bromdenlong
SOC-12
(Note: I am only familiar with CT.)
Is anyone else really bugged that missiles can't accelerate any faster than ships? There are no squishy biological types on board, and no need for gravitics to protect them from high acceleration.
Do any of you use more realistic missile accelerations, say 10G - 60G, or even 100 - 600G? If so, how does it affect combat for you, in LBB2, HG, Mayday, etc?
I do intend to game it out soon, but it isn't convenient just now.
If anyone is thinking that 100 - 600G is much too high, well, I'm not sure that it is. I saw a couple of Sprint ABM test launches when I was a kid, and I couldn't even begin to follow them with the naked eye. I might as well have tried to follow a .22-250 bullet coming out of a rifle. A poster in a previous thread wrote that current chemical rockets can reach 300G, and I am inclined to believe it.
Also, do later versions of Traveller have higher acceleration ratings for missiles?
Is anyone else really bugged that missiles can't accelerate any faster than ships? There are no squishy biological types on board, and no need for gravitics to protect them from high acceleration.
Do any of you use more realistic missile accelerations, say 10G - 60G, or even 100 - 600G? If so, how does it affect combat for you, in LBB2, HG, Mayday, etc?
I do intend to game it out soon, but it isn't convenient just now.
If anyone is thinking that 100 - 600G is much too high, well, I'm not sure that it is. I saw a couple of Sprint ABM test launches when I was a kid, and I couldn't even begin to follow them with the naked eye. I might as well have tried to follow a .22-250 bullet coming out of a rifle. A poster in a previous thread wrote that current chemical rockets can reach 300G, and I am inclined to believe it.
Also, do later versions of Traveller have higher acceleration ratings for missiles?