Timerover51
SOC-14 5K
I wonder what would happen if I deleted this. Might as well do it and find out.
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Has anyone ever worked up some passenger transport pods to be carried in the cargo hold of a ship to increase passenger carrying capacity? You could not use them for high passage, but they would work for middle passenger or say a small emigration party to an existing start up colony.
The pod would be 3 meters by 6 meters by 2.5 meters.
Has anyone ever worked up some passenger transport pods to be carried in the cargo hold of a ship to increase passenger carrying capacity? You could not use them for high passage, but they would work for middle passenger or say a small emigration party to an existing start up colony.
The pod would be 3 meters by 6 meters by 2.5 meters.
In MT, I designed some that wound up being (after Std Design Discount) about MCr0.5 per SR. But they were 3x6x3 per SR, and included removable walls at one end to allow for common space. They match standard cargo units in size.
Sure, but unlike modern USCG, you don't have open air deck to allow for escaping claustrophobic enclosure sensations.Actually, based on some deck plans of a Coast Guard ship that I have, it looks like you should be able to put 4 bunks in that space, along with some open area and lockers, with storage under the bottom bunk for each person.
Rather than stuff four humans into a shipping container for a week and seeing how many emerge still sane, It would probably be cheaper and easier to sit 8+ people in comfortable reclining chairs in a shipping container, administer a dose of Medical fast drug, and wake them at the destination.
Fast or no there is still the problem of adequate support for more people than the ship is rated for.
You've got it backwards. Slow Drug is what accelerates metabolism (It "slows down the universe"); Fast Drug "Speeds up the universe" making the user perceive that time goes by fast.Fast drug will also increase their metabolisms
Fast or no there is still the problem of adequate support for more people than the ship is rated for. A submarine, for example, could physically carry more people than it has bunks for but the air recyclers will be getting overloaded after a while. The sub can surface and refresh the system, but a ship cannot. In fact, the ship has a guaranteed week in jump + whatever time transiting to the jump point will entail before anyone can get fresh air on a world.
...And, per the Traveller rules, 4Td per 2 person is maximum legal starship quartering*. But that does, in CT, include the LS/HVAC, freshers, and rec space. Things the USCG design board counts separately from quarters.
*The 2Td staterooms are intended for small craft and short durations - less than a week.
Look... we're not talking First (1st) Class (high passage, 1 per 4dt sr), nor Second (2nd) Class (middle passage, 2 per 4dtsr or 1 per 3dtor2dt sr), nor even Cargo (low passage, cold sleep)... this here is Steerage (3rd class)!
Yes... the passenger class no one likes to talk about (the "corpsicles" of "low passage" get all the sensationalist press)... officially banned by the Imperium, but flourishing in fact to/from worlds of LL4 or less.
Actually, you're wrong on several small points.High Passage and Mid Passage are almost identical. Service is better for high passengers, but the food is the same (it costs the ship the same) and the accomodation is the same. Mid Passage is in single staterooms too. (GT changed that, but I believe the author made a mistake doing that; in any case I believe it was changed back in MgT (or am I wrong?)). Double occupancy is not mentioned in the rules (This is incomprehensible to me, since double occupancy is legal for private passengers and any rules against double occupancy thus easily cirtcumvented.) I agree that bunk beds should be an option, but only if the ship has extra life support installed. A ship that carries more than two people per stateroom would (IMO) be exceeding the life support rating, something that is not easy to get around.
Hans