Characteristic Generation
The player rolls 2D6 six times and assign the six resulting numbers to the six Characteristics (Strength, Endurance, Dexterity, Intelligence, Education and Social Standing) as he sees fit. Meanwhile, the Referee rolls 4D-12 (IMTU) or 2D (in the OTU) secretly to determine the character's PSI-Strength; this number is kept on the Referee's records and is revealed to the player only by a Psionic Examination.
The Effects of Homeworlds
Each player must select a homeworld for her character; in every campaign I run the known universe (i.e. the worlds from which the PCs could come) are generated before the actual play begins, so the player chooses a homeworld from the list of UWPs (about nine whole subsectors to choose from IMTU), subject to referee approval.
Homeworld has three effects on the character:
1) Each character rolls twice on any table relevant to his homeworld's trade codes; I'll post the tables later onin PDF format as I don't want to type them twice. In addition, there is one table for Nobles (SOC 11+) and one for characters with high Education (EDU 10+).
2) Any character from a TL4- homeworld may automatically apply to the Barbarian career; any character from a TL5+ world CANNOT apply to the Barbarian career. Similarly, characters from a world with a Hydrographics digit of 0 cannot enlist in the Sailor career, and characters from a world with an Atmospheric digit of 1 or 0 cannot apply to the Flyer career.
3) Characters from a world with a Size digit of 1 or 0 recieve -1 STR and +1 DEX; characters from a world with a Size digit of 9 or 10 recieve +1 STR and -1 DEX. Note that characteristics cannot go below 1 that way.
Zero-Level Skills
At the end of the character generation process, the player chooses EDU/2 (rounded down) skill-0's to be chosen freely (subject to the referee's consent, ofcourse). For example, a character with EDU 7 may choose 3 zero-level skills. These skills come in addition to any zero-level skills recieved by virtue of a character's homeworld, as described above. In addition, the following zero-level skills are recieved automatically:
1) Any character from a homeworld with an Atmosphere of 0 or 1, or who have served in a space-bourn service (Navy, Marines, Merchants, Scouts, Pirates, Belters and so on) recieves Vacc Suit-0.
2) Any character from a world of TL5-9 recieves Ground Vehicle-0.
3) Any character from a world of TL10+ who posses SOC 8+ recieves Grav Vehicle-0.
4) Any character who have served in a military or paramilitary career (Army, Marines, Navy, Fliers, Sailors, Hunters and Law Enforecement) may choose ONE weapon skill as skill-zero.