What I most enjoyed about the canon setting was being able to detail out rich character histories for the players that described where they had been and what they had done, year by year, over the course of their career using a combination of advanced character generation and the Cyberpunk 2020 Lifepath tables.
Players appreciated it, some more, some less, but they all knew that they had a ready made supply of contacts and knowledge - right there on their character sheet.
From there I might have a "big story" in the background (usually as a matter of fact), but the player involvement in this was usually up to them (often decided in large part before the campaign started) - again, they had a richer character to play with than the bare bones version the regular Traveller rules produced. This increased their investment because that back-story was created by their rolls - I just buffed it to shine with canonicity and to give them a "cool story" rather than bunch of unconnected events.
One of the things I like about MgT is that is gives me a little bit of both, so that I don't have to combine two rules systems to get the effect that want.
D.
Players appreciated it, some more, some less, but they all knew that they had a ready made supply of contacts and knowledge - right there on their character sheet.
From there I might have a "big story" in the background (usually as a matter of fact), but the player involvement in this was usually up to them (often decided in large part before the campaign started) - again, they had a richer character to play with than the bare bones version the regular Traveller rules produced. This increased their investment because that back-story was created by their rolls - I just buffed it to shine with canonicity and to give them a "cool story" rather than bunch of unconnected events.
One of the things I like about MgT is that is gives me a little bit of both, so that I don't have to combine two rules systems to get the effect that want.
D.