Fritz_Brown
Super Moderator
3rd class (steerage)(4-berth, 6-berth also present):
Dang. I believe I have stayed in that berth (though it was 6 to a room) on a somewhat more modern ship. o:
3rd class (steerage)(4-berth, 6-berth also present):
That's what I meant.Actually, you're wrong on several small points.
CT only allows double occupancy for non-commercial craft.*
MT defines all passages as single occupancy in a stateroom; crew can be as much as 4x that by use of small staterooms. But note all references to crew in small staterooms use both words.
TNE allows MP in small staterooms or double occupancy in standard ones, but only outside the regency, and at reduced cost. It also includes steerage (8 per stateroom) at Cr2500 each.
T20 introduced double occupancy high passage, and different from TNE pricing for MP DO, but requires passengers to be in large staterooms.
You're correct that MgT does stick to single occupancy passages.
I can't get to my GT to check, but GTFT doesn't mention double occupancy for passengers.
Passengers paying anything at all except providing in-kind material is likely to be deemed "commercial"... I can give my pilot buddy avgas but can't give him gas money; I can bring lunch but not pay him to do so. I expect starships to be similar, but much more thoroughly checked given the high likelihood of EFT to ATM... and proof of prior relationship being par for the course prior to exit visa.The circumvention would be to invite friends[*] to come along on a private trip and asking them to contribute to defray the cost of the trip. Say Cr6000? Or a holiday club with a Cr6000 membership fee. Or some similar legal fiction.
[*] New just-met friends.
Yeah, I've proposed a workable retcon that would preserve the existence of High, Mid, and Low Passages, allow for double occupancy ("economy passage"), and introduce per-parsec prices. But I'm not denying that it would be a retcon. One that would make so much sense, though.
you're talking about a definition which is in the GT book, not the GTFT one... note that I said GTFT doesn't mention it -it merely gives prices, not definitions of passenger expectations. I had it handy to check. GT itself might, and GTFT would inherit that...Check again. Mid passage is double occupancy. Which, as I said, I consider a mistake. The double occupancy should have been introduced as a level of passage below Mid (I use 'economy' IMTU).
Hans
Passengers paying anything at all except providing in-kind material is likely to be deemed "commercial"... I can give my pilot buddy avgas but can't give him gas money; I can bring lunch but not pay him to do so.
I expect starships to be similar, but much more thoroughly checked given the high likelihood of EFT to ATM... and proof of prior relationship being par for the course prior to exit visa.
you're talking about a definition which is in the GT book, not the GTFT one... note that I said GTFT doesn't mention it -it merely gives prices, not definitions of passenger expectations. I had it handy to check. GT itself might, and GTFT would inherit that...
I'll also note GTFT prices don't look anything like CT ones. Nor do MgT prices work at all... they don't match CT nor even come close to break-even.
I see double occupancy not being just for economy. Someone might want their valet/servant/lady-in-waiting to share their stateroom. Perhaps a bodyguard would request to share a stateroom with whom they protect. Other reasons for double occupancy could include a law man or bounty hunter escorting a prisoner. Couples traveling together might not want separate cabins and what about traveling with children; going to put a young child in a stateroom by themselves? Anyone have a game where there was a need to set up a crib in a stateroom?allow for double occupancy ("economy passage")
...
The double occupancy should have been introduced as a level of passage below Mid (I use 'economy' IMTU).
Passengers paying anything at all except providing in-kind material is likely to be deemed "commercial"... I can give my pilot buddy avgas but can't give him gas money; I can bring lunch but not pay him to do so. I expect starships to be similar, but much more thoroughly checked given the high likelihood of EFT to ATM... and proof of prior relationship being par for the course prior to exit visa.
Edit: I see that people have already been considering the life support stuff, now that I've read the entire thread. Regardless, I still think that the cabin allocations indicate the quantity of space needed to maintain the life support of the occupancy size at a level they so accustomed.
Except that 4 dT staterooms are explicitly able to handle double occupancy. It follows that the capacity of the life support system must be at least twice the number of staterooms, no matter how many are usually not occupied by more than one.
I think of that as padding. You provide twice the lifesupport so that if it gets damaged, you'll all still live. Greedy captains might fill the ship to the brim, but these same captains are the sort who skip out on regular maintenance to save cash. The last thing, as a passenger, that I would want, is to be on a poorly maintained ship that has exactly enough life support for the passenger list.
...3rd class (steerage)(4-berth, 6-berth also present)...
Except that 4 dT staterooms are explicitly able to handle double occupancy. It follows that the capacity of the life support system must be at least twice the number of staterooms, no matter how many are usually not occupied by more than one.
Hans
I remember from my very brief Navy experience - on an aging Landing Ship Dock, college ROTC summer tour - being assigned the center of a three-stack bunkbed, with a similar bunkbed across from me and another pair of three-stackers at the foot of those. My "closet" was a pan underneath the mattress. We didn't even bother going in there unless we were actually going to sleep, 'cause there just wasn't room for anything else. At that, the only reason there was enough room for us was 'cause the work shifts made sure we weren't all getting up at the same time. But, the food was good.
It was, however, a lot of fun watching the stern end of the thing sink and open up to deploy amphibious tanks.
Fleet Ballistic Missiles subs do not surface like diesel boats to refresh air. They have CO2 scrubbers that remove the CO2, which is burned off as needed and then vented to the sea. They get additional oxygen from electrolyzing sea water, extracting the oxygen and venting the hydrogen. Basically, they can stay underwater as long as they have food, which is the absolute limit of endurance.
You missed my point - even a missile sub is rated for X-number of crew for the time it can spend at sea underwater. The scrubbers can process the air for that number of crew, plus a few more (I would assume) in excess for a margin of safety. Beyond that number the scrubbers are going to be overloaded and the time will be reduced. The boat can surface to refresh the stale air and reduce the strain on the scrubbers - a starship cannot.
Yes but only the truly stupid would not pay in cash and, after the trip. So not really a problem.