I am setting up a PE for TNE in the old Verge Sector. I found one source that emplied that there was a canonized version on Verge, but I haven't been able to find it, so I am using my own set to match the specs below.
Here are the basics for the campaign:
(1) A high tech pocket in the edge of the Claw.
(2) There are 2 possible entrances to the pocket and both must come through the same system. So defending fleets can be able to ignore other possible routes of attacking ships.
(3) Someone with a suspect motive has disabled the transponder of an escape boat on a ship that gets the Empire Builder strain of Virus. He was planning to use this craft to leave the ship in a system where he had a jump 3 capable ship hidden. It has never been made clear if he was a pirate, spy, or something else. After the ship became infected, he realized that his best chance to survive in a universe suddenly gone completely mad was to escape to this pocket of the Imperium. He managed to convince the ship that he knew where it could add to its empire and take him to the system where his ship was hidden. This system is the gateway to the pocket. It can be reached by several worlds but only if you have J-3 or higher. From there it is jump 4 or more to the main cluster in the pocket or jump 1 to the next system and then jump 3 to the rest of the pocket. All entrance to the main pocket must come through one of these two systems. When the vampire arrived in the gateway system, he escaped due to having sabotaged the escape boat's transponder so that the virus did not spread to the escape boat. In the process of escaping, he managed to cause an explosion that disabled the vampire's jump drives as a cover to his escape. Upon arriving at his hidden ship, he disabled it's transponder and then jumped to the next system where he notified authorities of the existence of virus. To make a long story short, he became the hero who saved the pocket from virus.
(4) The pocket was home to both a research station studying computer systems and a naval reserve. It has several major belts that supply building materials and several agriculture worlds that can feed the pocket without need of importing anything. As Verge was not part of any domain, it has escaped much of the damaging effects on the rebellion. The admiral in charge of the naval reserve declared martial law throughout the pocket due to the virus and thus unified the pocket with the goal of holding virus at bay. Massive anti virus patrols are stationed in the two gateway systems.
(5) With the resources at hand, it was decided that the best way to defend against virus was to increase the pocket's over all tech level. Several systems’ starports were upgraded. Some low pop worlds were more fully populated by enticing population from high pop worlds to migrate.
(6) In many ways this stellar community has become more of an empire than the Imperium ever was. It is hoped that other pockets of civilization still survive outside this one which has decided to call itself "The Phoenix League". In what would be year 1220 by the old Imperium calendar, there have been no attempted intrusions by virus bearing ships in the past 30 years. The last intrusion prior to that was 20 years. The Phoenix League has decided to look outward with a 3-part goal. First, look for other surviving pockets of civilization. Second, surely there are isolated worlds that need help to regain what they had before. Third, even though overall tech level has risen in the pocket (Up to level 17 on the capitol world of Davenci), there may be abandoned technology and equipment that can be put to good use here at home.
(7) A new class of scout ships has been designed and there is a call for adventurous souls to test them beyond the borders of the League.
Other details include a new minor race that inhabits a 3 star "pocket within a pocket".
I have generated the entire Verge / Phoenix sector and detailed the main worlds with in the pocket. Next I will create the mainworlds for the rest of the sector, setup jump routes and then do the entire system generation for the worlds in the pocket (at least the major ones like the naval reserve and Davenci).
Anyone who would like to supply ideas for world names for the pocket or the rest of the sector can either list them here or e-mail them to me. Here are the sector subsectors
Subsector
Code Name
A Six Steps (has 6 systems in the Claw)
B Star Path (6 systems also in the Claw)
C Star's Edge (3 in claw, 21 outside)
D Astoria (37 all out)
E Two Stars (2 in claw)
F Pathway (1 in claw & 3in pocket)
G The Web (25 outside)
H Brilliance (32 outside - 1 will be a class "B" beacon star named Brilliance)
I Wing (5 in pocket)
J Phoenix (21 main pocket 2 already named)
K Phoenix's Gate (Gateway and 1 other in pocket, 8 outside the Claw)
L Revival (32 outside)
M Emptiness (contains Star's End belt and 1 system within reach of Aslan Heirate but jump 8 from pocket)
N Devil's Trio (5 within pocket includes 3 system pocket within a pocket)
O The Void (no stars)
P Talon (3 in, 9 outside)
Worlds within the pocket need origional names and new names that are linked to techonology or siginifying renewal (ie. Phoenix, Davenci) or in the case of Gateway and the Star's End belt, something significent about the system. The system next to Gateway will be named for villian turned hero who brought the news of virus to the pocket, but I have not come up with a good one for him yet.
If you want to help build on this idea, please feel free.
Here are the basics for the campaign:
(1) A high tech pocket in the edge of the Claw.
(2) There are 2 possible entrances to the pocket and both must come through the same system. So defending fleets can be able to ignore other possible routes of attacking ships.
(3) Someone with a suspect motive has disabled the transponder of an escape boat on a ship that gets the Empire Builder strain of Virus. He was planning to use this craft to leave the ship in a system where he had a jump 3 capable ship hidden. It has never been made clear if he was a pirate, spy, or something else. After the ship became infected, he realized that his best chance to survive in a universe suddenly gone completely mad was to escape to this pocket of the Imperium. He managed to convince the ship that he knew where it could add to its empire and take him to the system where his ship was hidden. This system is the gateway to the pocket. It can be reached by several worlds but only if you have J-3 or higher. From there it is jump 4 or more to the main cluster in the pocket or jump 1 to the next system and then jump 3 to the rest of the pocket. All entrance to the main pocket must come through one of these two systems. When the vampire arrived in the gateway system, he escaped due to having sabotaged the escape boat's transponder so that the virus did not spread to the escape boat. In the process of escaping, he managed to cause an explosion that disabled the vampire's jump drives as a cover to his escape. Upon arriving at his hidden ship, he disabled it's transponder and then jumped to the next system where he notified authorities of the existence of virus. To make a long story short, he became the hero who saved the pocket from virus.
(4) The pocket was home to both a research station studying computer systems and a naval reserve. It has several major belts that supply building materials and several agriculture worlds that can feed the pocket without need of importing anything. As Verge was not part of any domain, it has escaped much of the damaging effects on the rebellion. The admiral in charge of the naval reserve declared martial law throughout the pocket due to the virus and thus unified the pocket with the goal of holding virus at bay. Massive anti virus patrols are stationed in the two gateway systems.
(5) With the resources at hand, it was decided that the best way to defend against virus was to increase the pocket's over all tech level. Several systems’ starports were upgraded. Some low pop worlds were more fully populated by enticing population from high pop worlds to migrate.
(6) In many ways this stellar community has become more of an empire than the Imperium ever was. It is hoped that other pockets of civilization still survive outside this one which has decided to call itself "The Phoenix League". In what would be year 1220 by the old Imperium calendar, there have been no attempted intrusions by virus bearing ships in the past 30 years. The last intrusion prior to that was 20 years. The Phoenix League has decided to look outward with a 3-part goal. First, look for other surviving pockets of civilization. Second, surely there are isolated worlds that need help to regain what they had before. Third, even though overall tech level has risen in the pocket (Up to level 17 on the capitol world of Davenci), there may be abandoned technology and equipment that can be put to good use here at home.
(7) A new class of scout ships has been designed and there is a call for adventurous souls to test them beyond the borders of the League.
Other details include a new minor race that inhabits a 3 star "pocket within a pocket".
I have generated the entire Verge / Phoenix sector and detailed the main worlds with in the pocket. Next I will create the mainworlds for the rest of the sector, setup jump routes and then do the entire system generation for the worlds in the pocket (at least the major ones like the naval reserve and Davenci).
Anyone who would like to supply ideas for world names for the pocket or the rest of the sector can either list them here or e-mail them to me. Here are the sector subsectors
Subsector
Code Name
A Six Steps (has 6 systems in the Claw)
B Star Path (6 systems also in the Claw)
C Star's Edge (3 in claw, 21 outside)
D Astoria (37 all out)
E Two Stars (2 in claw)
F Pathway (1 in claw & 3in pocket)
G The Web (25 outside)
H Brilliance (32 outside - 1 will be a class "B" beacon star named Brilliance)
I Wing (5 in pocket)
J Phoenix (21 main pocket 2 already named)
K Phoenix's Gate (Gateway and 1 other in pocket, 8 outside the Claw)
L Revival (32 outside)
M Emptiness (contains Star's End belt and 1 system within reach of Aslan Heirate but jump 8 from pocket)
N Devil's Trio (5 within pocket includes 3 system pocket within a pocket)
O The Void (no stars)
P Talon (3 in, 9 outside)
Worlds within the pocket need origional names and new names that are linked to techonology or siginifying renewal (ie. Phoenix, Davenci) or in the case of Gateway and the Star's End belt, something significent about the system. The system next to Gateway will be named for villian turned hero who brought the news of virus to the pocket, but I have not come up with a good one for him yet.
If you want to help build on this idea, please feel free.