For a time, I prefered a revised "basic" approach to CT CharGen; I still do, as far as NPCs and short-term-play PCs are concerned, as my system gives varied and well-rounded characters with little effort.
However, my experience with generating a detailed PC for a play-by-post Traveller campaign has made me fall in love with the Expanded (in that case, AM6) CharGen system as a PC-creation tool. And why is that? Because the detailed account of what the character did every year serves as a very sound foundation for an interesting and detailed personal history, as befitting a PC in a long-term campaign.
The problem with CT Expanded chargen is that it was written over a whole decade or so, with the system evolving as time went on; so compatability between the systems (for example, LBB4 doesn't have pre-enlistment, LBBs 5-7 do) and between skill sets is shaky at best. Furthermore, my consolidated skill system would probably contain several skills that do not exist in some or even all of the existing systems. And, last but not least, alot of careers (from Belters to Colonists) only have basic CharGen systems.
What I was thinking about is a slow and careful consolidation, revision and expansion of the Expanded CharGen systems, starting with consolidating the pre-enlistment options, going through a few skill adjustments (especially adding cascade skills) on the existing tables and then moving on to the real task - building the new careers for the character types that lack Expanded systems.
However, my experience with generating a detailed PC for a play-by-post Traveller campaign has made me fall in love with the Expanded (in that case, AM6) CharGen system as a PC-creation tool. And why is that? Because the detailed account of what the character did every year serves as a very sound foundation for an interesting and detailed personal history, as befitting a PC in a long-term campaign.
The problem with CT Expanded chargen is that it was written over a whole decade or so, with the system evolving as time went on; so compatability between the systems (for example, LBB4 doesn't have pre-enlistment, LBBs 5-7 do) and between skill sets is shaky at best. Furthermore, my consolidated skill system would probably contain several skills that do not exist in some or even all of the existing systems. And, last but not least, alot of careers (from Belters to Colonists) only have basic CharGen systems.
What I was thinking about is a slow and careful consolidation, revision and expansion of the Expanded CharGen systems, starting with consolidating the pre-enlistment options, going through a few skill adjustments (especially adding cascade skills) on the existing tables and then moving on to the real task - building the new careers for the character types that lack Expanded systems.