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Proto-Traveller: milieu DK1570

BeRKA

SOC-13
Using ideas from another thread, I present milieu DK1570 for Proto-Traveller.

In the milieu DK1570, the Imperium is based on Denmark around 1570 A.D. The Capital of the Imperium is close to a rift (water) and on the other side is the Marches (Skaneland) that is a disputed area that the Imperium has fought a number of wars over against the Zhodani (Sweden).

The Major powers are based on:
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Denmark = the evil imperium
Sweden = the glorious Zhodani
Poland = the Vargr
Germany = the Aslan with its many clans.
England = the K'kree
Netherlands = the Hivers
Slesvig = the Solomani
Gotland = the Darrians</pre>[/QUOTE]What Do You think?
 
Sounds cool!
 
England are the K'kree?! Aren't they "Beefeaters"?
file_21.gif
And the Dutch are the "Great Manipulators"? Oh, boy. Cool idea, though! :cool:
 
England are the K'kree?! Aren't they "Beefeaters"?
file_21.gif
And the Dutch are the "Great Manipulators"? Oh, boy. Cool idea, though! :cool:
 
In the thread with the original idea, Robject mentioned the Hanseatic League.

The Hanseatic League would be an interesting addition to the setting. In the years around 1570 they would not be that powerful since the different empires had started sponsoring their own subsidized traders, and their own trading companies, to break the monopoly on the League.

In the DK1570 setting, the League might be called "the Pan Galactic Trading Guild". (Can anyone come up with have a better name?) They would have big and armed trading ships, that in some cases can be a few 100s years old. They would only be carrying cargo. They would have bases on some 50 worlds. Mostly in Imperial, Solomani, Vargr, Aslan and Hiver Space. Their employees (on both ships and on their bases) would be from all of these races, and also some other races (like the Bwaps) as well. This would mean that it is likely to meet anyone of these races far from their home worlds, which will also make the game more enjoyable.


The Pan Galactic Trading Guild would be an important organization that might be the friends or foes of the PCs. They would be some kind of Uber-Tukera that You could find anywhere in charted space. But in this setting they would be less powerful than the Empires that it operates in.

Any other ideas about this?
 
I am liking ths idea more and more the more I read it. Using a galactic map you could make Northern Europe the end of an 'arm' and the Atlantic ocean could qualify as a huge void. Where The steppe is in the east (Ukraine, Muskovy, ect.) You could have another void with a few sparse systems that are the home to Cossack-like pirates. Beyond that "void" you could have another arm with Races-nations based on the Ottomans, Muskovars, Tartars and Mongols.

As you went further and further "north" you would reach the rim of the Galaxy. The Galactic core would be like the medeterranian, with densly poulated 'nations' and a great tangle of nebulae, white and black holes, and other steallar phenomena.

Would the Language of the Imperium be Gal-Dansk?
 
I am liking ths idea more and more the more I read it. Using a galactic map you could make Northern Europe the end of an 'arm' and the Atlantic ocean could qualify as a huge void. Where The steppe is in the east (Ukraine, Muskovy, ect.) You could have another void with a few sparse systems that are the home to Cossack-like pirates. Beyond that "void" you could have another arm with Races-nations based on the Ottomans, Muskovars, Tartars and Mongols.

As you went further and further "north" you would reach the rim of the Galaxy. The Galactic core would be like the medeterranian, with densly poulated 'nations' and a great tangle of nebulae, white and black holes, and other steallar phenomena.

Would the Language of the Imperium be Gal-Dansk?
 
Originally posted by BeRKA:

In the DK1570 setting, the League might be called "the Pan Galactic Trading Guild". (Can anyone come up with have a better name?)
This is a fine name.

Pan Galactic might have a firm hold over much of the galactic arm in which it is based. Other regions of the galaxy (the Core, the spinward and tailing arms, ect.) might have their own Trading Houses, such as the various City-states of the core each having it's own fleet of government sponsored merchant fleets. I like the interracial mix proposed by BeRKA. It would indeed make playing more fun.

Might I also suggest that merchantmen be limited in their armament by the interstellar government. They may only carry lasers and non-nuclear missles for defense as opposed to the other types of ship-busting weapons like Plasma, fusion, meson, nukes and others. These weapons would be restricted to military vessels. Armed mercantmen carrying military weapons would make the governments awfully nervous. That being said, the occasional merchant captain might keep a few Nuclear or antmatter warheads hidden aboard his ship just in case.
 
Originally posted by BeRKA:

In the DK1570 setting, the League might be called "the Pan Galactic Trading Guild". (Can anyone come up with have a better name?)
This is a fine name.

Pan Galactic might have a firm hold over much of the galactic arm in which it is based. Other regions of the galaxy (the Core, the spinward and tailing arms, ect.) might have their own Trading Houses, such as the various City-states of the core each having it's own fleet of government sponsored merchant fleets. I like the interracial mix proposed by BeRKA. It would indeed make playing more fun.

Might I also suggest that merchantmen be limited in their armament by the interstellar government. They may only carry lasers and non-nuclear missles for defense as opposed to the other types of ship-busting weapons like Plasma, fusion, meson, nukes and others. These weapons would be restricted to military vessels. Armed mercantmen carrying military weapons would make the governments awfully nervous. That being said, the occasional merchant captain might keep a few Nuclear or antmatter warheads hidden aboard his ship just in case.
 
Gal-Dansk
file_21.gif

And the Zhodani would be speaking Zhvenska!

Anyway, as Wordserpent pointed out, this is an expandable setting. If You would want to make an expedition to the other side of the alps (which would be a rift) then You would already have a ready made setting there as well... I suggest that all water and mountains are rifts. (But it would still be possible to cross them.)

I think that all newly produced merchant ships should only be allowed minimal armament. But the guild has kept some of its old ships, and these can make the interstellar governments quite nervous.
file_23.gif
 
This is my first suggestion for dividing a map into sectors. I have used an old map, and mirrored it to make the sectors end up in familiar places.

The top-left, should be the Spinward Marches, and the bottom-right should be the Solomani Rim.

In the Spinward Marches, we can see that half of Gotland is in the left side of the sector. Gotland would represent the Darrians, as I suggested earlier.

dk1570b.gif


What do You think?

Edit: I just moved the sector grid down a bit, since I thought that made more sense.
 
Hamburg would make a good Terra. Hamburg is an important town with an interesting history, and has been an important hanseatic city, that has been occupied by Denmark. I think this makes Hamburg perfect.

If we just relocate it a bit to the south side of Elbe. Then the river Elbe would be the J-2 gap that in the first place protected Terra from the Vilani.
 
Originally posted by BeRKA:
Using ideas from another thread, I present milieu DK1570 for Proto-Traveller.

In the milieu DK1570, the Imperium is based on Denmark around 1570 A.D. The Capital of the Imperium is close to a rift (water) and on the other side is the Marches (Skaneland) that is a disputed area that the Imperium has fought a number of wars over against the Zhodani (Sweden).

The Major powers are based on:
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Denmark = the evil imperium
Sweden = the glorious Zhodani
Poland = the Vargr
Germany = the Aslan with its many clans.
England = the K'kree
Netherlands = the Hivers
Slesvig = the Solomani
Gotland = the Darrians</pre>
What Do You think? [/quote]Billiant!!!
 
Originally posted by BeRKA:
Using ideas from another thread, I present milieu DK1570 for Proto-Traveller.

In the milieu DK1570, the Imperium is based on Denmark around 1570 A.D. The Capital of the Imperium is close to a rift (water) and on the other side is the Marches (Skaneland) that is a disputed area that the Imperium has fought a number of wars over against the Zhodani (Sweden).

The Major powers are based on:
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Denmark = the evil imperium
Sweden = the glorious Zhodani
Poland = the Vargr
Germany = the Aslan with its many clans.
England = the K'kree
Netherlands = the Hivers
Slesvig = the Solomani
Gotland = the Darrians</pre>
What Do You think? [/quote]Billiant!!!
 
After reading about the Victual Brothers and the Teutonic Knights I had an idea about an "order" of mercenaries called the Kryo Knights. This is a bit similar to "the Frozen Watch" except, that they are soldiers, and not ship crews.

The Kryo Knights would work for points that can after their service be transformed into a land. The more experienced, and the more dangerous mission that the soldier is sent to, the more points the soldier will get.

It will mostly be humans and aslans that sign up to become Kryo Knights.

Normally a human would usually spend 20 biological years in the service, which would equal 200 real years. After this (if he survives) he would be able to use his points to get a nice vineyard on a pleasant planet. An aslan would normally serve 30 biological years in the service, which would equal 300 real years. After this he would be able to convert his points into a county or a minor nation on a pleasant world. Some will serve even longer.

Humans that sign up are often criminals, that wants to get away, and get a second chance. No questions are asked about the background of an individual. (After 200 years the crimes are forgotten.) The Aslans that sign up are often second sons, that otherwise would be landless.

All empires and the "Pan Galactic" will use the service of the Kryo Knights. The income from their missions is used to buy land for their veterans. This also explains the large number of aslans in the Darrian Empire ( Gotland ).

Being a retired Kryo Knight might be an interesting starting point for a PC...
 
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