Expanding Universe in White Dwarf #13-16
Andy Lilly literally expands the Traveller universe by touching on almost every topic. See up-thread for the link to Andy's web site where you can read Andy's articles on the net.
The Experienced Traveller in White Dwarf 9-10
This is a two-part article that appeared in White Dwarf #9 and #10 that presents a new experience and character growth system for Classic Traveller. Rules for learning by doing, apprenticeship, hypnotapes, RNA learning, and the like are discussed.
Port Facilities in White Dwarf #22
Article discusses Tractor Tugs, Shuttles, Naval Bases, Orbital Stations, and other facilities and services available through starports.
Noble Benefits in White Dwarf #22
Article discusses the privledges available to nobles in the Imperium.
Jump Drive Malfunctions in White Dwarf #26
Full of rules and commentary.
Sensor Systems in White Dwarf #31
Presents extended rules for using sensors in Traveller and with Book 2 space combat (among other uses). Equipment components are given stats for use in either Book 2 or Book 5 starship construction.
Slower-Than-Light Spaceships in White Dwarf #32
Discusses the Ramship, the Lightjammer, and the Asteroid Ship. Book 5 stats included along with adventure ideas.
Starship Security in White Dwarf #39
Excellent article on ship security. Very nice diagram of the iris valve hatch, too.
Starport Layout & Design in White Dwarf #43
Discusses various aspects of starports. With illustrations.
Vehicle Combat Rules in White Dwarf #43
These rules are simpler than those presented in Striker and are intended to bring vehicles into the standard personal combat system outlined in Book 1.
Additional Government Types in Traveller in White Dwarf #46
The LBBs state that additional government codes are possible other than what is already listed. This White Dwarf article attempts to provide some additional govt types, and it provides some adventure seeds as well.
Computers in Traveller in White Dwarf #48
Extended rules and equipment for using computers in Classic Traveller. Includes new programs and computer equipment.
For those of you who think CT computers are limited, this article provides a method for increasing default CPU and Store ratings based on tech level and model of computer.
Book 2 Starship Fleet Rules in White Dwarf #49
Rules and discussion for using Book 2 construction and combat in large space-fleet battles (basically, it's High Guard using Book 2 Space Combat).
The Nature of Space in White Dwarf #55
Discusses the nature of Curved Space, Wormholes, Space Warps, Dimension, and Un-natural Laws of Astrophysics.
Food for grey matter article.
Starship Encounters in White Dwarf #56
Extended system for generating starship encounters during a game.
Money in Traveller in White Dwarf #58
Probably the best article I've seen on the different types of money used in the Traveller universe, including Imperial credits. Includes discussion of cash, implants, credit, slang, local currency, and the like.
Boarding Actions in White Dwarf #60
Excellent article discussing points of interest when starship boarding actions occur.
Vehicle Security in White Dwarf #63
This is a follow-up to the Vehicle rules published in WD43. Includes several pieces of equipment directed towards vehicles. Also includes additions to the rules presented earlier.
Civilian Organizations in White Dwarf #65
Intercredit, High Passage, The Imperial Police Confederation, and The Mercenary Monitory Corps are all civilian organizations operating within the Imperium, discussed in this article.
Extended High Guard Starship Damage in White Dwarf #69
These rules extend the starship damage procedure when using Book 5 combat.
Avionics Failure in White Dwarf #71
Includes rules for starship and non-starship sensor/avionics damage.
3-D Space in Traveller in White Dwarf #73
Discussion and rules for using 3-D space in Classic Traveller.
Communications in Traveller in White Dwarf #75
Rules and disucssion on Commications procedures in Traveller.
GMing Advice in White Dwarf
Here is a list of articles in White Dwarf magazine that are directed at the Classic Traveller GM.
Traveller Campaigns - WD 20
Marc Miller Interview - WD 23
Setting Up Traveller Campaigns - WD 24
Ideas For A Traveller Game - WD 25
Equipment Cards - WD 27
More Ideas For A Traveller Campaign - WD 30
Mortality in Traveller - WD 34
Referee Malfunctions - WD35
An Introduction to Traveller - WD36-37, WD38-39
Introduction to Traveller-type scenarios - WD45
"Objectives" in Traveller - WD61
Balancing Rules and Role Playing - WD65
Social Customs in Traveller - WD67
This is an INDEX thread. Please post comments to a new thread in order to keep this one clean.