Originally posted by TheEngineer:
Somehow I hardly heard of any fleet strategy in Traveller
DS, so do you think another maneuver drive technology would make the TU significantly different or more or less believable as it is now ?
It all depends on what we're talking about.
Ion-drive-equipped ships will fight in a very different manner than gravity-polarizer-equipped ships (a la Larry Niven) and they will fight very differently than tunnelling-drive-equipped ships.
If one replaces HEPlaR in TNE with Thruster Plates, or even fusion rockets, the nature of battle chances. With a rocket, you've really only got the option of burn and drift, and pray you don't get hit and lose any fuel, cuz if you do, you won't have enough to stop. With unlimited fuel, you have the option to make a high-speed dash or move in slowly and back down if you want. You have the option to try and maintain your distance, and if you have standoff weapons, being able to hold your distance is very powerful.
Before they did a lot of tweaking with the combat rules, I came up with a ship that used a fusion rocket and a really big laser. That ship could stay out of firing range of enemy lasers, stay plenty far away from the power of most meson guns and many particle accelerators as well. At a range of 4 light seconds, and with 4G drives, this ship could thrust all day and avoid enemy fire until the enemy ships ran out of manuever fuel.
Optionally, the ship could jump in at a gas giant, refuel, and move to the main world, and be under acceleration the whole time, whereas a limited-endurance ship would have to coast most of the way, giving the defenders weeks of preperatory time.
Limited endurance is just not useful.
I wouldn't want to fight with Ion drives either: no dodging.