Consider labeling compartments/areas by type (that is, instead of (for example) giving each turret a compartment number, give all laser turrets one number and all missile turrets a different number).Worked up the "numbered compartments" image today which I can then use to create a detailed Fluff Text™ write up of the interior (ala LBB A1 The Kinunir style).
Total number of compartments ... 149 (assuming I haven't missed/skipped any numbers along the way).