I need a double-check on a question of interpretation.
MT Referee's Manual, P.87
"Agility: Space-faring craft also list the craft’s agility, which is used in starship combat. To compute the craft’s agility (drop fractions): Agility = Excess power output in megawatts - unloaded weight of craft in tons) x 5.4. Agility can never exceed 6. Excess power output is the power left over from the power plant after all other components have been powered."
(and then there's the odd comparison between Queen Mary and a rowboat.)
In High Guard (II), on which this system is clearly based, agility cannot exceed maneuver drive rating. In MegaTrav, I can't find any limiter to agility other than it can't exceed 6. Hypothetically, you could have a 1G craft with an agility of 6. Is this an accurate interpretation, or is this errata? Imperial Encyclopedia presents us with craft with low G drives and high agility, including the launch (1G, agility 6), slow boat (3G, agility 6), slow pinnace (2G, agility 6),free trader (1G, agility 2), and safari ship (1G, agility 2), but IE designs are errata-prone.
Now, speculation:
Observation: spaceship maneuver drive does not seem to care what your mass is: acceleration using maneuver drive (thrusters or grav) or is calculated by volume, not mass. In addition, spaceship drive in-atmosphere is based on the drive rating, not the drive rating minus the local gravity: MT Referee's Manual, p86, "Compute the speed values as shown for grav vehicles. Use the spacecraft’s maneuver drive thrust in Gs directly as the maneuver thrust - skip the maneuver thrust computation."
Observation: Starship Operator's Manual presents us with a system that thrusts out the backside, with slightly less thrust available to sides and much less forward. However, in such a system, agility would be based on the ability to turn the ship quickly to line up its drive with the new desired vector, and there would be no need for extra power: a ship with a powered 6G drive would be faster than a ship with a powered 1G drive even if the 1G drive had extra power available. The amount of power needed to pivot even a massive ship on its axis quickly is small compared to the thrust outputs being applied over a 20-minute turn. Inertial forces could play a limiting role, limiting how fast you can turn a ship without subjecting the extremities to more than 6G centripetal acceleration, but even there the times involved are quite short compared to the turn length. A 6G ship SHOULD be more agile than a 1G ship, even without added power.
However, spaceship agility IS calculated by mass, with extra power needed even though power is already allocated to the drive system.
Hypothesis: Starship Operator's Manual is incorrect. The spaceship's maneuver drive is an inertialess drive system that neither cares how much the ship masses nor what external forces are influencing the mass or what direction the ship is facing, because the drive influences the ship itself on an atomic level to provide motion. In effect, the drive "transcribes" a vector directly onto each atom of the ship. Or perhaps the drive influences space itself. (My physics is weak, but it does not appear to violate conservation because it is only successful in applying at best 7% of the energy used to motion, the rest going gods-know-where) At any rate, the drive can alter magnitude and direction over the long scale, taking about 20 minutes to apply a "turn" or "braking thrust". However, the drive is resistant to the kind of rapid change in direction that could mislead a targeting system: extra power must be applied in order to achieve a rapid change in direction or magnitude. In essence, the maneuver drive in space lumbers like the Queen Mary in an ocean, resisting sudden changes in both magnitude and vector unless extra energy is applied to achieve them, and the greater the mass, the greater the resistance.
The advantage of acceleration without expending reaction mass is therefore gained at a steep price in agility.
(In this model, the inertial damper system functions to "lock" every atom in the affected area into precisely the same frame, preventing slight variations in the drive's "transcription" from being translated into, say, the sudden collision of a passenger with a bulkhead.)
MT Referee's Manual, P.87
"Agility: Space-faring craft also list the craft’s agility, which is used in starship combat. To compute the craft’s agility (drop fractions): Agility = Excess power output in megawatts - unloaded weight of craft in tons) x 5.4. Agility can never exceed 6. Excess power output is the power left over from the power plant after all other components have been powered."
(and then there's the odd comparison between Queen Mary and a rowboat.)
In High Guard (II), on which this system is clearly based, agility cannot exceed maneuver drive rating. In MegaTrav, I can't find any limiter to agility other than it can't exceed 6. Hypothetically, you could have a 1G craft with an agility of 6. Is this an accurate interpretation, or is this errata? Imperial Encyclopedia presents us with craft with low G drives and high agility, including the launch (1G, agility 6), slow boat (3G, agility 6), slow pinnace (2G, agility 6),free trader (1G, agility 2), and safari ship (1G, agility 2), but IE designs are errata-prone.
Now, speculation:
Observation: spaceship maneuver drive does not seem to care what your mass is: acceleration using maneuver drive (thrusters or grav) or is calculated by volume, not mass. In addition, spaceship drive in-atmosphere is based on the drive rating, not the drive rating minus the local gravity: MT Referee's Manual, p86, "Compute the speed values as shown for grav vehicles. Use the spacecraft’s maneuver drive thrust in Gs directly as the maneuver thrust - skip the maneuver thrust computation."
Observation: Starship Operator's Manual presents us with a system that thrusts out the backside, with slightly less thrust available to sides and much less forward. However, in such a system, agility would be based on the ability to turn the ship quickly to line up its drive with the new desired vector, and there would be no need for extra power: a ship with a powered 6G drive would be faster than a ship with a powered 1G drive even if the 1G drive had extra power available. The amount of power needed to pivot even a massive ship on its axis quickly is small compared to the thrust outputs being applied over a 20-minute turn. Inertial forces could play a limiting role, limiting how fast you can turn a ship without subjecting the extremities to more than 6G centripetal acceleration, but even there the times involved are quite short compared to the turn length. A 6G ship SHOULD be more agile than a 1G ship, even without added power.
However, spaceship agility IS calculated by mass, with extra power needed even though power is already allocated to the drive system.
Hypothesis: Starship Operator's Manual is incorrect. The spaceship's maneuver drive is an inertialess drive system that neither cares how much the ship masses nor what external forces are influencing the mass or what direction the ship is facing, because the drive influences the ship itself on an atomic level to provide motion. In effect, the drive "transcribes" a vector directly onto each atom of the ship. Or perhaps the drive influences space itself. (My physics is weak, but it does not appear to violate conservation because it is only successful in applying at best 7% of the energy used to motion, the rest going gods-know-where) At any rate, the drive can alter magnitude and direction over the long scale, taking about 20 minutes to apply a "turn" or "braking thrust". However, the drive is resistant to the kind of rapid change in direction that could mislead a targeting system: extra power must be applied in order to achieve a rapid change in direction or magnitude. In essence, the maneuver drive in space lumbers like the Queen Mary in an ocean, resisting sudden changes in both magnitude and vector unless extra energy is applied to achieve them, and the greater the mass, the greater the resistance.
The advantage of acceleration without expending reaction mass is therefore gained at a steep price in agility.
(In this model, the inertial damper system functions to "lock" every atom in the affected area into precisely the same frame, preventing slight variations in the drive's "transcription" from being translated into, say, the sudden collision of a passenger with a bulkhead.)