Condottiere
SOC-14 5K
Curiousity.
Cats.
Cats.
Depends on your definition of "Travel".My rule of thumb is: one in a million people "Travel".
I use milestone type advances, such as 1 point at the end of an arc that can be used to buy a new skill, raise a current one, or add to their characteristics; plus the education system from MgT1/CE, plus if they try something and fail with a 2, they get to roll 2d6 and subtract the result in weeks from their education time.The big change Traveller really needs is a system to allow player characters to grow over time. As it stands, the character generation system and game are geared towards generating characters for a scenario, not for use in some prolonged game where they are used in scenario after scenario, mission after mission.
This would allow players to generate a young character, even one who is on their first term of service and be played through to gain skills and experience through gaming.
Traveller works well for generating characters for a specific scenario or for doing wargaming. What it doesn't work as well as is a RPG where players expect their characters to grow as they explore the universe.
Ironically, such a system is detailed (barely...) in LBB2.81, p42-43 ... but permanent increases take four years to realize, except for raising education up to match intelligence (that just takes 50 sessions, max 2 per week).The big change Traveller really needs is a system to allow player characters to grow over time.
Except ... this is inconsistent with the chargen, where +1 skill is always +1 skill, regardless of starting skill level. It's not like you need "extra years" to advance from 3 to 4 than you do from 1 to 2 (per se).Getting a level 3 or 4 would involve a year or years of regular practice to achieve.
Again, I know what you're angling for with this formulation (prodigies skill up faster than bumblers) ... but again, that's not how the chargen works (at least, not in CT). Just because you've got a lousy DEX stat doesn't mean you can't wind up with a lot of Gun Combat skill as a result of chargen, for example.So, if you had high stats in things necessary for that skill, you'd get it faster.
I find this approach to be especially unappealing (as a Referee) in a Traveller context. It basically puts an upper limit on characters entirely dependent upon their attribute stats in reference to specific skills. It advantages the powerful (let alone the munchkins) while punishing the weak (sometimes known as roleplayers).In fact, done correctly, it should be virtually impossible for a character with poor stats in needed areas to achieve a high skill level.
Heh, Savage Worlds then?A better explanation of the skills/saving throw system
use polyhedral dice
balance the skills per career as was eventually done (every career without a rank structure gets 2 skills per term
As much as i like Savage Worlds the plastic agility of basic Character generation is hard to beat. Though I am writing MTs basic into CT, the special is a wonderful addition.Definitely not Savage Worlds - although the latest Free league games Alien, T200 and now Bladerunner come close.
If you look at history, far more people than that would Travel over a week to find a new life/for business purposes/etc. One in a million suggests that the world would have taken a lot longer to fall under the human yoke than it did. And in recent times, the USA wouldn't exist in its current form, nor the current states in South America or the Antipodes.My rule of thumb is: one in a million people "Travel". Easy to remember and a not unreasonable assumption for Traveller.
So our Terra, if it were in an interstellar empire, would presumably have several thousand Travellers. Not just William Shatner.
One can easily turn Traveller Atts into a dice code compatible with SW...Heh, Savage Worlds then?
Traveller Att | 1-2 | 3-4 | 5-6 | 7-8 | 9-A | B-C | D-E | F-G |
Savage Worlds | [d2] | d4 | d6 | d8 | d10 | d12 | D12+1 or [d14] | D12+2 or [d16] |
Traveller Att | 1 | 2 | 3 | -- | 4-6 | 7-9 | A-C | D-F | G-J |
Traveller skill | unskilled | -- | -- | level 0 | 1 | 2 | 3 | 4 | 5 |
Cortex | [d2] | [d3] | d4 | player choice of no die or d4 | d6 | d8 | d10 | d12 | (coice of d12+1 or 2d10) or [d14] |
Traveller Att | -- | -- | 1-3 | 4-6 | 7-9 | 10-12 | 13-15 | 16-18 |
Traveller Skill | unskilled | 0 | 1 | 2 | 3 | 4 | 5+ | |
YZE #D6 | -1 | +0 | 1 | 2 | 3 | 4 | 5 | 6 |
Traveller Att | -- | 1-4 | 5-8 | 9-12 | 13-16 | 17-19 | |
Traveller Skill | unskilled | 0 | 1 | 2 | 3 | 4 | |
T2K 4e dice | no die | d4 | d6 | d8 | d10 | d12 | [d14] |