When one sees the tables for barrages in MgT:HG1, one sees the following modifiers to deensive DM for PB fire:
Sand: +1d6. If they are less than 90% of the missiles/lasers shooting: -2
Lasers: +1d6. If they are less than 90% of the missiles shooting: -1
As I understand them (not an expert in military matters), the sand represents more or less like Chaff in real world, so forming a cloud arround the target that tries to confuse all missiles (or reduce the effect of all lasers in Traveller), while the lasers target each missile individually, more like the CIWS in real life ships.
If so, the sandcasters would be quite less affected by being outnumbered by the attackers, while the lasers should be easier to overload by a massive missile salvo.
So, shouldn't the modifiers for being outnumbered be reversed (if they should be at all for sandcasters)?
Sand: +1d6. If they are less than 90% of the missiles/lasers shooting: -2
Lasers: +1d6. If they are less than 90% of the missiles shooting: -1
As I understand them (not an expert in military matters), the sand represents more or less like Chaff in real world, so forming a cloud arround the target that tries to confuse all missiles (or reduce the effect of all lasers in Traveller), while the lasers target each missile individually, more like the CIWS in real life ships.
If so, the sandcasters would be quite less affected by being outnumbered by the attackers, while the lasers should be easier to overload by a massive missile salvo.
So, shouldn't the modifiers for being outnumbered be reversed (if they should be at all for sandcasters)?