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Rules - INDEX Thread

The Armory and Ordinance Handbook

I haven't used this, but it looks extremely interesting. It's a design system for Classic Traveller weapons and armor. (Yep, CT's own version of Fire Fusion & Steel).

You can get it HERE.

Design some weapons. The opening paragraphs of the book promise to turn out Book 1 stats for weapons. Let us know how they turn out.







This is an INDEX thread. Please post comments to a new thread in order to keep this one clean.
 
Traveller Plus

This is a fan-made Classic Traveller variant with a point-based character generation system and revamped combat mechanics. The Armory and Ordinance Handbook (above) can be used with either standard LBB Traveller or with the alternate methods shown in Traveller Plus.

Get Traveller Plus HERE.







This is an INDEX thread. Please post comments to a new thread in order to keep this one clean.
 
Traveller Plus

This is a fan-made Classic Traveller variant with a point-based character generation system and revamped combat mechanics. The Armory and Ordinance Handbook (above) can be used with either standard LBB Traveller or with the alternate methods shown in Traveller Plus.

Get Traveller Plus HERE.







This is an INDEX thread. Please post comments to a new thread in order to keep this one clean.
 
Role Playing Book 2 Repairs

If you look up thread, I describe how I use Book 2 Space Combat, with Starter Traveller Range Bands, to focus space encounters on role playing.

Notice in Book 2 that the ship's engineer can make repairs during combat by rolling 9+ once per round. If successful, the engineer can fix one damaged system.

Well, in role playing repairs, it sometimes comes up that the engineer needs a hand fixing a particular damaged component of the players' vessel. Typically, I allow the engineer to do this by himself. But, sometimes, the repairs call for more people to help him. Sometimes he just needs a hand holding a part in place while he welds (or whatever).

A quickie rule I use in my game, that I'll share with you here, is this: Roll 2D for 9-. Notice the target number is the opposite (roll lower) of the regular Book 2 repair roll. Success means the engineer can handle the repair by himself. For each point rolled over 9, though, an additional crewmember is needed to help with the repairs (or the repair can't be attempted that round). A roll of 10 means it takes the engineer and one other person. A roll of 11 means it takes three people. A roll of 12 means it requires four people.

If a crewmember helps the enginner, then he can't do anything else that round. A Gunner, for example, taken from his weapon station to help the engineer cannot fire those weapons during the round.

This is just a quickie roll to aid in role playing the situation aboard a vessel during a space encounter.







This is an INDEX thread. Please post comments to a new thread in order to keep this one clean.
 
Role Playing Book 2 Repairs

If you look up thread, I describe how I use Book 2 Space Combat, with Starter Traveller Range Bands, to focus space encounters on role playing.

Notice in Book 2 that the ship's engineer can make repairs during combat by rolling 9+ once per round. If successful, the engineer can fix one damaged system.

Well, in role playing repairs, it sometimes comes up that the engineer needs a hand fixing a particular damaged component of the players' vessel. Typically, I allow the engineer to do this by himself. But, sometimes, the repairs call for more people to help him. Sometimes he just needs a hand holding a part in place while he welds (or whatever).

A quickie rule I use in my game, that I'll share with you here, is this: Roll 2D for 9-. Notice the target number is the opposite (roll lower) of the regular Book 2 repair roll. Success means the engineer can handle the repair by himself. For each point rolled over 9, though, an additional crewmember is needed to help with the repairs (or the repair can't be attempted that round). A roll of 10 means it takes the engineer and one other person. A roll of 11 means it takes three people. A roll of 12 means it requires four people.

If a crewmember helps the enginner, then he can't do anything else that round. A Gunner, for example, taken from his weapon station to help the engineer cannot fire those weapons during the round.

This is just a quickie roll to aid in role playing the situation aboard a vessel during a space encounter.







This is an INDEX thread. Please post comments to a new thread in order to keep this one clean.
 
Expanding Universe in White Dwarf #13-16

Andy Lilly literally expands the Traveller universe by touching on almost every topic. See up-thread for the link to Andy's web site where you can read Andy's articles on the net.

The Experienced Traveller in White Dwarf 9-10

This is a two-part article that appeared in White Dwarf #9 and #10 that presents a new experience and character growth system for Classic Traveller. Rules for learning by doing, apprenticeship, hypnotapes, RNA learning, and the like are discussed.

Port Facilities in White Dwarf #22

Article discusses Tractor Tugs, Shuttles, Naval Bases, Orbital Stations, and other facilities and services available through starports.

Noble Benefits in White Dwarf #22

Article discusses the privledges available to nobles in the Imperium.

Jump Drive Malfunctions in White Dwarf #26

Full of rules and commentary.

Sensor Systems in White Dwarf #31

Presents extended rules for using sensors in Traveller and with Book 2 space combat (among other uses). Equipment components are given stats for use in either Book 2 or Book 5 starship construction.

Slower-Than-Light Spaceships in White Dwarf #32

Discusses the Ramship, the Lightjammer, and the Asteroid Ship. Book 5 stats included along with adventure ideas.

Starship Security in White Dwarf #39

Excellent article on ship security. Very nice diagram of the iris valve hatch, too.

Starport Layout & Design in White Dwarf #43

Discusses various aspects of starports. With illustrations.

Vehicle Combat Rules in White Dwarf #43

These rules are simpler than those presented in Striker and are intended to bring vehicles into the standard personal combat system outlined in Book 1.

Additional Government Types in Traveller in White Dwarf #46

The LBBs state that additional government codes are possible other than what is already listed. This White Dwarf article attempts to provide some additional govt types, and it provides some adventure seeds as well.

Computers in Traveller in White Dwarf #48

Extended rules and equipment for using computers in Classic Traveller. Includes new programs and computer equipment.

For those of you who think CT computers are limited, this article provides a method for increasing default CPU and Store ratings based on tech level and model of computer.

Book 2 Starship Fleet Rules in White Dwarf #49

Rules and discussion for using Book 2 construction and combat in large space-fleet battles (basically, it's High Guard using Book 2 Space Combat).

The Nature of Space in White Dwarf #55

Discusses the nature of Curved Space, Wormholes, Space Warps, Dimension, and Un-natural Laws of Astrophysics.

Food for grey matter article.

Starship Encounters in White Dwarf #56

Extended system for generating starship encounters during a game.

Money in Traveller in White Dwarf #58

Probably the best article I've seen on the different types of money used in the Traveller universe, including Imperial credits. Includes discussion of cash, implants, credit, slang, local currency, and the like.

Boarding Actions in White Dwarf #60

Excellent article discussing points of interest when starship boarding actions occur.

Vehicle Security in White Dwarf #63

This is a follow-up to the Vehicle rules published in WD43. Includes several pieces of equipment directed towards vehicles. Also includes additions to the rules presented earlier.

Civilian Organizations in White Dwarf #65

Intercredit, High Passage, The Imperial Police Confederation, and The Mercenary Monitory Corps are all civilian organizations operating within the Imperium, discussed in this article.

Extended High Guard Starship Damage in White Dwarf #69

These rules extend the starship damage procedure when using Book 5 combat.

Avionics Failure in White Dwarf #71

Includes rules for starship and non-starship sensor/avionics damage.

3-D Space in Traveller in White Dwarf #73

Discussion and rules for using 3-D space in Classic Traveller.

Communications in Traveller in White Dwarf #75

Rules and disucssion on Commications procedures in Traveller.











GMing Advice in White Dwarf

Here is a list of articles in White Dwarf magazine that are directed at the Classic Traveller GM.

Traveller Campaigns - WD 20

Marc Miller Interview - WD 23

Setting Up Traveller Campaigns - WD 24

Ideas For A Traveller Game - WD 25

Equipment Cards - WD 27

More Ideas For A Traveller Campaign - WD 30

Mortality in Traveller - WD 34

Referee Malfunctions - WD35

An Introduction to Traveller - WD36-37, WD38-39

Introduction to Traveller-type scenarios - WD45

"Objectives" in Traveller - WD61

Balancing Rules and Role Playing - WD65

Social Customs in Traveller - WD67












This is an INDEX thread. Please post comments to a new thread in order to keep this one clean.
 
Expanding Universe in White Dwarf #13-16

Andy Lilly literally expands the Traveller universe by touching on almost every topic. See up-thread for the link to Andy's web site where you can read Andy's articles on the net.

The Experienced Traveller in White Dwarf 9-10

This is a two-part article that appeared in White Dwarf #9 and #10 that presents a new experience and character growth system for Classic Traveller. Rules for learning by doing, apprenticeship, hypnotapes, RNA learning, and the like are discussed.

Port Facilities in White Dwarf #22

Article discusses Tractor Tugs, Shuttles, Naval Bases, Orbital Stations, and other facilities and services available through starports.

Noble Benefits in White Dwarf #22

Article discusses the privledges available to nobles in the Imperium.

Jump Drive Malfunctions in White Dwarf #26

Full of rules and commentary.

Sensor Systems in White Dwarf #31

Presents extended rules for using sensors in Traveller and with Book 2 space combat (among other uses). Equipment components are given stats for use in either Book 2 or Book 5 starship construction.

Slower-Than-Light Spaceships in White Dwarf #32

Discusses the Ramship, the Lightjammer, and the Asteroid Ship. Book 5 stats included along with adventure ideas.

Starship Security in White Dwarf #39

Excellent article on ship security. Very nice diagram of the iris valve hatch, too.

Starport Layout & Design in White Dwarf #43

Discusses various aspects of starports. With illustrations.

Vehicle Combat Rules in White Dwarf #43

These rules are simpler than those presented in Striker and are intended to bring vehicles into the standard personal combat system outlined in Book 1.

Additional Government Types in Traveller in White Dwarf #46

The LBBs state that additional government codes are possible other than what is already listed. This White Dwarf article attempts to provide some additional govt types, and it provides some adventure seeds as well.

Computers in Traveller in White Dwarf #48

Extended rules and equipment for using computers in Classic Traveller. Includes new programs and computer equipment.

For those of you who think CT computers are limited, this article provides a method for increasing default CPU and Store ratings based on tech level and model of computer.

Book 2 Starship Fleet Rules in White Dwarf #49

Rules and discussion for using Book 2 construction and combat in large space-fleet battles (basically, it's High Guard using Book 2 Space Combat).

The Nature of Space in White Dwarf #55

Discusses the nature of Curved Space, Wormholes, Space Warps, Dimension, and Un-natural Laws of Astrophysics.

Food for grey matter article.

Starship Encounters in White Dwarf #56

Extended system for generating starship encounters during a game.

Money in Traveller in White Dwarf #58

Probably the best article I've seen on the different types of money used in the Traveller universe, including Imperial credits. Includes discussion of cash, implants, credit, slang, local currency, and the like.

Boarding Actions in White Dwarf #60

Excellent article discussing points of interest when starship boarding actions occur.

Vehicle Security in White Dwarf #63

This is a follow-up to the Vehicle rules published in WD43. Includes several pieces of equipment directed towards vehicles. Also includes additions to the rules presented earlier.

Civilian Organizations in White Dwarf #65

Intercredit, High Passage, The Imperial Police Confederation, and The Mercenary Monitory Corps are all civilian organizations operating within the Imperium, discussed in this article.

Extended High Guard Starship Damage in White Dwarf #69

These rules extend the starship damage procedure when using Book 5 combat.

Avionics Failure in White Dwarf #71

Includes rules for starship and non-starship sensor/avionics damage.

3-D Space in Traveller in White Dwarf #73

Discussion and rules for using 3-D space in Classic Traveller.

Communications in Traveller in White Dwarf #75

Rules and disucssion on Commications procedures in Traveller.











GMing Advice in White Dwarf

Here is a list of articles in White Dwarf magazine that are directed at the Classic Traveller GM.

Traveller Campaigns - WD 20

Marc Miller Interview - WD 23

Setting Up Traveller Campaigns - WD 24

Ideas For A Traveller Game - WD 25

Equipment Cards - WD 27

More Ideas For A Traveller Campaign - WD 30

Mortality in Traveller - WD 34

Referee Malfunctions - WD35

An Introduction to Traveller - WD36-37, WD38-39

Introduction to Traveller-type scenarios - WD45

"Objectives" in Traveller - WD61

Balancing Rules and Role Playing - WD65

Social Customs in Traveller - WD67












This is an INDEX thread. Please post comments to a new thread in order to keep this one clean.
 
A few house-rules by me:

A collection of LBB2 improvements and add-ons

Belting 101

My variant of Paul Elliott's task system (outdated)

My old variant combat house-rules (outdated)

UGM Summery - Supplement Four invented the UGM system, I just wrote it's quick-reference page


The UGM Task Library

World Generation Variations for my old MTU

Variant Psionics Rules

Notes about CT experience

Consolidated Skill List

Throwing Grenades

Psi Strength as a "Sixth Sense"

Poisons in CT

A Quick Skill-0 Rule: give each player EDU/2 zero-level skills to assign as she pleases and as they fit the character.
 
A few house-rules by me:

A collection of LBB2 improvements and add-ons

Belting 101

My variant of Paul Elliott's task system (outdated)

My old variant combat house-rules (outdated)

UGM Summery - Supplement Four invented the UGM system, I just wrote it's quick-reference page


The UGM Task Library

World Generation Variations for my old MTU

Variant Psionics Rules

Notes about CT experience

Consolidated Skill List

Throwing Grenades

Psi Strength as a "Sixth Sense"

Poisons in CT

A Quick Skill-0 Rule: give each player EDU/2 zero-level skills to assign as she pleases and as they fit the character.
 
Expanded skills:

Animal Handling: "Animal Handling Skills" in JTAS # 19 (cascades to: Guard/Hunting beasts, Falconry, Riding, Herding)

Martial Arts: "Suggestions for Martial Arts Combat in Traveller" in JTAS #19: (gives 2D of specific moves: punch, kick, block, hold break, combat throw, disarm opponent, jump kick, weapon strike, weapon block, stealth, special skill, +1 to one skill)
 
Expanded skills:

Animal Handling: "Animal Handling Skills" in JTAS # 19 (cascades to: Guard/Hunting beasts, Falconry, Riding, Herding)

Martial Arts: "Suggestions for Martial Arts Combat in Traveller" in JTAS #19: (gives 2D of specific moves: punch, kick, block, hold break, combat throw, disarm opponent, jump kick, weapon strike, weapon block, stealth, special skill, +1 to one skill)
 
Classic Traveller in Pegasus Magazine published by Judges Guild

Pegasus is a gaming magazine published by Judges Guild. It ran for 12 issues before JG folded (issue number 13 was never published). Then, new life was breathed into JG 15 years later, and two more Pegasus issues were published (skipping 13, publishing 14 and 15). Four of the issues can be downloaded for free from the JG site HERE.

I have referenced all Classic Traveller articles that appeared in Pegasus in these INDEX threads (see the appropriate thread for more description on the articles), but, for convenience's sake, I will post here the title of every Classic Traveller article published in the magazine.

</font>
  • Traveller Combat Revisions (Space Combat)</font>
  • Gateway Quadrant (Recurring column featuring misc. JG Traveller information).</font>
  • Beastmaster Safari Ships (Deckplans)</font>
  • Empires In Space (Target Sector)</font>
  • Traveller Tips (CharGen)</font>
  • Face Turned Blue (Vacc Suits)</font>
  • Power Play (Adventure)</font>





This is an INDEX thread. Please post comments to a new thread in order to keep this one clean.
 
Classic Traveller in Pegasus Magazine published by Judges Guild

Pegasus is a gaming magazine published by Judges Guild. It ran for 12 issues before JG folded (issue number 13 was never published). Then, new life was breathed into JG 15 years later, and two more Pegasus issues were published (skipping 13, publishing 14 and 15). Four of the issues can be downloaded for free from the JG site HERE.

I have referenced all Classic Traveller articles that appeared in Pegasus in these INDEX threads (see the appropriate thread for more description on the articles), but, for convenience's sake, I will post here the title of every Classic Traveller article published in the magazine.

</font>
  • Traveller Combat Revisions (Space Combat)</font>
  • Gateway Quadrant (Recurring column featuring misc. JG Traveller information).</font>
  • Beastmaster Safari Ships (Deckplans)</font>
  • Empires In Space (Target Sector)</font>
  • Traveller Tips (CharGen)</font>
  • Face Turned Blue (Vacc Suits)</font>
  • Power Play (Adventure)</font>





This is an INDEX thread. Please post comments to a new thread in order to keep this one clean.
 
Classic Traveller in White Dwarf Magazine published by Games Workshop.

Before GW decided that WD would feature GW games exclusively, WD was a damn good general rpg rag. Some of the best CT articles ever written can be found within its pages.

I have indexed all the CT WD articles in the appropriate threads, but for convenience's sake, I will post here the title of every Classic Traveller article ever published in the magazine.

</font>
  • The Experienced Traveller (Character Growth)</font>
  • Fire-Arms 3000 AD (Weapons)</font>
  • Expanding Universe (New rules)</font>
  • The Sable Rose Affair (Adventure)</font>
  • Criminals (CharGen)</font>
  • Star Patrol (Scout CharGen)</font>
  • Starbase (Recurring column featuring all sorts of Traveller information)</font>
  • Port Facilities (Starports)</font>
  • Robe and Blaster (Noble CharGen)</font>
  • Khazad-Class Seeker Starship (Deckplans)</font>
  • Marc Miller (Interview)</font>
  • Backdrop of Stars (Campaigns)</font>
  • Laser Sword and Foil (Weapons)</font>
  • Blowout! (Vacc Suits)</font>
  • The Self-Made Traveller (CharGen)</font>
  • Amber To Red (Adventure)</font>
  • Jump Drive Problems (Starships)</font>
  • On The Cards (NPCs)</font>
  • The Imperial Secret Service (CharGen)</font>
  • On Target (Combat)</font>
  • Sorry! (Adventure)</font>
  • Weed War: Vinorian (Adventure)</font>
  • Androids in Traveller (Characters)</font>
  • Ideas For Traveller (Campaigns)</font>
  • Additional Detector Systems for Traveller Starships (Space Combat)</font>
  • Prior Service in Traveller(CharGen)</font>
  • STL (Starships)</font>
  • Design of Civilian Vehicles in Traveller (Striker)</font>
  • Weapons For Traveller (Weapons)</font>
  • Droids (Robots)</font>
  • Mortality in Traveller (Characters)</font>
  • Green Horizon (Adventure)</font>
  • We Have A Referee Malfunction! (Game Master)</font>
  • An Introduction to Traveller (Game Master)</font>
  • Stand By To Repel Boarders (Starship Security)</font>
  • Assignment Survey! (Deckplans)</font>
  • The Covert Security Bureau (CharGen)</font>
  • The Snowbird Mystery (Adventure)</font>
  • To Catch A Thief (Security)</font>
  • Happy Landings (Starport)</font>
  • On ICE (Adventure)</font>
  • Worldly Power (Government Types)</font>
  • Aliens (Aliens)</font>
  • Database (Computers)</font>
  • A Fleeting Encounter (Starship Combat)</font>
  • Shuttle Scuttle (Adventure)</font>
  • A Few Small Formalities (Adventure)</font>
  • Extending UPPs for NPCs (NPCs)</font>
  • To Live Forever (Characters)</font>
  • Three of A Kind (NPCs)</font>
  • Plying The Spacelanes (Starship Encounters)</font>
  • Sky Rig (Adventure)</font>
  • The Staurni (Alien)</font>
  • For A Few Credits More (Money)</font>
  • CORE (CharGen)</font>
  • Boarding Stations (Space Combat)</font>
  • An Alien Wereworld in London (Adventure)</font>
  • Arms and the Man (Vehicle Combat)</font>
  • Balancing Act (Game Master)</font>
  • Smile Please (Adventure)</font>
  • Worldly Wiles (SOC)</font>
  • Lone Dragon (Adventure)</font>
  • Dead or Alive (Bounty Hunter CharGen)</font>
  • Tower Trouble (Adventure)</font>
  • Mass Media (Communications)</font>
  • The Reliant (Deckplans)</font>
  • Mercy Mission (Adventure)</font>





This is an INDEX thread. Please post your comments to a new thread in order to keep this one clean.
 
Classic Traveller in White Dwarf Magazine published by Games Workshop.

Before GW decided that WD would feature GW games exclusively, WD was a damn good general rpg rag. Some of the best CT articles ever written can be found within its pages.

I have indexed all the CT WD articles in the appropriate threads, but for convenience's sake, I will post here the title of every Classic Traveller article ever published in the magazine.

</font>
  • The Experienced Traveller (Character Growth)</font>
  • Fire-Arms 3000 AD (Weapons)</font>
  • Expanding Universe (New rules)</font>
  • The Sable Rose Affair (Adventure)</font>
  • Criminals (CharGen)</font>
  • Star Patrol (Scout CharGen)</font>
  • Starbase (Recurring column featuring all sorts of Traveller information)</font>
  • Port Facilities (Starports)</font>
  • Robe and Blaster (Noble CharGen)</font>
  • Khazad-Class Seeker Starship (Deckplans)</font>
  • Marc Miller (Interview)</font>
  • Backdrop of Stars (Campaigns)</font>
  • Laser Sword and Foil (Weapons)</font>
  • Blowout! (Vacc Suits)</font>
  • The Self-Made Traveller (CharGen)</font>
  • Amber To Red (Adventure)</font>
  • Jump Drive Problems (Starships)</font>
  • On The Cards (NPCs)</font>
  • The Imperial Secret Service (CharGen)</font>
  • On Target (Combat)</font>
  • Sorry! (Adventure)</font>
  • Weed War: Vinorian (Adventure)</font>
  • Androids in Traveller (Characters)</font>
  • Ideas For Traveller (Campaigns)</font>
  • Additional Detector Systems for Traveller Starships (Space Combat)</font>
  • Prior Service in Traveller(CharGen)</font>
  • STL (Starships)</font>
  • Design of Civilian Vehicles in Traveller (Striker)</font>
  • Weapons For Traveller (Weapons)</font>
  • Droids (Robots)</font>
  • Mortality in Traveller (Characters)</font>
  • Green Horizon (Adventure)</font>
  • We Have A Referee Malfunction! (Game Master)</font>
  • An Introduction to Traveller (Game Master)</font>
  • Stand By To Repel Boarders (Starship Security)</font>
  • Assignment Survey! (Deckplans)</font>
  • The Covert Security Bureau (CharGen)</font>
  • The Snowbird Mystery (Adventure)</font>
  • To Catch A Thief (Security)</font>
  • Happy Landings (Starport)</font>
  • On ICE (Adventure)</font>
  • Worldly Power (Government Types)</font>
  • Aliens (Aliens)</font>
  • Database (Computers)</font>
  • A Fleeting Encounter (Starship Combat)</font>
  • Shuttle Scuttle (Adventure)</font>
  • A Few Small Formalities (Adventure)</font>
  • Extending UPPs for NPCs (NPCs)</font>
  • To Live Forever (Characters)</font>
  • Three of A Kind (NPCs)</font>
  • Plying The Spacelanes (Starship Encounters)</font>
  • Sky Rig (Adventure)</font>
  • The Staurni (Alien)</font>
  • For A Few Credits More (Money)</font>
  • CORE (CharGen)</font>
  • Boarding Stations (Space Combat)</font>
  • An Alien Wereworld in London (Adventure)</font>
  • Arms and the Man (Vehicle Combat)</font>
  • Balancing Act (Game Master)</font>
  • Smile Please (Adventure)</font>
  • Worldly Wiles (SOC)</font>
  • Lone Dragon (Adventure)</font>
  • Dead or Alive (Bounty Hunter CharGen)</font>
  • Tower Trouble (Adventure)</font>
  • Mass Media (Communications)</font>
  • The Reliant (Deckplans)</font>
  • Mercy Mission (Adventure)</font>





This is an INDEX thread. Please post your comments to a new thread in order to keep this one clean.
 
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