I'm always confused that people think that this should be like building a Volvo.
Because there are millions of these drives out there that work reliably with routine maintenance and have an excellent safety record.
Do you remember when Capitol City on Tenor 5 vanished in a bright light, with 4 million people missing, when the J-Drive factory running a routine test on a J3 had a malfunction?
Yea, I don't remember that either.
I don't remember how J-Drives can only be built in The Belt due to safety considerations. I also don't remember the ring of pirates smuggling contraband Zocchi crystals, worth 10's of MCr, getting caught in the Marches. Or the group forging tax stamps on the Warp Valves that all drives need, but are the part that's counted and taxed (heavily) by the Imperium.
See, that's just it. I've never heard anything about J-Drives, save for a rare tramp freighter that MAY have mis-jumped (we just never know, do we?). While there may be mystery about how they work, and cutting edge research being done to get to J-7, the actual capability of designing, building, maintaining, and using them appears to be "drama free".
No "Blood Lanthanum" stories.
J-Drives are PRESENTED as drag and drop technology, like a vacc suit or an air raft. About as exciting as a toaster oven.
The Traveller rules have one core SF conceit -- the jump drive. If we brought in 10 SF writers worth their salt and gave them a month, they would produce 10,000 compelling means of making this conceit interesting within an SF setting. And by interesting, I mean full of color, complication, and details, and perhaps even a mystery that is never solved.
The rules never explain how Jump Drives work, and I always assumed it was left to the Referee to tease out how he or she wanted this core conceit to work for his or her setting. And given that Drive are expensive, each person's conceit should be unique and compelling, since clearly they aren't easy, cheap, and scalable off an assembly line. (And if an interstellar empire putting their thumbs on the scales to hold wealth and power is the explanation, then so be it.)
I'm eager to hear folks justify the costs of a J-Drive.
I never questioned that they were expensive, I'm just curious as to why.
And per Clark's rule about a sufficiently advanced technology. This is 5000 years from now. Explain to someone in 3000 BC how a computer works.
They may be 5000 years from us, but it's not that way for the folks in the Imperium. It's 1000 year old, ubiquitous technology. We may look ahead in wonder, but they look back and take it for granted.
I always liked the scene in Alien when they're landing the ship. The routine-ness of the experience. We sit in wonder at the consoles, buttons, lights, the whirring chair as they land FROM SPACE on to an ALIEN WORLD with the barely conscious guy smoking a cigarette in it. To us it's Sci-Fi and amazing. To them, it's work, it's about shares, and getting home. All of this stuff is nothing to them. Like a customer yelling at a mobile phone store clerk that their phone is acting up without any consciousness of how honestly extraordinary that device really is.
Oh, wait, it's not extraordinary. They have them in hangar boxes at Target next to the gum for $20.
I don't have to understand how a Star Wars Hyperdrive works, as long and Han and Chewie do.
But I can't certainly deduce from what we see that Hyperdrives are common, small, and are controlled by small parts. And they can't be worth that much if folks are willing to just let them sit in the desert on a rotting ship vs selling the ship for parts and getting off some forsaken desert planet.