... or use THIS ROLL-UP DOOR and the problem goes away.
Replace vinyl with Ballistic Cloth ... someone will ask, so I might as well state it up front ... it is good enough for human rated EVA Space Suits.
... or use THIS ROLL-UP DOOR and the problem goes away.
Replace vinyl with Ballistic Cloth ... someone will ask, so I might as well state it up front ... it is good enough for human rated EVA Space Suits.
Went ahead and did the construction budget for this.Type-SP Scout/Courier
15+30+20+1+1+32+1 = 100 tons
- 100 ton standard hull (streamlined) (LBB2.81, p15, p22)
- 15 tons for A/A/A drives (code: 2/2/2)
- 30 tons for fuel (10 tons for J1, 20 tons for PP2)
- 20 tons for bridge
- 1 ton for model/1bis
- 1 ton for turret fire control
- 32 tons for internal hangar bay
- 16 tons for Stateroom Box
- 16 tons for 4 staterooms
- 16 tons for Cargo Box
- 4 tons for air/raft
- 12 ton capacity collapsible fuel tank (0.12 tons when empty)
- (16*6=96 tons external docking load capacity)
- 1 ton for cargo hold
Except that you CAN take a drop tank through both space and jump (just don't drop it) ... and expect it to survive.I mean, it’s not like you can take a drop tank through space and Jumpspace and expect it to survive, right?
Possible in some rules versions, but not others (as so many details, THAT is edition specific).If these Boxes are docked externally and towed through jumpspace ...
No.On the contrary, it was VERY sequitur.
They need to be inside a streamlined hull in order to transit from orbit to a world surface with Atmosphere: 2+.You started out with statements about fitting these boxes INSIDE a hull.
Which I pointed out wasn't supposed to be happening under nominal circumstances while traveling, because the Cargo Boxes are for all intents and purposes "shipping containers" (or the TL=9+ interstellar equivalent).Then the conversation drifted into the PROBLEM of not being able to open the doors when it was INSIDE the hull.
Which was not asked for, was not needed, and not useful as a suggestion for something doing the job of THIS (using different dimensions) ...I offered a response that suggested a ROLL UP DOOR as a solution to access for a box INSIDE the hull.
You must be "new here" if the idea of modular boxes that can be loaded internally and/or docked externally (as needed/desired) is an unfamiliar concept to you. Allow me to quote the first sentence of Post #1 in this very (by now, quite long) thread, and I'm going to use bold text to make this quote of mine stand out from all the times that I'm quoting you.Suddenly the box is strapped to the OUTSIDE of the hull.
I've been posting in this thread to explore this exact topic for almost a YEAR now.A few regular readers of these forums may be familiar with my ... research ... into external loading of starships for increased transport capacity and mercantile flexibility using the Tug+Barge design principles.
The goalposts were always where I'd put them, since Post #1 of this thread.In some circles, that would be called “moving the goalposts”.
I'm working exclusively with CT.In some versions of Traveller, any hull entering Jumpspace requires a Jump Grid in the hull - but you mentioned NOTHING about a Jump Grid in the hull.
The closest that CT gets to this is the LBB S9, p22-23 Brown class Jump Ship, which provides Fluff Text™ about jump net cables for external loading ... and nothing more.In some versions, there are Jump Cables that must be wrapped around the boxes - but you mentioned nothing about Jump Cables around the boxes … which would ALSO interfere with swinging doors.
Except in every citation I've made throughout this thread where I reference CT materials at EVERY opportunity.In some versions, nothing is required - however you have not been particularly specific about Rule Versions.
Yes.Thus, my comments have been a [wasted] effort to contribute to your design evolution.
Thank you.I think it best to just leave you to your design. My input seems superfluous.
Well, the description of he Gazelle allows it to move arround with the drop box, reducing its performance to J4/M4, so I guess the Drop tanks may be kept wile jumping...I mean, it’s not like you can take a drop tank through space and Jumpspace and expect it to survive, right? How many points of armor is a Drop Tank anyway?