In "Writing Fantasy and Science Fiction" (Card, et al), the authors classify stories by MICE. That is, Milieu, Idea, Character, Event. Many stories have bits of each but readers, and my guess is that gamers, are drawn to one more than the others. If nothing else, it's nice to have everyone on the same page as to what a particular game is focused on. When does an adventure end? That's what defines the story type. If it's "figure out whodunit" then it's an Idea story. "Win the battle" is an Event game. And so on.
The question is, what game type would you most like to play, if you could just choose one?
Milieu - The story is about the environment and seeing new places. In some sense most Traveller games would fit here, but more specifically something like an Imperial Scout exploring Hiver culture.
Idea - Discovering a new race, solving a new problem. Mysteries fall into this group.
Character - Growth, or lack of it.
Event - Battles, conquest, meet a specific challenge.
The question is, what game type would you most like to play, if you could just choose one?
Milieu - The story is about the environment and seeing new places. In some sense most Traveller games would fit here, but more specifically something like an Imperial Scout exploring Hiver culture.
Idea - Discovering a new race, solving a new problem. Mysteries fall into this group.
Character - Growth, or lack of it.
Event - Battles, conquest, meet a specific challenge.
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