Yes, but I'm ignoring that for the purposes of this discussion.You assume that if a world has a population in the billions it will have an A class starport. You have stated that if the rules state otherwise, the rules are "wrong."
(And it's a world with a decent population and the requisite tech level would have either a Class A starport or a nearby world capable of providing it with all the starships it needs).
Yes, but one world in six will have a class A starport, which will average out to one pop 8+ world in 36.But here's the thing. The rules decouple the class of starport from the population. One can have a planet of billions of people and have D class world.
That other interstellar government would have to have shipbuilding/shipbuying capability of its own, though.That world with billions of people could be a horrible disaster. It might be poverty stricken. It might be torn apart by an endless religious war. it might have cultural beliefs the preclude it from wanting to trade with offworlders. Its starport might have been destroyed by ships from another interstellar government that didn't want a world of tens of billions of people having an A class starport.
No need, I get the point.I'm certain I could go on for a while.
And I'm not basing this particular argument on the Third Imperium.Now, none these ideas work within the context of the Third Imperium. Because I'm not trying to build the Third Imperium.
No, I believe that the setting evolved into one where the Pax Imperium held sway. But since you're talking only about the first four years, I'm not talking about that.The implied setting of the first four years of Traveller material assume strife, violence, and danger. (The first few pages of Book 2 are only about the things that go WRONG in space travel)
From what I've read of your posts, you seem to assume that if things can work out well for stability, prosperity, and safety, they will. And, as far as I can tell, the folks who who built the Third Imperium along with you assumed the same.
No, I look at a high-tech, high-population world with a class A starport and think, "How can it not have lots and lots of ships?"You look at a world with a high population and high tech and ask, "How can it not have an A class starport?"
Well, yes, I do see a flaw there.And, of course, the inverse is true: Why are A class starports around worlds with low populations. You see a flaw. I see possibilities in a science fiction setting.
Precisely.So, even though there will be high population worlds, and high tech worlds, and A class starports... the stars will only align to make these worlds starship production engines a fraction of the time. And when they do... well, that's where a lot of ships come from!
Wait, what?!? We're not having a friendly discussion between kindred spirits here?I'm not going to tell you you're wrong for for looking at the game the way you do. (A courtesy, I will now point out, you don't allow other people.)
The 'courtesy' I'm not extending is to keep quiet when someone makes a statement that I think is fallacious. As your statement that the early setting details are not self-contradictory.
Now, I may be wrong. Goodness knows that I've been wrong before. But I genuinely believe that your statement is fallacious. If you want to discuss that (in a friendly manner, of course), I'm ready to support my claims. If you don't want to discuss it, you might consider not discussing it.
The one I had in mind was an article that showed a lobby in Regina Starport looking like a airport lobby.But now, a question: If you could point me to the early JTAS articles you mentioned, I'd greatly appreciate it. I'm very interested in tracking them down. I did a quick scan of the early issues earlier and am not seeing, I think, what you're seeing. But I am curious, honestly, to follow up on your point.
Hans
Last edited: