This relates to the Proto-Traveller thread-project of old (http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=10648&highlight=prototraveller). But it came up as an idea from my threads on a small-ship universe, and using Book 2 starship combat. Both threads here:
http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=25623
http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=25689
So, if we assume that Traveller started and ended at Books 1-3, why are starships designed the way they are? There are some issues that come up, and get 'fixed' by High Guard, MegaTraveller and Mongoose Traveller, but here we must assume they aren't fixes, they are add-ons that aren't in this Proto-Traveller universe. Generally they revolve around the following.
Size
Ships have a maximum size of 5,000 tons. Why? Possible answers include: 5,000 tons is the biggest hull you can create a jump field around. What about non-starships? Perhaps 5000 tons is the biggest hull you can create a gravity-drive field around ... That lets us have much bigger 'stations' without manoeuvre drives.
Armour
Ships, even military ships like the Types T and M and some of bigger military ships in the Alien Modules, have no armour. Why? Are they already armoured? The toughness of bulkheads outlined in Traders & Gunboats: Supplement 7, suggests this. Could there be any other reasons?
Weaponry
Small homing missiles, beam & pulse lasers are the advanced weaponry of the age, right up to TL 15. Reading the JTAS article Airstrike (JTAS 17,33), effects of a laser hit seem devastating, it "totally destroys all life and structures in a 50m radius." This seems OK, we can live without fancy particle weapons here, can't we? However, I think it was Magnus THornwood who found the big problem with Bk 2 construction, was building battleships of 5,000 tons that actually looked like battleships.
Let me expand. He found that a 5000 ton cruise liner with 50 triple turrets and a 5,000 ton 'battleship' with 50 triple turrets have very little to separate them when it comes to a fight. That can't be right! And what is inside a 5,000 ton battleship? There won't be that many crew, or fuel or ships. Shouldn't it be full of weapons? THe obvious answer is to pack in bay weapons from High Guard. That would work. But in a Proto-Traveller universe we want to try and 'work with what we've got', so to speak.
My answer is: there are no battleships. Looking at my passenger liner example, they aren't feasible. If your going to build this 5,000 ton monster, you'd better fill it with something to give it teeth!
I propose that in a Proto-Traveller universe there are only two main types of 'big ship' (3000/4000/5000 ton vessels). These are the carrier, with a BSG-style complement of attack ships to be deployed once in-system (a spaceborne aircraft carrier). The other type of ship is an assault carrier, a spaceborne helicopter or Marine Corps assault carrier. This has tons of troops, ground vehicles, command centres and landing craft.
Could there be other reasons? As a final note to the liner or battleship problem, it isn't just weapons that make a warship, I know. A high rated computer and high rated manoeuvre drives are also needed, also some redundancy.
That's all I have for know (I'm sure there was something else, I think I got sidetracked by battleships and cruise liners!). This is a bit of a thought experiment, but any rationales would certainly help me cement my Proto-Traveller game!
THanks!
http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=25623
http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=25689
So, if we assume that Traveller started and ended at Books 1-3, why are starships designed the way they are? There are some issues that come up, and get 'fixed' by High Guard, MegaTraveller and Mongoose Traveller, but here we must assume they aren't fixes, they are add-ons that aren't in this Proto-Traveller universe. Generally they revolve around the following.
Size
Ships have a maximum size of 5,000 tons. Why? Possible answers include: 5,000 tons is the biggest hull you can create a jump field around. What about non-starships? Perhaps 5000 tons is the biggest hull you can create a gravity-drive field around ... That lets us have much bigger 'stations' without manoeuvre drives.
Armour
Ships, even military ships like the Types T and M and some of bigger military ships in the Alien Modules, have no armour. Why? Are they already armoured? The toughness of bulkheads outlined in Traders & Gunboats: Supplement 7, suggests this. Could there be any other reasons?
Weaponry
Small homing missiles, beam & pulse lasers are the advanced weaponry of the age, right up to TL 15. Reading the JTAS article Airstrike (JTAS 17,33), effects of a laser hit seem devastating, it "totally destroys all life and structures in a 50m radius." This seems OK, we can live without fancy particle weapons here, can't we? However, I think it was Magnus THornwood who found the big problem with Bk 2 construction, was building battleships of 5,000 tons that actually looked like battleships.
Let me expand. He found that a 5000 ton cruise liner with 50 triple turrets and a 5,000 ton 'battleship' with 50 triple turrets have very little to separate them when it comes to a fight. That can't be right! And what is inside a 5,000 ton battleship? There won't be that many crew, or fuel or ships. Shouldn't it be full of weapons? THe obvious answer is to pack in bay weapons from High Guard. That would work. But in a Proto-Traveller universe we want to try and 'work with what we've got', so to speak.
My answer is: there are no battleships. Looking at my passenger liner example, they aren't feasible. If your going to build this 5,000 ton monster, you'd better fill it with something to give it teeth!
I propose that in a Proto-Traveller universe there are only two main types of 'big ship' (3000/4000/5000 ton vessels). These are the carrier, with a BSG-style complement of attack ships to be deployed once in-system (a spaceborne aircraft carrier). The other type of ship is an assault carrier, a spaceborne helicopter or Marine Corps assault carrier. This has tons of troops, ground vehicles, command centres and landing craft.
Could there be other reasons? As a final note to the liner or battleship problem, it isn't just weapons that make a warship, I know. A high rated computer and high rated manoeuvre drives are also needed, also some redundancy.
That's all I have for know (I'm sure there was something else, I think I got sidetracked by battleships and cruise liners!). This is a bit of a thought experiment, but any rationales would certainly help me cement my Proto-Traveller game!
THanks!
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