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Real Star Map into Traveller Map

Has anyone taken our real star location and turned into the 2D hex based traveler map?

I did a while back for a TL9~10 game I ran with Earth as the center. But it didn't go that far and I only had about a dozen star systems.

Curious if there is such a beast that anyone has done....
 
Has anyone taken our real star location and turned into the 2D hex based traveler map?

I did a while back for a TL9~10 game I ran with Earth as the center. But it didn't go that far and I only had about a dozen star systems.

Curious if there is such a beast that anyone has done....


Reference this thread:
http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=32010

Also check out CT: Alien Module 6: Solomani Rim. It notes the canonical locations of several real stars.
 
I'm retiring soon, and hope to find the time to learn how to make 3D star maps using Campaign Cartographer 3 and the Cosmographer add-on.

Some of the sample maps are the same as the 3D ones on atlas of the universe.
 
I'm retiring soon, and hope to find the time to learn how to make 3D star maps using Campaign Cartographer 3 and the Cosmographer add-on.

Some of the sample maps are the same as the 3D ones on atlas of the universe.

I have been told (and have seen examples) that AstroSynthesis is really the way to go for 3-D star mapping. It is on my wishlist, but has so far not risen to the top of the list at any time that I had money available for it (about $40, I think). Kilgs really knows a lot about it, if you want somebody to ask.
 
I have been told (and have seen examples) that AstroSynthesis is really the way to go for 3-D star mapping. It is on my wishlist, but has so far not risen to the top of the list at any time that I had money available for it (about $40, I think). Kilgs really knows a lot about it, if you want somebody to ask.
Second this recommendation for Astrosynthesis. I have the earlier version and it is fantastic.

When you get it, set route distances to 7.7 lt yrs, as a limit. This is the stutterwarp limit in Traveller 2300, as I recall. You get a nice constellation from the nearby stars, with Sol, Alpha Centauri and Barnard's forming an isolated triangle, while Barnard acts as a gateway to the larger mass of stars.
 
Profantasy had a Astrosynthesis promo. I think I bought it, but cannot find it. version 3. I'll dig around on my extra hard drives and see if I can find the install program again.
 
I know who makes it, Profantasy had a cross-over promo. I just downloaded the trial versionb a year or so ago. Yesterday I decided to go ahead and buy it, from NBOS.

Does the planetary data match to Traveller UPP's? Or is there more work needed to be done?
 
Here is part of a solar system I generated. The program generated the names to. Since I have Fractal Terrains, it created spherical world maps. And some rocks for major astroids. I did see, but haven't tried, a Traveller UWP script from the NBOS downloads area.

Position: (1.64,0,9.86)
Spectral Class: F6V
Mass: 1.08 sol
Radius: 1.063 sol
Luminosity: 1.3 sol
Planets: Latsi I, Latsi II, Delta Treadcitrocent, Zasnalini, Mu Imque, Stho Enie, Ogospeldi, Latsi VIII, Zumhnen, Dortrstreut, Deitzerartu 912


Latsi I
Planetoid
Distance: 20,187,175 km
Radius: 261 km
Gravity: 0.04G
Orbit Period: 17.41 days
Rotation: 0 hrs
Mean Temp: 679K/406C
Moons: Smaller Bodies


Smaller Bodies




Latsi II
Distance: 164,565,854 km
Radius: 5799 km
Gravity: 0.73G
Orbit Period: 405.32 days
Rotation: 7.3 hrs
Mean Temp: 241K/-32C
Atmosphere: 0.39 atm (N2 39%,O2 26%,CO2 22%,SO2 2%)
Water / Ice Index: 27.7
Habitable


Delta Treadcitrocent
Distance: 213,984,059 km
Radius: 3222 km
Gravity: 0.61G
Orbit Period: 600.98 days
Rotation: 26 hrs
Mean Temp: 234K/-39C
Atmosphere: 0.15 atm (N2 62%,CO2 14%,CO 5%,Ar 5%)
Water / Ice Index: 30.72
Habitable
Moons: Smaller Bodies, Hathessete


Smaller Bodies


Hathessete
Distance: 44,455 km
Radius: 565 km
Gravity: 0.12G
Orbit Period: 3.03 days
Rotation: 0 hrs
Mean Temp: 208K/-65C
Atmosphere: None
Inhospitable




Zasnalini
Distance: 278,260,026 km
Radius: 6014 km
Gravity: 0.38G
Orbit Period: 2.44 years
Rotation: 87.2 hrs
Mean Temp: 218K/-55C
Atmosphere: 0.52 atm (CO2 46%,O2 21%,N2 18%,CO 3%)
Water / Ice Index: 12.78
Habitable
Moons: Smaller Bodies


Smaller Bodies

Mu Imque
Space Station
Distance: 361,754,183 km

Stho Enie
Distance: 470,280,438 km
Radius: 4021 km
Gravity: 0.5G
Orbit Period: 5.36 years
Rotation: -7 hrs
Mean Temp: 174K/-99C
Atmosphere: 1.28 atm (N2 35%,CO2 28%,O2 24%,SO2 3%)
Water / Ice Index: 14.03
Inhospitable
Moons: Smaller Bodies

Smaller Bodies

Ogospeldi
Gas Giant
Distance: 702,998,197 km
Radius: 40939 km
Gravity: 1.09G
Orbit Period: 9.8 years
Rotation: 19.5 hrs
Mean Temp: 100K/-173C
Moons: Smaller Bodies, Ekerditxi, Ishemoka, Ogospeldi.3, Wirterdentlitz 478, Calalgrifoul


Smaller Bodies

Ekerditxi
Distance: 54,205 km
Radius: 377 km
Gravity: 0.02G
Orbit Period: 0.5 days
Rotation: 0 hrs
Mean Temp: 109K/-164C
Atmosphere: None
Inhospitable

Ishemoka
Distance: 124,376 km
Radius: 1033 km
Gravity: 0.13G
Orbit Period: 1.15 days
Rotation: 0 hrs
Mean Temp: 134K/-139C
Atmosphere: None
Inhospitable


Ogospeldi.3
Distance: 182,019 km
Radius: 3389 km
Gravity: 0.69G
Orbit Period: 1.8 days
Rotation: 0 hrs
Mean Temp: 128K/-145C
Atmosphere: 0.17 atm (N2 76%,CO2 6%,SO2 5%,CO 3%)
Water / Ice Index: 32.31
Inhospitable


Wirterdentlitz 478
Distance: 721,935 km
Radius: 3710 km
Gravity: 0.35G
Orbit Period: 11.37 days
Rotation: 0 hrs
Mean Temp: 128K/-145C
Atmosphere: 0.09 atm (O2 32%,CO2 27%,N2 18%,SO2 5%)
Water / Ice Index: 29.1
Inhospitable

Calalgrifoul
Distance: 5,596,493 km
Radius: 453 km
Gravity: 0.07G
Orbit Period: 228.48 days
Rotation: 7 hrs
Mean Temp: 127K/-146C
Atmosphere: None
Inhospitable


Latsi VIII
Distance: 1,033,260,387 km
Radius: 1161 km
Gravity: 0.07G
Orbit Period: 17.47 years
Rotation: 32 hrs
Mean Temp: 98K/-175C
Atmosphere: None
Inhospitable
 
If I go with a 3-D starmap system, I'd want to dump in as much current real data as I could, then have the program make up stars to extend that outward if necessary, plus make up planetary systems for all stars, then allow me to edit to customize to my heart's desire, then add names and notes to developed systems.

Can Astrosynthesis do that?
 
In the Astrosynthesis download section, somebody has added the Hipparcos near star catalog. This is the current latest-and-greatest star dataset made by astronomers. You can import this into Astrosynthesis and instantly have all the stars at your fingertips.

Then you can start adding your own stars at the rim of known space.

Look at the list of features
http://www.nbos.com/products/astro/astro.htm
 
In the Astrosynthesis download section, somebody has added the Hipparcos near star catalog. This is the current latest-and-greatest star dataset made by astronomers. You can import this into Astrosynthesis and instantly have all the stars at your fingertips.

Then you can start adding your own stars at the rim of known space.

Look at the list of features
http://www.nbos.com/products/astro/astro.htm

Thanks! Next time I have money for a gaming purchase, it will probably be Astrosynthesis. Looking forward to working on some old ideas for an ATU, and I think it will work better in 3-D than on classic hex-grid sector maps.
 
I didn't see a way to save them, nor find where if anywhere, it put the planets that FT3 generated. Other than that, I like it so far.
 
Has anyone taken our real star location and turned into the 2D hex based traveler map?

I did a while back for a TL9~10 game I ran with Earth as the center. But it didn't go that far and I only had about a dozen star systems.

Curious if there is such a beast that anyone has done....

It's still work in progress, but I've turned the real local stellar neighbourhood into subsectors 9 parsecs thick... here is Sol (with Terra still at hex 0207) - I've included the subsectors outwards and inwards from the galactic plane as well, so there are three stacked on top of each other (the shades of the star disks indicate which level they're on - white is the top layer, galactic north from Sol; purple is galactic south, and blue is in the same subsector as Terra/Sol).

I've marked Jump-1 routes with solid green lines, and Jump-2 routes with dotted lines in orange/red. For clarity, not every route is shown especially on the more distant layers - I don't normally "stack" the subsectors but this does show the possibilities for travel better.

The "map" is 27 parsecs thick - the number next to each star is its layer in its subsector, counting from the bottom (the "first floor").

A star's position within a hex is arbitrary, because I used standard places within the hex for each "storey" to avoid too many overlaps. They're in the "correct" hexes but I don't want them 'realistically' distributed within that otherwise I'd use Dr Ganymede's light-year grid (which I did anyway before converting to jump hexes).

jpg-K-Sol-middle-only-old.jpg
 
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For a 2D Traveller-style map centered on Sol and based on actual stellar data (with adaptations and some modifications of course), check out Spica Publishing's Outer Veil [shameless plug: I wrote much of it and did the maps].
 
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