTB, 52)
28: distance doesn't affect price for a single jump.(TTB, 53)
29: Postal mail rules (TTB, 53)
30: Stewards are only required if there are high passengers (TTB, 60)
31: Ships over 200 tons require a medic, navigator, and engineer. (TTB, 60)
32: one medic is required per 120 passengers (TTB, 60)
33: The Tech Level Table (TTB, 87)
34: Definitions of Sector and Subsector (TTB, 80)
35: "...many starships also engage in speculation..." (TTB, 104)
36: Psionics face "popular and official disapproval" (TTB, 104)
37: 1 in 36 persons have some psionic ability at all. (TTB, 121)
38: discovered psionicists are reacted to harshly:
• 1/36 get lobotomy
• 5/36 get lynched
• 9/36 get tarred and feathered
• 11/36 get imprisoned
• 7/36 get deported.
(TTB, 121)

The materials in the chapter "Traveller's Guide to the Universe" are more complete in TTB than in Bks 1-3, IIRC, so I am not citing them in the list.

However, interesting of note is the first line of the chapter: "An infinity of Traveller universes are possible."

It does, however, establish that subsector dukes are selected from the noble families of the subsector by higher authority. (TTB 148) this clearly differs from MT, where Subsector Duchies are clearly hereditary.
 
Originally posted by Aramis:
Wrong, Hans. It merely states that titles are used even if not involved in local government, and that a fief may exist. In TTB, pages 17-18, no explicit mention of the sources of nobility is made, nor are any ranks above duke mentioned.
What's your point? The Traveller Book is not the same thing as Book 1. So justy what is it I'm wrong about?


Hans
 
Originally posted by Aramis:
However, interesting of note is the first line of the chapter: "An infinity of Traveller universes are possible."
Yes, and the Official Traveller Universe is one of them.


Hans
 
I find myself dancing precariously on the edge of all this: Of late I've been trying to put together a TU based as closely as possible on what's implicit and explicit in LBB123 (in the broadest sense, inclusive of the "starter traveller") only relying on supplementary material where it sheds light on crucial gaps in LBB123 game mechanics, because I'm essentially letting those rules guide the "physics" of my game.

Entering discussions here and elsewhere on teh intarwebs has been useful in trying to suss a lot of the inconsistencies out.

I've always loved the feel of the Traveller Universe implied by the rules of the first three little black books: occasionally, I've seen stuff related to the OTU that's been good, but a lot of it - from Book 4 on up, to a greater or lesser extent - has often seemed to stray from that feel.
 
Universes, Hans... Different physics, different universe.
(To paraphrase several physicists.)

At least 2... probably more.

The Imperium chapter of TTB says subsector dukes are appoiinted from above. MT says they are hereditary. You say one is right and one wrong. I say different universes. Which is simpler?
 
Originally posted by Aramis:
[QB] Universes, Hans... Different physics, different universe.
Except - as has been repeatedly pointed out to you and yet you still choose to ignore - it's quite obviously the same universe. The rules interpretations may be different (largely because it's been shoehorned into different game mechanics over the decades), but the universe quite patently is the same (except for GT, and that's only different because it's an alternate timeline of the CT universe).

The Imperium chapter of TTB says subsector dukes are appoiinted from above. MT says they are hereditary. You say one is right and one wrong. I say different universes. Which is simpler?
It's simpler - and more sensible - to say that one is right and the other is wrong and remove the incorrect 'fact'. Either that, or maybe something undocumented changed in the time between MT and CT that made the nobility hereditary instead.
 
IIRC The OTU (CT, MT, TNE etc) had various disclaimers published stating that where one publication contradicts another, the later book/article/supplement trumps the earlier.

I've always taken this to include tech differences and variations in timelines/background as well as the rules.

If that is the case then CT/MT/TNE is one universe. Or then again at another quantum level I wrote a really good defence of a quantum multiverse Marc Miller decided Traveller was passé and we're all writing in the En Garde forums.
 
Originally posted by Border Reiver:
IIRC The OTU (CT, MT, TNE etc) had various disclaimers published stating that where one publication contradicts another, the later book/article/supplement trumps the earlier.
This is how pretty much everything else works - new editions trump older ones. Quite why people insist that the reverse is true in Traveller is beyond me.
 
I don't say later trumps nor earlier trumps... I say each is self-contained...
 
Rules change, and so does the Imperium. What if rule sets were like the big 'isms, medievalism, modernism and post-modernism. Each represents a different way of looking at the real world, which each hold true to their time.

An historian of today has a different thing to say about the 1300's than an historian writing in 1640, or 1400. An economist of the 19th century has a rather different spin on things than one of today. And it's not all progress, some of it is just reinterpretation of existing truths.

In the Imperium's history the nobilty could both have been appointed and hereditary at different times, and in different places. It's big enough and unwieldy enough for that to happen.

If all the versions of Traveller were different universes then we could also argue that the Victorian view of Rome is an alternate universe to our 21C view of Rome.

It is not necessary. Just a diferent POV. And there's always a point of view...
 
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