Hi all, how goes the designing
Just going over some notes and found a little to add to post 1 (as if it's not so huge already that you all haven't run in terror
)...
Two small points:
First, I changed the carried small craft requirement from "10% of passengers AND cargo capacity" to "10% of passengers OR cargo capacity". Mainly to preserve the Subsidized Liner as the example. Its 20ton launch with 13tons open just makes the 10% cargo capacity mark. My thinking is it may still carry passengers if the crew takes seats from the commons and locks them into place. Call it flex-seating.
Second, I elaborated on life support a little further, in light of carrying passengers in what is really a cargo hold. The full added text is copied here...
Additionally, for Phase 2 only, small craft cabin life support is Cr1,000 per crew person or live passenger per week. Couches include life support good for 2 person hours each and costs Cr10 to recharge per seat. Cargo holds include an inherent life support capacity of 2 person hours per ton which costs Cr10 to recharge per ton. Couch and cargo hold life support does NOT include food and water or freshers.
Cargo holds or quarters opened to inhospitable conditions lose all life support. Airlocks preserve life support by storing the volume in the airlock and preventing the bulk of the volume from being contaminated. Personell airlocks are included in quarters, taken from bridge space. Cargo airlocks may be designated in the design up to 10% of the cargo volume. Cargo airlock volume is taken from cargo space but may still be used for cargo.
A note here on life support charges in MTU to be used in Phase 2. You may purchase life support charges to carry in the cargo hold to do it yourself. Stateroom recharge kits cost the same Cr2,000 per two weeks and the volume is 0.1tons each. Small craft cabin life support kits are half that. Recharge kits for couches and cargo holds come in a kit similar to the stateroom kit and are good for 200 couch recharges or 200tons of cargo space recharge. Low berth recharge kits also cost the same Cr100 but only take up 0.01tons each. None of these kits are reusable.
That's it, for now
It was just that while thinking about the requirements for life support and the lack of facilities likely to be encountered I realized some elaboration was needed. You don't need to factor it into Phase 1 but will have to for Phase 2.
Further for Phase 2 I've also dug out some old rules embellishments I may use behind the scenes. They use the CT rules as the guide but detail things a little more.
Things like I'll be using my own ship encounter table so you won't automatically know that a type A or type S in a class E starport system is safe and the type T and type C are pirates. The only systems you won't find a chance of pirates in MTU is class A and B starport systems, and pirates come in many types of ships.
Anyway, enough from me, back to your designing (I hope) everybody