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Roadside Service

Just curious if there has been any starships designed and constructed to act as a small scale mobile drydock facility ?

My question might more directly be are there any canon rules about tonnage requirements for (mobile) repair-parts facilities and ships acting as such.

The X-boat tender acknowledged as a support vessel for the fleet of Express service craft but more seeing a venerable 100 ton Scout/Courier outfitted as a starfaring 'tow' truck of sorts, a Traveller version of modern world AAA rescue rig.

Mind not expecting said ship to provide actual towing service but more act in the role of 'field' repairs or less involved tasks for starships having lost power or drive ability.
 
There are a bunch of rescue craft / tugs detailed within Gurps Starports, and there is a 6ktn naval tug in one of the Challenge mags.

The BITS 101 starships also has several resupply / recovery / maintenance vessels. This is a free download from the BITS site. The designs are for GURPS traveller

Both Mongoose's Traders and Gunboats and the 2nd Golden Age adventure (Gabriel Engima) from QLI have salvage ships.

Hope this helps

Cheers
Richard
 
Yep, I've seen (and built) some over the years. My Carrion class on this board might fit your needs:

SS Carrion

Might be bigger than you wanted though, more like a super heavy tow truck for big rig recovery.

As for canon rules for shops and such, some have them, some don't. Off the top of my head... T20, TNE(FF&S), and maybe T4 do have at least some of the facilities. CT (both B2 and HG) seem to either subsume such details into the general tonnage or require just making it up.
 
I'm wondering If reading Sector General or being a fan of Mercy Point has flavored my TU a bit as I seem to keep adding emergency response-relief vessels. *smile*

Nothing wrong with that of course :) Good inspirational sources and more colour in a game is better imo. Besides, player characters are typically much in need of such services :smirk: :devil:
 
MGT/HG has useful things like docking clamps and a clearly defined rule for impact on the towing vessel. Um traders and gunboats has a couple salvage and repair type ships and a in system tug or two I believe.
 
As they are intended to spend most of their service life with a big load in tow, they only have a 1-2G inertial compensator, making maneuvers at higher Gs painful (or even dangerous) to the crew (is the hull structurally designed for such maneuvers?).

Yes, they can accelerate at higher Gs unloaded, but the crew all have to be in acceleration couches... NASA-launch style.
 
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Mercy point was actually decent, but was on too small a budget to work.

I saw 4 eps, which is the 4 that my local UPN affiliate got, but only aired 3 of... and it was then cancelled. I enjoyed the hell out if those 4. I have the tapes somewhere. (The station gave them to me for Christmas. Wife worked there.)
 
Mercy point was actually decent, but was on too small a budget to work.

I saw 4 eps, which is the 4 that my local UPN affiliate got, but only aired 3 of... and it was then cancelled. I enjoyed the hell out if those 4. I have the tapes somewhere. (The station gave them to me for Christmas. Wife worked there.)

Hmmm. I might keep an eye out for it then. Cheers!
 
My understanding is UPN only produced eight episodes, airing just four, here's hoping at some point a boxed set of such becomes available.
 
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