Originally posted by Malenfant:
The conservatism here amazes me.
That's got to be a first. Someone calling me conservative.
I mean, the reason why CT doesn't attract new people is because it was designed using a wargaming-type mentality and using the game design fashions of the 70s.
On the one hand, you're so completely wrong. Look at the 3 CT books & the 3 OD&D books. Compare them to contemporary wargames. Everytime I do, I'm amazed by how EGG & MWM realized from the get-go that roleplaying games were a different beast.
Look at TFT & D&D3e. Those are roleplaying games created with a wargame mentality.
On the other hand, though, you are correct. The thing about designers like EGG & MWM is that they weren't "roleplaying game designers" or "wargame designers". They were "game designers".
"Wargames" were actually much more diverse than the name suggests. "Hobby games" was a better term. Even within the (large) subset of games that deal with war you've got a lot of diversity. Strategic level, tactical level; ancients, medieval, nepolianics, modern; infantry, tanks, naval, air; &c.
So, we shouldn't be surprised that CT & OD&D don't have overly complex combat rules even through they were designed by "wargame" designers.
RPG design has moved on a LOT since then, and people have learned a hell of a lot about how people play their games and just about game design in general.
I'd love to argue this point, but this isn't the thread for it.
When it comes right down to it, though: CT was a fun game in the 1970s, & it is a fun game today.
The whole point of a revision - and indeed of things like GT and T20 - is to bring the game up to date so that it at least could stand a chance in the modern market. You can't do that by keeping it the same as - or very similar to - what it always was.
GT & T20 have different points than RCT. Indeed, GT & T20 have different points than each other. But that's another topic.
A few years ago, I seriously investigated every RPG on the market I could get my hands on. I happened to find the CT books at a 2nd hand bookstore & picked them up for nostalgia sake. (I'd played it years ago, but I never bought any of the books until MT was out.)
I was
shocked as I read them. It was as good as anything currently on the market. It had all the qualities that the "rules-light" branch of modern games seemed to think they had so recently discovered.
So, yeah, I think the point of a revision is an unneeded point. Just put the marketing effort you'd put behind a revision behind the reprint.
Although a little polish around the edges couldn't hurt. I few touches to try & dispell some of the myths about the old game could be wise. Updating Book Zero to speak to a modern audience would be welcome.
You know, in many ways Hunter's description of RCT & mine aren't so far apart. (Which is why I'm excited & scared by it instead of only scared.
)
It's like Risk. The game is 99.9% exactly the same as it has been for decades. There's bits & rules for expanding the game, but its all optional. They added instead of changing. Why? Because it was a good game then, & it is a good game today.
I'm very happy we have GT & T20 & all the other options that we have today. I ecstatic that CT is actually in print, because it's an option that deserves to be in print. I'd rather see an effort at marketing a CT-ish option be devoted to the proven game that already exists instead of to a new game with some of the trappings of the old. (We've already got lots of new games with the trappings of the old.)
CT has been, as far as I can tell, the most successful version of Traveller ever.
You've spent god knows how many pages discussing things that would probably send bank clerks off to sleep . It's no wonder this game ain't attracting people - I can't think of a single RPG (apart from some of the Travellers) where people actually either worry about or even care about this sort of thing.
(1) Not
every CT fan is involved in those discussions.
(2) Obviously--evidenced by the discussion itself--there are people who find those topics interesting & fun. Wise up & realize that people actually have different preferences than you, & that their taste is just as valid as yours.
(3) Every RPG has areas that bore some people to tears. I know people who would run screaming from GURPS Vehicles long before Traveller economics would lose their interest. Likewise, the D&D3e power character building.
(4) CT is attracting new players.