Can someone summarize these solutions in a PM to me, and the specific questions they answer, so I can see about getting official errata to cover them?
And if they are in the items that LiminalMask put in the errata thread, then I've got them for Marc...
Most of what's being suggested at this point are alternate rules to the combat and armor system. I raised the problem that armor seems overpowered--i.e. Quilt armor makes a character immune to all weapons that do 3D or less damage. LordRhys points out that at the other end of the spectrum, the most advanced and powerful weapon made in WeaponMaker can't punch through Battle Dress. This problem may be lessened depending on whether Marc clarifies my question about combining damage rolls that all hit Armor or not. (i.e. is Bullet-2, Blast-2 damage one 4D hit or two 2D hits). However, even if the damage is combined, that will still not get rid of the problem, only make armor slightly less overpowered-- but still overpowered.
This has led to a separate discussion about the combat system itself in three areas: 1) the hit location mechanic, 2) whether different damage types (such as Pen) should affect Armor differently, and 3) the rule that armor, once penetrated, offers no protection for the remainder of combat.
I brought up areas 1 and 2 in the initial post, which I wont' repeat here, just point to the top of this thread and to the errata thread. Regarding point 3, I only asked for clarification on whether armor loses its protection in the area hit, or over the whole body (which further means we need to know what areas of the body different armor types protect). However, I didn't address point 3 directly
as a mechanic because it isn't necessarily
in error. It's a choice, and as a mechanic, it "works," whether people like it or not.
Personally, I don't like that rule either. I would prefer to see something else, like the house rules people are proposing in this thread, for instance. Some sort of armor degradation rule might be useful-- it would, at least, help with the Quilt armor problem. 5 guys with S-4 shotguns shooting at 1 target in Quilt would not be able to hurt him at all... but if the armor gets weaker with every hit, eventually they'd be able to punch through.
However, if I can get some clarification to the matters I raised in the errata and here, I plan on sitting down with some friends and running a few rounds of combat with the rules as printed to see how it plays. Then I think I can evaluate the merits of the system. However, I can't do that until we clarify the questions I raised and handle the overpowered armor question... (or, at least, get a "working as intended" answer.)