• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.

Rolling Back Marches UWPs to 1065

DonM

Moderator
Moderator
Marquis
I'm trying to confirm the complete list of canon changes to roll back UWPs in the Marches back to 1065 (the date for Second Survey).

Because I'm sure I've missed something. Here's what I have so far:

Rushu (0215): The human settlements are bought out in 1070 by the Vargr. The 1105 UPP is E766664-4; propose that the 1065 UPP be E766321-7.

Karin (0534) should not be an Amber zone; that occurred during the Fourth Frontier War, according to JTAS 19.

Winston (0620), Entrope (0720) and Anselhome (0820) are all in the possession of the Sword Worlds (Sw).

Narval (0805) is an Imperial (Im) world, not neutral.

Quar (0808) is a neutral (Na) world, not Imperial.

Esalin (1004) is an Imperial (Im) world, not neutral.

Gandr (2425) still has much of the population growth from the 1060s; Change population to “4” and the multiple to “2”, to reflect Beltstrike.

Paya (2509) is struck by an asteroid in 1075, having a civilization of 12 million at that time. 1105 UPP is A655241-9; propose that the 1065 UPP be A655774-7.

Jesedipere (3001) lost 10% of its population in the Downport Quake of 1073. Increase its Population Multiplier to “6”.

Aramanx (3005) should have a “C” starport code, as the “B” starport was only completed after the Fourth Frontier War according to The Traveller Adventure.

Anyone have any other suggestions?
 
I have several resources; I'm just making sure I haven't missed something.
 
Quick question - is the "Atlas of the Imperium" set at the time of the Second Survey, and does it show Starport codes?

AotI is one of the more "unreliable" sources available; I suspect that while it should be at 1065, it's more like 1105.
 
Anyone have any other suggestions?

Ruie (1809): Was discovered 31 years ago according to Rescue on Ruie.

Suggested Change:
New Name: 388-713
UPP: X100000-0 Red Zone

I really don't understand how it could have been missed. Maybe it was a closely guarded secret for hundreds of years until the Scout Service had to disclose it's existence.

I really like Your roll-back idea. :)
 
<FT steps up> No, I am Don McKinney!

The universe doesn't want two of me... :eek:o:

I went to post some excerpts from the Integrated Timeline and looked at how they matched what you already had and thought... well, this is one way to find out.

Yes, I'm me. The timeline was the beginning of my slide into Traveller dementia.

Ruie (1809): Was discovered 31 years ago according to Rescue on Ruie. I really don't understand how it could have been missed. Maybe it was a closely guarded secret for hundreds of years until the Scout Service had to disclose it's existence.

This was fixed by Spinward Marches Campaign... "Surveyed and settled at about the same time as Regina, but its culture was structured as isolationist; presented with the opportunity to join the Imperium in 235, it declined and has remained an independent world since (SMC 19)."

I really like Your roll-back idea.

It's Marc's idea. I'm just doing some fact checking to make sure we haven't missed any significant changes from 1065 to 1105.
 
Aren't there enough times/eras in Traveller already? Let's see, 1110 (CT), 1120-1140 (MT), 1200 (TNE), Milieu 0 (T4), 1120 (GT), 990 (T20), 1120 (alt GT), Interstellar Wars Era (GT:IW), 1248, 1105 (Mongoose)... and now 1065?

Do we really need another time period to play Traveller in? Why all the hopping around? It seems needlessly confusing, and I really do not see why people should have re-learn everything that they thought they knew about the OTU just because someone decided to change the clock again. :nonono:
 
Do we really need another time period to play Traveller in?

Why not? CT 1110ish is still considered the default setting. Most material is set there. Having more and more options is a good thing in my opinion. I enjoy new Traveller settings. If you don't, simply stick with the wealth of information about the Classic Era.

Aren't there enough times/eras in Traveller already? Let's see, 1110 (CT), 1120-1140 (MT), 1200 (TNE), Milieu 0 (T4), 1120 (GT), 990 (T20), 1120 (alt GT), Interstellar Wars Era (GT:IW), 1248, 1105 (Mongoose)... and now 1065?

Lots of those while slightly different are still in the same ballpark. CT, MT, GT, MGT, only have slight changes (MT being the largest). They only span 1105 through 1120ish (MT start). 15 years is a speck in the OTU timeline. All of the above could be grouped simply into Classic Era, TNE, M0, and Interstellar Wars.

And oh hey you forgot the Terran Dawn* era! :mad:

*not intended to be any indication whatsoever that it's anything more then a fan's unofficial work.:D
 
Aren't there enough times/eras in Traveller already? Let's see, 1110 (CT), 1120-1140 (MT), 1200 (TNE), Milieu 0 (T4), 1120 (GT), 990 (T20), 1120 (alt GT), Interstellar Wars Era (GT:IW), 1248, 1105 (Mongoose)... and now 1065?

Do we really need another time period to play Traveller in? Why all the hopping around? It seems needlessly confusing, and I really do not see why people should have re-learn everything that they thought they knew about the OTU just because someone decided to change the clock again. :nonono:

I think the idea is that the official "Second Survey" is published by the Imperium in 1065, so while you're playing in 1105, the %^%^#&@$% software thinks Paya hasn't been hit by the asteroid yet.

But let's face it, between 1065 and 1117, there sure are a lot of changes in the Marches.
 
Lots of those while slightly different are still in the same ballpark. CT, MT, GT, MGT, only have slight changes (MT being the largest). They only span 1105 through 1120ish (MT start).

So why not just have one setting that covers the history from say 990 to 1120 (or 1200 or 1248) in detail and then allows you to set your games at any point in that history?

I just don't see the point in reinventing the wheel for each new version of the game, it just makes things confusing and it never appears to be done consistently with other editions anyway.
 
So why not just have one setting that covers the history from say 990 to 1120 (or 1200 or 1248) in detail and then allows you to set your games at any point in that history?

I just don't see the point in reinventing the wheel for each new version of the game, it just makes things confusing and it never appears to be done consistently with other editions anyway.

Probably because the same people aren't working on the game on
each release; which prolly means you get what they think is good,
and what they think should be discarded while the owner of the IP
makes sure it stands up to the basic idea on the whole.

For me, instead of trying to make sense of it all, I look at it in pieces:

Code:
Find a section of the galaxy that I like
Customize it to fit
Use elements of each of the backdrops
    (ie, Milieu Zero is good for exploration, Pocket Empires,
    TNE is good for isolated collapse, 
    MT the organized rebellion, etc)
And then plan adventures that can explore those tropes
There's more to it than that of course, but I usually ignore the
technical parts of the various Eras and zoom in on what I like
about it and then use it as necessary.

Until the CD rom projects, I don't collect and read all
of the books, so my exposure to the game system is limited
anyway.

Since there's no such thing as the Traveller Police it works fine.

:D

>
 
I just don't see the point in reinventing the wheel for each new version of the game, it just makes things confusing and it never appears to be done consistently with other editions anyway.

Each new edition of Traveller is created, fundamentally, to make money. Old players already have a set of rules and settings; new players have neither. Old users would be dismayed if there was no new setting content; new players might find it challenging to play unless some setting content was included. New editions therefore offer both a new set of rules and a new setting to appeal to both sets of users.

I'd only count it as 5 truly distinct, fleshed out settings so far:

IW - pre-Imperium, M0 - baby Imperium, 990-1116 (T20, CT, MGT, GT) - mature Imperium, 1117-1130 (MT) shattered Imperium, 1200-1248 (TNE) post Imperium

(Yes, GT diverges, but the intent is that it's a non-disruptive continuation of the pre-MT timeline, so I lump it in with the rest)

But I'm a freak who likes the settings but never plays, so I say: "More, more! I'm still not satisfied!"

PS: This discounts, of course, the non-Imperium settings that Mongoose is applying the Traveller rules to, like B5, Judge Dredd and Hammer's Slammers.
 
Last edited:
Back
Top