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Prior History

Rosenet

SOC-1
Howdy! So I'm just beginning to put together a Traveller campaign for my group of D&D players who are getting burned out on fantasy and want to do sci-fi. I got the T20 PHB and I sat down last night to monkey around with character creation. This is not my first experience with the Prior History character creation system. About 10 years ago I created a Traveller character and was shocked at how little control I had of his development. I wanted a classic naval officer: a highly skilled leader with a distinguished record. I don't remember exactly what I ended up with but it was much different from my imagination.

I'm sure this is a very common experience among Traveller players. I loved the fact that Traveller characters aren't first level but have a history. I love the fact that randomness comes into play and bad things can happen. However, knowing my players they're going to belly ache and moan if the dice go cold during the Prior History rolls. I'd like to add a mechanic that allows them to re-roll or modify rolls, but not altogether remove the possibility of bad things happening. Does anyone use something along those lines? Maybe 2 re-rolls, have to keep the second roll, or a pool of points the player can use to modify rolls up or down?

Thanks!

-Rosenet
 
I think everyone generating Traveller characters has had the experience of getting a really good character going and then having them fail a survival roll or something similar. What I've done in the past is similar to your suggestion. Allow each player a number of re-rolls to be used during character generation. How many is up to you. I would hesitate to allow re-rolls for mustering-out benefits, otherwise your party wil have several starships and a ton of cash.
Another solution, given sufficient time and interest, is to just start over with the same stats and re-generate the character. As long as you and the other players agree, whatever works for you is fine. Have fun.
 
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