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Realistic missile acceleration

Actually, BB, the larger ships wind up with LOWER fuel requirements under Bk2

At 1000Td, PP6 is 60 Td either weay... at 2000Td, Bk2 is still 60Td, but B5 is 120Td PP fuel...

I don't think I've ever done a LBB2 design above 300 dt, so I never saw the convergence. Thanks for the info.
 
A simplistic and temporary solution could be to remove the 6g x 3Turns (6Turns for T20) to a total delta-v of 18g-Turns (36g-Turns for T20) and allow accelerations from 1-(max g_Turns). 18g accel for one turn up to 1g accel for 18 Turns (and dump or at least modify the silly "maneuvering a total of 6 hexes" in T20).
 
A simplistic and temporary solution could be to remove the 6g x 3Turns (6Turns for T20) to a total delta-v of 18g-Turns (36g-Turns for T20) and allow accelerations from 1-(max g_Turns). 18g accel for one turn up to 1g accel for 18 Turns (and dump or at least modify the silly "maneuvering a total of 6 hexes" in T20).

That could be workable if the missile were of a high enough tech level. 18Gs for an entire turn for a small chem rocket is VERY high.
 
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