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Passenger Transport Pods

depends of if entry visa checks compare cash on board... if passengers have to declare cash when boarding, and again when exiting, it could get sticky.

That level of scrutiny (strip searching to count someone's cash in wallet) is reserved for placed like North Korea. In which case you have FAR bigger problems to worry about than paying a pilot who doesn't have their Commercial Lic.
 
That level of scrutiny (strip searching to count someone's cash in wallet) is reserved for placed like North Korea. In which case you have FAR bigger problems to worry about than paying a pilot who doesn't have their Commercial Lic.

Much of the 3I is that kind of law level. The US and UK are well below the average for the 3I.

Most of the 3I's population lives in law levels 9+... N. Korea is only about A or B.
 
Much of the 3I is that kind of law level. The US and UK are well below the average for the 3I.

Most of the 3I's population lives in law levels 9+... N. Korea is only about A or B.

But that's laws of member worlds. What you need to explain a ban on double occupancy for commercial passengers is an Imperial law, imposed and enforced by the Imperium. And that's the kind of interference with member worlds that the Imperium rarely summons the will to impose. There are exceptions, such as slavery, psionics, and weapons of mass destruction. And since the Imperium claims the rulership of the space between worlds, it does have a legitimate interest[*]. But why should it bother? All it does is reduce the number of potential passengers, thus costing the passenger lines (including the megacorporations) a source of profit.

It would be different if there was some safety issue involved. We know that there is an Imperial Navigation Act. But there does not seem to be any such concern.

[*] Note, however, that despite claiming the rulership of interstellar space, the Imperium is quite content to leave the registration of commercial ships to the member worlds. [See Merchant Prince]


Hans
 
Much of the 3I is that kind of law level. The US and UK are well below the average for the 3I.

Most of the 3I's population lives in law levels 9+... N. Korea is only about A or B.

Correct. And those types of places don't really let their citizens travel. So, like I said, you'd have MUCH bigger problems than worrying about paying a pilot...
 
Much of the 3I is that kind of law level. The US and UK are well below the average for the 3I.

Most of the 3I's population lives in law levels 9+... N. Korea is only about A or B.

I can't speak for the entire 3I, but in the Marches the bulk of the population actually lives in the law level 4 to 8 range. 119 billion live at law level 9+, 241 billion live at law level 4 to 8. Leastways, according to SMC. I don't have data on the other sectors.
 
I can't speak for the entire 3I, but in the Marches the bulk of the population actually lives in the law level 4 to 8 range. 119 billion live at law level 9+, 241 billion live at law level 4 to 8. Leastways, according to SMC. I don't have data on the other sectors.

I do. The marches are very much NOT representative. They've not only been massaged downwards in law level, but also have atypical distribution compared even to other massaged sectors.

And, if you want to look at the data, too, travellermap.com has it all.
 
Has anyone ever worked up some passenger transport pods to be carried in the cargo hold of a ship to increase passenger carrying capacity? You could not use them for high passage, but they would work for middle passenger or say a small emigration party to an existing start up colony.

The pod would be 3 meters by 6 meters by 2.5 meters.

I know I'm late to the discussion but, drawing takes time. Anyway, I posted in the art galley a collapsible unit that can hold 10 to 15 people.

 
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LBB3 pg19:

Advanced Base (8) Cr50.000. Modular pressurized quarters for 6 persons, with
air lock and atmosphere recirculating system. 2 by 6 by 6 meters. Can be carried
in the hold of a starship. Weighs 6 tons.
 
According to my calulations, the unit in storage mode is 12 tons. When deployed, the living area is 14 tons and the LSS and Water Recycler removes an addition 6 tons from the cargo hold.
 
LBB3 pg19:

Advanced Base (8) Cr50.000. Modular pressurized quarters for 6 persons, with
air lock and atmosphere recirculating system. 2 by 6 by 6 meters. Can be carried
in the hold of a starship. Weighs 6 tons.

That came to mind when I first saw the OP, but I dismissed it since the problem of the actual carrying capacity of a ship's life support system, if determined, could make the air recirc system unnecessary or not. If you just assume a magic high-tech life support system that will allow you to have as many people on board as you have physical space to hold them then you don't need any extra air systems.

But as the rules stand, the life support costs that are needed to be spent per stateroom every trip seem to indicate a reasonable limit on how many can be carried for any length of time. If this is the case then this Advanced Base might work out, or just buy the air recirc system for one and set it up in the hold with some cots & cubicle-type walls.

There is also the problem of having to figure out how long the air being recirculated in this base would actually last. Same with the pressure tent and such. I would assume that this thing could be used on an airless world so where would the replenishment come from and how long would it last?
 
I do. The marches are very much NOT representative. They've not only been massaged downwards in law level, but also have atypical distribution compared even to other massaged sectors.

And, if you want to look at the data, too, travellermap.com has it all.

Are you kidding? The 400-some worlds of the Marches are a big enough task. I might dabble a bit in Corridor or some of the neighboring sectors. Otherwise I'm quite content to take your word regarding the universe outside my little corner of the Imperium.

I wondered about that distribution. Given the rules for rolling system characteristics, the peak of the curve should have been around A, not 6.
 
That came to mind when I first saw the OP, but I dismissed it since the problem of the actual carrying capacity of a ship's life support system, if determined, could make the air recirc system unnecessary or not. If you just assume a magic high-tech life support system that will allow you to have as many people on board as you have physical space to hold them then you don't need any extra air systems.

But as the rules stand, the life support costs that are needed to be spent per stateroom every trip seem to indicate a reasonable limit on how many can be carried for any length of time. If this is the case then this Advanced Base might work out, or just buy the air recirc system for one and set it up in the hold with some cots & cubicle-type walls.

There is also the problem of having to figure out how long the air being recirculated in this base would actually last. Same with the pressure tent and such. I would assume that this thing could be used on an airless world so where would the replenishment come from and how long would it last?

IMO it's the simple solution, quick and dirty as a GM, though in my game I made a whole modular base setup here:

http://www.obsidianportal.com/campaign/traveller-beyond-the-frontier/wikis/base-modules

Endurance is 28 days, same as the traveller ship's endurance, and that's actually conservative, but air can be replaced from cartridges, filled with red or metallic oxygen, say 1 kg, and a 1000Cr a pop, refillable. I know we don't breathe all the oxygen in a breath, but I'm not really wlling to do all the fiddly calc's that nobody really cares about. Right now I'm making some minor aliens for the subsector pdf's, of which by a strategic time assessment perspective seems more important game-wise. I figure just count out a 4 x 4 space in the hold for each one of the LBB3 modules, plug and play, then one just has to figure how many passengers one has to carry to write them down, and that's not even figuring the residuals from selling them used, say at 10% of value new.
 
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28 days would seem reasonable. If that's the case then you only need some of those shelters to fill the bill.

Or, how about using cutter modules if you have the capacity?
 
28 days would seem reasonable. If that's the case then you only need some of those shelters to fill the bill.

Or, how about using cutter modules if you have the capacity?

Maybe, but they are bigger, so you have to figure how you are doing jump (ie stuff like a jump grid) if you are strapping them to the outside of the ship; plus the attendant extra tonnage if outside. Though the LBB3 modules, if one charges half a mid-passage, are 24,000Cr a jump at 6 times 4,000Cr, so they would pay for themselves pretty quick.
 
Passengers paying anything at all except providing in-kind material is likely to be deemed "commercial"... I can give my pilot buddy avgas but can't give him gas money; I can bring lunch but not pay him to do so.

Where have you been told the above, Aramis? I have a commercial license which I can't exercise due to medical restrictions, but I can exercise my private license, and I can most certainly share the actual cost of gas. What I can't do is charge a set price. I can go halvsies or whatever on the gas, though.

Lunch ... yeah, buying lunch might be considered "paying" me, but bringing lunch along and sharing would just be you being nice. Unless you brought vegemite sandwiches... then, not so much.

Please try to note when you make a statement that is contrary to canon lest you confuse some hapless neophyte. Low berths are perfectly legal in the Imperium. Imperial organizations even issue ticket vouchers for low berth travel[*].

I'm pretty sure, Hans, he was saying the steerage was "illegal", and waving away the "Low Passage" as something everyone *does* talk about.

I wondered about that distribution. Given the rules for rolling system characteristics, the peak of the curve should have been around A, not 6.

It's something I have noticed building my ATU. Most of my worlds - using the straight numbers - the PCs would be arrested just for showing up on planet! So, that is something that gets massively adjusted to reflect "reality". And, yeah, 400 planets is hard.... Try doing 500 systems, with up to two dozen planets each! (Admittedly, a lot of those are unpopulated, airless rocks, but other stuff has to be checked, too.) Oh, and I have 7 more sectors to complete some day.
 
Maybe, but they are bigger, so you have to figure how you are doing jump (ie stuff like a jump grid) if you are strapping them to the outside of the ship; plus the attendant extra tonnage if outside. Though the LBB3 modules, if one charges half a mid-passage, are 24,000Cr a jump at 6 times 4,000Cr, so they would pay for themselves pretty quick.

True, true. I was thinking about something the size of a Type R but then remembered we were talking about some Free trader or the like. Those cutter modules get a workout IMTU (preloaded passenger modules for in-system trips, used as cheap housing around the star ports when no longer useable in space, semi-disposable habitats for the Scouts to use on worlds...) so I often think of them any time I am looking for some kind of large housing or commercial prefab unit. They get used a lot for the sort of thing this portable shelter is for.

Back to the right scale, though, I like Stardin's idea. Something collapsible so it can be stored alongside the collapsing tanks for long jumps. The shelter would also come in handy is a passenger that breathed an exotic atmosphere was coming aboard.
 
True, true. I was thinking about something the size of a Type R but then remembered we were talking about some Free trader or the like. Those cutter modules get a workout IMTU (preloaded passenger modules for in-system trips, used as cheap housing around the star ports when no longer useable in space, semi-disposable habitats for the Scouts to use on worlds...) so I often think of them any time I am looking for some kind of large housing or commercial prefab unit. They get used a lot for the sort of thing this portable shelter is for.

Back to the right scale, though, I like Stardin's idea. Something collapsible so it can be stored alongside the collapsing tanks for long jumps. The shelter would also come in handy is a passenger that breathed an exotic atmosphere was coming aboard.

Stardin always has nice plans. The cutter modules are a good idea also, I know there is a base module for them somewhere.

IMTU, refugee ships use a portable LSS in a cargo bay or often lots of low berths.

I'd have to go rummage through the disks to find stuff, but iirc there are a lot of solutions already in all the material.
 
Where have you been told the above, Aramis? I have a commercial license which I can't exercise due to medical restrictions, but I can exercise my private license, and I can most certainly share the actual cost of gas. What I can't do is charge a set price. I can go halvsies or whatever on the gas, though.
Ground school, back in 1987 and again in 1989. I don't know if it's been altered (but with the rise of the Sport Pilot category, a LOT of the FAR's have changed).

Going halvsies on gas, provided he's present at fill-up, is providing in kind. As is picking up the tab for lunch. Do it too often, tho', and attract FAA attention (like a complaint) and kiss your ticket goodbye. People in Alaska HAVE lost their ticket over it. (More pilots per capita up here. Can't go into a bar on a friday without running into at least 2.)
 
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