Let's make some PRACTICAL ship's autopilot brains. Book 8 designs.
For comparison, a Pilot 2 Navigator 2 robot brain with various levels of capability... Minimum CPU/storage for command and skill.
Low Data, Limited Basic Command, TL8 Cr24,900 12L 4.5kg Int-1 Edu-1
High Data, Limited Basic Command, TL9 Cr78,250 15.2L 5.2kg Int-2 Edu-1
High Data, Basic Command, TL9 Cr79,500 15.9L 5.4kg Int-3 Edu-1
Low Autonomous, Basic Command, TL12 Cr177,750 20.8L 6kg Int-4 Edu-2
Low Autonomous, Full Command, TL12 Cr183,000 22.4L 6.4kg Int-5 Edu-3
High Autonomous, Full Command, TL13 Cr286,500 22.7L 6.7kg Int-6 Edu-3
The high autonomous TL13 is probably passable as a crewmember. As in, able to replace your pilot full time, under the supervision of a human who probably doesn't need to do much more than give directions. And it's good enough to function as both pilot and navigator at once.
TL8 - probably needs the targets set. May need a human to interface with Traffic Control
TL9 LBC: Smarter, and adaptive. If working the same few worlds, begins to learn certain patterns.
TL9 Basic Command: Smarter still, clueless, but adaptive. Can probably interface with Traffic Control if TC is aware it's a bot.
TL12 Basic Command: smarter, more adaptive version. Many PC's are not as useful
TL12 Full Command: it's almost vulcan like interface can pass itself off on radio, provided no non-operational chatter is expected.
TL13, Full command: can pass as emontionless humanoid.
Adding emotion simulation adds Cr1400 0.4L 0.2kg.
Combat capability would need Gunnery (Cr1400 0.4L 0.2kg per level) and possibly ship tactics (Cr4800 1.6L 0.8kg per level). I'd require gunnery to half a level to allow it to fire a weapon...
Not true ai, but give it a directive, and the TL 13+ are almost people... but not innovative, and don't learn new levels, just new methods within the same levels of skill.