Occasionally we grapple with issues of scale. We find ourselves imperfectly reckoning with the truly huge distances over which ships fight, the truly huge areas of planets and their orbital spaces, and so forth. This, I think, is one of those moments.
Based on the info in the wiki and the starmap, the Imperium consists of 8926 worlds with a total population of just a bit over 15 trillion enumerated sapients. Rebellion Source book tells us these 15 trillion support an Imperial fleet of about 1000 ships per sector: "This number includes combat vessels such as cruisers, carriers, battleships, and some escorts; it does not include auxiliaries, support ships, and scouts." There are 320 numbered fleets (I can only find 319) among some 28 sectors in which Imperial fleets are present, with several sectors having as few as two to four fleets. So, there are in the vicinity of 20,000 combat ships in the Imperial fleet.
On average, each warship is supported by a population of 750 million.
The fleet also includes the reserve fleet, 320 squadrons, about the same number of older warships.
Okay then, each warship is supported by a population of 375 million.
If we assume that the "escort" reference is a mistake, then there's roughly 4000 Imperial supporting every dTon of capital ship. Typical capital ship runs 0.5 to 0.7 megacredits per dTon - about 150 credits a person over the life of the ship, which can be anything from 10 years to 50 or longer, depending on your source. If we lean toward the AHL description of things, the average Imperial pays a whopping 3 - count them, 3 - credits per year to build warships for the fleet. And, if you decide that "escort" reference is NOT a mistake, then it's real easy to cut that number to less than one.
There are other costs. Maintenance could be anything from the standard Book-2 1% to the TCS 10% of the ship's costs. Crew costs are around 0.02 to 0.03%. We've no idea what the supporting installations cost, or how many personnel they take, or how much tonnage there is in auxiliaries, support ships and scouts. However, even if we assume they're spending just as much constructing and maintaining installations as they spend on warships, and then assume again that they're spending as much for auxiliaries as for warships, it still comes to less than ten credits a head, annually.
By comparison, the U.S. spends 5 or 6 times as much on NASA. Worldwide military spending overall is about $300 a person on things military, about 2.4% of GWP. We're kind of a militant world, the U.S. accounts for about a third of that all by itself, but on the other hand a TL9-15 community of almost 9000 worlds is likely to do a bit better than we do on GWP, and the dollar's only worth about a third what it was when the ship construction rules were published. If we were an Imperial world, Cr10 a head would hit right around 1% of GWP - IF we assumed the warfleet's only a third of their costs and the other two thirds are installations and auxiliaries and such. Alter either of those assumptions, or decide that the "1000" figure includes escorts, and it's real easy to get down to 0.1% - which is down around the range that the U.N. gets.
So, we're rather forced to assume the Imperial Fleet has a big installation expense and a whole lotta tonnage in auxiliaries just to get close to a 1% mark. Or, we're looking at an Imperium whose footprint in the typical Imperial's life isn't much larger than the U.N.'s footprint in the modern Terran's -
- and still manages to give us 120 capital ships in a subsector. Not an auspicious sign for the small-ship universe.:devil:
Based on the info in the wiki and the starmap, the Imperium consists of 8926 worlds with a total population of just a bit over 15 trillion enumerated sapients. Rebellion Source book tells us these 15 trillion support an Imperial fleet of about 1000 ships per sector: "This number includes combat vessels such as cruisers, carriers, battleships, and some escorts; it does not include auxiliaries, support ships, and scouts." There are 320 numbered fleets (I can only find 319) among some 28 sectors in which Imperial fleets are present, with several sectors having as few as two to four fleets. So, there are in the vicinity of 20,000 combat ships in the Imperial fleet.
On average, each warship is supported by a population of 750 million.
The fleet also includes the reserve fleet, 320 squadrons, about the same number of older warships.
Okay then, each warship is supported by a population of 375 million.
If we assume that the "escort" reference is a mistake, then there's roughly 4000 Imperial supporting every dTon of capital ship. Typical capital ship runs 0.5 to 0.7 megacredits per dTon - about 150 credits a person over the life of the ship, which can be anything from 10 years to 50 or longer, depending on your source. If we lean toward the AHL description of things, the average Imperial pays a whopping 3 - count them, 3 - credits per year to build warships for the fleet. And, if you decide that "escort" reference is NOT a mistake, then it's real easy to cut that number to less than one.
There are other costs. Maintenance could be anything from the standard Book-2 1% to the TCS 10% of the ship's costs. Crew costs are around 0.02 to 0.03%. We've no idea what the supporting installations cost, or how many personnel they take, or how much tonnage there is in auxiliaries, support ships and scouts. However, even if we assume they're spending just as much constructing and maintaining installations as they spend on warships, and then assume again that they're spending as much for auxiliaries as for warships, it still comes to less than ten credits a head, annually.
By comparison, the U.S. spends 5 or 6 times as much on NASA. Worldwide military spending overall is about $300 a person on things military, about 2.4% of GWP. We're kind of a militant world, the U.S. accounts for about a third of that all by itself, but on the other hand a TL9-15 community of almost 9000 worlds is likely to do a bit better than we do on GWP, and the dollar's only worth about a third what it was when the ship construction rules were published. If we were an Imperial world, Cr10 a head would hit right around 1% of GWP - IF we assumed the warfleet's only a third of their costs and the other two thirds are installations and auxiliaries and such. Alter either of those assumptions, or decide that the "1000" figure includes escorts, and it's real easy to get down to 0.1% - which is down around the range that the U.N. gets.
So, we're rather forced to assume the Imperial Fleet has a big installation expense and a whole lotta tonnage in auxiliaries just to get close to a 1% mark. Or, we're looking at an Imperium whose footprint in the typical Imperial's life isn't much larger than the U.N.'s footprint in the modern Terran's -
- and still manages to give us 120 capital ships in a subsector. Not an auspicious sign for the small-ship universe.:devil: