Assumption that psionic abilities are able to perceive and interpret the small electromagnetic fields generated by the human body and other sources.
This progression for the Percept characteristic assumes that Psionics has a physical and not spiritual basis.
... I did not wish to over-complicate the concept.
It does introduce the concept of having a character with sensory disabilities.
Welcome aboard
A lot of thought has gone into this, do you use it often in your games?
This is a measurement of perception, not intelligence or education.
Approximately 6% of our population does suffer from the loss of one of their senses. Some 32% of our population suffers from tinnitus.
Some 1% to 2% of the population does operate within the autism spectrum, myself included.
And about 7% of the population has ADHD.
These are issues, not of intellect, but of perception - the ability to receive and properly process sensory data.
While training and experience can help us to cope with them, they can affect our performance and behavior in subtle but profound ways.
I have had to roleplay as a "normal" human all my life, why not be myself in a game?
So an extra stat on the character sheet. Have you seen T5 and how it allows you play around with the core characteristics that make up the UPP?This is a measurement of perception, not intelligence or education.
In the far future would some of these differences have been identified at the genetic or neurological level and 'treatment' made possible for ADHD rather than just pumping full of drugs?Approximately 6% of our population does suffer from the loss of one of their senses. Some 32% of our population suffers from tinnitus. Some 1% to 2% of the population does operate within the autism spectrum, myself included. And about 7% of the population has ADHD.
I agree, I have taught many students on the spectrum and with ADHD.These are issues, not of intellect, but of perception - the ability to receive and properly process sensory data. While training and experience can help us to cope with them, they can affect our performance and behavior in subtle but profound ways. I have had to roleplay as a "normal" human all my life, why not be myself in a game?
So an extra stat on the character sheet. Have you seen T5 and how it allows you play around with the core characteristics that make up the UPP?
In the far future would some of these differences have been identified at the genetic or neurological level and 'treatment' made possible for ADHD rather than just pumping full of drugs?
Hearing and sight impairment are pretty common, we wear glasses, contacts and have eye surgery to correct vision, but correcting faulty hearing is often much more difficult - audio implants are not uncommon these days, I have two friends fitted with them.
I agree, I have taught many students on the spectrum and with ADHD.
Just saying as one of the broken humans first not sure why I would want to play someone who is also broken. I play games to be something better and more powerful and with agency in their world, saddling my character with a disability seems like a step back in my power fantasies not forward.
You may have thought you were rolepaying a human but, like those people thinking they're playing an alien, you were only playing yourself. That means all your characters have been autistic.
I suppose you are right. I knew the model had problems but had hope for a close enough simulation. I suppose I don't have the understanding of dice that you do and probably don't know how to model it properly. Not to mention that I may lack the referents to truly understand "normal". Guess I'll let it go.
I totes go with TL affecting health and aging.A simple way to reduce those percentages to a more likely ones would be to make a roll initially to see if your character is affected (e.g., for MgT as bbjones seems to play, 4- to be affected, with DMs for TL as if it was a stat).
I give DMs for TL because I believe (hope?) those imparements will diminish to near none s the TL advances and they may be treated somewhat, be it with regeneration, implants, psicological advances, or whatever it may be.
OTOH, this (mostly sensitive impairments, but maybe also psycological effects) may result from damages, so, while (hopefuly) healable, it would take time and money to heal them (one way I've used to avoid players to be too prone to violence, as to be killed just means to spend a time rolling a new character, is to either apply them some permanent damage or to keep them out of play, healing, for a while. most players would not be too affected to start a new character, but to have to play one who is so impaired, or to be out of play for a while, is enterily another matter)
Well, I'm a bad role player then since all my characters are just fantastic versions of me. That is the fantasy to have agency in the world, to have wealth and power. Being less than that well, some people are lucky and don't have traumatic lives but not me. Being awesome and powerful or wealthy or just plain set for life is the fantasy that is the thing I don't have in real life. In real life, like everyone else I am but dust and nothing, in games I can pretend things matter and life has reason. I game to escape the real, not to immerse myself in it further.Well, some people might find it challenging, or even fun...
Just two points here:
- you don't always play yourself, if you're a good roleplayer. After all the main point to play them (aside of having a good time) is either to find ourselves on situation we would never in real world or to roleplay other people.
- operating within the autism spectrum does not mean to be autistic. Autism spectrum includes other syndromes too
Second, I disagree that perception or its lack affects intelligence.
Naw, don't give up just cause you aren't up on game mechanics.
We're here to help that.
Just, expect some hard critiquing and take it as a challenge to improve your system.