Supplement Four
SOC-14 5K
Snapshot
Snapshot is meant for normal rpg play. It's simply a tactical-point version of the personal combat rules presented in Book 1. Rules and ideas in Snapshot can be directly imported into a normal Traveller rpg game.
On pg. 15, there's a quick-character generation system that is extremely useful when GMs wish to generate an NPC in a snap. There's a quick-generation system on that same page for animals too.
Check out pg. 13 where it describes brawling and blade weapons of 3000mm length or greater. Those weapons are clumsy and cannot be used against an opponent at Close Range after the first such use at that range.
And, weapons with a length of 1500mm or greater requires care in use because of doorways and hatches.
A scatter rule for hand grenades is presented. Rules for breaching walls are described. The effects of gas and tranq is discussed. What happens is a Vacc Suit is ruptured is detailed.
Stuff like that can be directly used in any Classic Traveller game regardless if the tactical point combat system of Snapshot is used or not.
GMs would be well advised to not forget supplements like Striker and Snapshot when considering the entire Traveller lexicon for their games.
This is an INDES thread. Please post comments in another thread in order to keep this one pretty to look at!
Snapshot is meant for normal rpg play. It's simply a tactical-point version of the personal combat rules presented in Book 1. Rules and ideas in Snapshot can be directly imported into a normal Traveller rpg game.
On pg. 15, there's a quick-character generation system that is extremely useful when GMs wish to generate an NPC in a snap. There's a quick-generation system on that same page for animals too.
Check out pg. 13 where it describes brawling and blade weapons of 3000mm length or greater. Those weapons are clumsy and cannot be used against an opponent at Close Range after the first such use at that range.
And, weapons with a length of 1500mm or greater requires care in use because of doorways and hatches.
A scatter rule for hand grenades is presented. Rules for breaching walls are described. The effects of gas and tranq is discussed. What happens is a Vacc Suit is ruptured is detailed.
Stuff like that can be directly used in any Classic Traveller game regardless if the tactical point combat system of Snapshot is used or not.
GMs would be well advised to not forget supplements like Striker and Snapshot when considering the entire Traveller lexicon for their games.
This is an INDES thread. Please post comments in another thread in order to keep this one pretty to look at!