My good friend Paul gave me copies of the first several LBBs, some supplements for CT, and some Judge's Guild stuff. This has got me to thinking...
Maybe I'll spend my next off -period [where I'm playing in someone else's game, and not GMing] generating sectors and worlds, and building an ATU? It wouldn't have the usual OTU aliens [droyne, vargr,etc] because I don't own the books detailing them, and I'd like to make my own weird aliens, besides. I probably won't be using much [if any] of the OTU history. Don't get me wrong, I like the OTU, but it will be fun to develop an alternate universe. There may still be an Imperium, but it will be different than the 3I in various ways. How exactly? I'm not sure yet. This is all still in its infancy.
Jump Drive works as described in the books, with a few minor twists-
A human [or sophont] pilot/crew is required because the Jump field requires the presence of living minds to work properly [maybe a low level psionic connection or some sort of machine-mind interface].
Sensors don't work properly in hyperspace/jumpspace. Ships in hyperspace tend to drift off course unless frequent corrections are made. These adjustments require direct human observation of hyperspace [which looks really trippy- possibly manifesting in a different way to each observer]. Heavy shutters seal the portholes when travelling through regular outer space, for safety's sake [radiation sucks].
Hyperspace is distorted in weird ways, and 'smooshed' so much that flat maps are actually useful for charting hyper-routes between star systems.
OTHER SOURCES-
Another source I'll be using is back issues of Dragon Magazine. There were a few Traveller articles in the 80s, and I imagine I could get some mileage out of them.
I'll be checking out fanzines and free web-based stuff , too.
Maybe I'll spend my next off -period [where I'm playing in someone else's game, and not GMing] generating sectors and worlds, and building an ATU? It wouldn't have the usual OTU aliens [droyne, vargr,etc] because I don't own the books detailing them, and I'd like to make my own weird aliens, besides. I probably won't be using much [if any] of the OTU history. Don't get me wrong, I like the OTU, but it will be fun to develop an alternate universe. There may still be an Imperium, but it will be different than the 3I in various ways. How exactly? I'm not sure yet. This is all still in its infancy.
Jump Drive works as described in the books, with a few minor twists-
A human [or sophont] pilot/crew is required because the Jump field requires the presence of living minds to work properly [maybe a low level psionic connection or some sort of machine-mind interface].
Sensors don't work properly in hyperspace/jumpspace. Ships in hyperspace tend to drift off course unless frequent corrections are made. These adjustments require direct human observation of hyperspace [which looks really trippy- possibly manifesting in a different way to each observer]. Heavy shutters seal the portholes when travelling through regular outer space, for safety's sake [radiation sucks].
Hyperspace is distorted in weird ways, and 'smooshed' so much that flat maps are actually useful for charting hyper-routes between star systems.
OTHER SOURCES-
Another source I'll be using is back issues of Dragon Magazine. There were a few Traveller articles in the 80s, and I imagine I could get some mileage out of them.
I'll be checking out fanzines and free web-based stuff , too.
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