There's a book called Down the Bright Way or Along the Bright Way or something that is right up your alley. Parallel Earths. But more like a Stargate type of thing. If I can remember the right name, I'll post it.
Scout
Scout
The 10,000 years for category 1 divergences includes the recent as well as the distant past. A change that occured in the last 50 years would fall into this category. 20% chance it occurred in the last 2000 years. 20% chance it happened in the BC era of recorded history. The other 60% is prehistory. Civilization might not have arisen at all, or it might have risen earlier than in our world producing a higher tech level with an unrecognizable culture. Almost like another planet with the same physical features but a different society of humans living on it.What do I think?
1) Put it in tabular format, such as is used in MsExcel(R) or MsWord(R), with one column each for die roll, divergence era, and physical / environmental differences.
2) Simplify even further: if a sentence runs more than 20 words, then say it shorter. This is not a hard-and-fast rule - just keep in mind the KIS principle.
3) Maybe make the eras more recent, or allow a subtable for more recent historical events in the Traveller timeline (e.g., "If the result is 1, then roll 4D on subtable B to determine the approximate year in which a recent Traveller timeline event occurred differently.")
4) Generate a few adventures and adventure seeds. These would be used to prove your concept. Playtest each adventure.
5) Submit your ideas to FFE and Mr. Miller, or consider self-publishing with royalties to the same.
6) Cut me in for 10%.
Its hard enough to map a bunch of parallel Earths in Superspace. If were were to do this with the OTU, then it would be impossible to map since we would have to map all the worlds and all their parallel realities in a subsector of superspace. I think it works better as an alternate setting to the Official Traveller Universe rather than an addition to it. The characters in this parallel universe campaign move from Universe to Universe as easily as those in the OTU move from planet to planet. Since the regular jump drive is not available in the parallel universe campaign, the other star systems are ignored. Only the Earth and its Solar System are colonized and their many parallel universe counterparts. Many of the parallel universes are aware of each other, and trade is common between them, so its not quite like Sliders. In Sliders there are very few Sliders, most of the Parallel Universes are blissfully unaware of them. In my proposed campaign, their are contacted parallel universes and uncontacted ones. The uncontacted ones are like the ones usually encountered in Sliders, their inhabitants think their universe is the only one in existance. The contacted ones are somewhat spoiled as their are immigrants and travellers going from universe to universe. Their are merchants who bring trade goods to sell, and Roman Imperial navy ships out on patrol. Most of the aliens are humans, since the campaign focuses on different versions of Earth. The animal encounters tables in T20 can be pulled out of the Animals sections of the D&D Monster Manual, MM2, and the Tomb or Horrors which also lists a bunch or ordinary animals. The advantage is, the referee doesn't have to say your party is attacked by a carnivore, he could say it was attacked by a wolf for instance.3) Maybe make the eras more recent, or allow a subtable for more recent historical events in the Traveller timeline (e.g., "If the result is 1, then roll 4D on subtable B to determine the approximate year in which a recent Traveller timeline event occurred differently.")
I've seen this idea before, but I'm damned if I know where... No I'm not: The book was called The Infinitive of Go by John Brunner. In it, the idea was to invent essentially a teleportation booth (called a "poster" in the story), but something goes wrong during the tests, and they ultimately discover that the "posters" cross the boundaries of the universe in their functioning - and that where one ends up exactly depends in part on one's mental state and subconscious desires. It's a good read, and an interesting treatment of the concept.Originally posted by marginaleye:
Re. "jumping" between parallel universes:
I had a rather creepy idea. Suppose navigation between parallel universes is a basically subjective ...
Yeah, it's an idea that's been kicking around for a while. I'm pretty sure I picked it up from Roger Zelazny's "Amber" series. I suggested it because I think it's a good compromise between (a) being able to travel between parallel universes routinely, as easily as one travels between star systems within a single universe (which, in my opinion, strips the concept of too much of its intrinsic mystery), (b) being absolutely unable to return to a particular parallel universe, after one has left it (which makes significant, stable interaction between universes basically impossible).I've seen this idea before, but I'm damned if I know where... No I'm not: The book was called The Infinitive of Go by John Brunner. In it, the idea was to invent essentially a teleportation booth (called a "poster" in the story), but something goes wrong during the tests, and they ultimately discover that the "posters" cross the boundaries of the universe in their functioning - and that where one ends up exactly depends in part on one's mental state and subconscious desires. It's a good read, and an interesting treatment of the concept.
Actually the world is Tekumel from Empire of the Petal Throne fame. The world was larger than Earth and would have had a higher gravity except that great gravity engines had been installed lowering the effective gravity to something humans were comfortable with. The native races were not impressed!Then there is the scout ship which misjumped and emerged into a system from which no other stars (other than the systems primary) could be detected on any sensors. The ship is in orbit over a large planet with an abnormally low surface gravity for its mass, teeming with life and with TLs from 0-3 with evidence of widespread "psioncs" and alien species not before encountered.
Recognise the description?
Does it really matter? A parallel Earth can be just as alien as any other alien planet. A parallel Earth campaign is all about differences rather than similarities. The main difference from an interstellar space opera is that you get to fine tune those differences without requireing alot of suspension of disbelieve. For instance, in the Official Traveller Universe, Earth's first contact with an alien race was with another branch of humanity. Now weren't they expecting creepy bug eyed monsters? Now if you are going to have humans on an alien planet before Earth's humans actually got there, you are going to need a good explaination for that. Traveller uses the Ancients to explain why humans are there. Star Trek has something similar. Putting humans on distant planets saves the Referee from the trouble of inventing a new kind of alien for each different planet, but it does make the setting less believable. You got to have alien abductions in the past and secret human colonies established in the stone ages, and finally you got to give the Ancients a reason for doing this. Are humans supposed to be their slaves? You'd think the Ancients would have machines to do their dirty work. having a parallel Universe campaign eliminates the need for such elaborate explainations for humans on distance worlds with their own cultures. You simply create a parallel history where humans evolved, and then a historical departure point allowing the humans to establish a unique culture and history from our own. No Ancients need to be conjured up. You also don't need to conjure up explainations on why the planet's air is breathable or why the planet's food is edible. Otherwise a parallel earth campaign can be just as varied as the traditional interstellar campaign. You could even have aliens if you want. Just establish a world where some other intelligent creature evolved instead of humans, and they'd be sufficiently alien for all intents and purposes.Hey! I went into space trying to get away from Earth in all its forms, and now yer tellin' me FTL travel is only interdimensional travel, and it gets me BACK TO THE SOL SYSTEM!?!?