Supplement Four
SOC-14 5K
NO THROWS
Sometimes, there is no throw required at all. Sometimes, there's just a requirement to get something done.
For example, from page 6 of DA 1: Annic Nova
Here, any character with Mechanical-1 skill automatically solves the problem. No roll needed. But, if no one with mechanical skill is available, then the hatch remains stuck.
A throw from later in the adventure...
And, even later in the adventure, we see this...
				
			Sometimes, there is no throw required at all. Sometimes, there's just a requirement to get something done.
For example, from page 6 of DA 1: Annic Nova
The starboard hatch is jammed shut, with marks indicating the after-effects of a minor collision. Forcing this hatch open is a mechanical problem, and can be resolved by mechanical-1 skill.
Here, any character with Mechanical-1 skill automatically solves the problem. No roll needed. But, if no one with mechanical skill is available, then the hatch remains stuck.
A throw from later in the adventure...
Electronics-2 or better will deduce that this is the accumulator section of the starship power supply.
And, even later in the adventure, we see this...
An individual with computer-2 can install a standard programming language from another source in about a day. Someone with computer-4 can instead decipher the computer's language, altering it to respond to normal procedures; throw 12+, DM +1 per level of computer skill, once per week of trying.
			
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