A problem for me is those are all set in the same universe and all well after the worlds in question have been initially explored and colonized at some time. The worlds are all detailed in some manner, if nothing else laid out on a map. Even Gateway has this since every world has a UWP. Sure in game the character may not know world X has an UWP Y but even in M:0 it more than likely had already been discovered.Originally posted by TheEngineer:
Hi folks !
Perhaps I did not understand the problem
But if somebody misses a frontier it should be a minor problem to choose a Traveller setting with a bit more "frontier" feeling, e.g. Mileu 0, MT or TNE ?
The OTU as is really isn’t set up IMO for "There Be Dragons Here" on the map and all the initial exploring was a long long time ago. Don’t get me wrong I like the feel of a civilization propped up on earlier empires*, but I also like the opposite.
IIRC some of the CT alien modules had a simple method for finding new worlds.
Casey
* Clark Ashton Smith’s Zothique, Jack Vance’s Dying Earth, Gene Wolfe’s Book of the New Sun, and M.A.R. Barker’s Tekumel among others are favorites