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Salvage ideas?

^ I like that too; nothing like legally possessing goods that are the assumed property of a less than legitimate owner bent on getting it back!

A twist I threw at one of my groups looking to make their mark as salvagers was this:

The group investigated the site of a recent space battle, looking to salvage some hard-to-find (i.e. prohibited) military hardware. The area was under strict military quarantine but they spied out the area for about a week and couldn't find any signs of organized surveillance or enforcement. So they drifted their way into the debris field, carefully snaking between hulks until they found nearly intact corvette. They linked up with the target vessel, found the special equipment they were looking for (and some other tasty goodies), and started to remove them. Just as they were putting spanner to bolt, an Imperial battlegroup arrived to commence a gun shoot, using the hulks for target practice.

The first indication the crew was in trouble was when the ship they were salvaging suddenly lurched into a spin, pinning the boarders against the bulkhead. They dropped what they were doing and beat feet back to their ship, whose pilot was desperately trying to slow the spin and regain control!

The mayhem that ensued was most memorable, particularly their attempt to extricate themselves from the debris field while simultaneously avoiding detection by the warships and incoming fire. I was sure to add lots of showers of molten debris and near misses as hulks evaporated around them. Although they were spotted, they did manage to jump free of the system before being apprehended.

It's a tough universe, but it's tougher when your stupid. And there's no such thing as a free lunch!
 
^ I like that too; nothing like legally possessing goods that are the assumed property of a less than legitimate owner bent on getting it back!

A twist I threw at one of my groups looking to make their mark as salvagers was this:

The group investigated the site of a recent space battle, looking to salvage some hard-to-find (i.e. prohibited) military hardware. The area was under strict military quarantine but they spied out the area for about a week and couldn't find any signs of organized surveillance or enforcement. So they drifted their way into the debris field, carefully snaking between hulks until they found nearly intact corvette. They linked up with the target vessel, found the special equipment they were looking for (and some other tasty goodies), and started to remove them. Just as they were putting spanner to bolt, an Imperial battlegroup arrived to commence a gun shoot, using the hulks for target practice.

The first indication the crew was in trouble was when the ship they were salvaging suddenly lurched into a spin, pinning the boarders against the bulkhead. They dropped what they were doing and beat feet back to their ship, whose pilot was desperately trying to slow the spin and regain control!

The mayhem that ensued was most memorable, particularly their attempt to extricate themselves from the debris field while simultaneously avoiding detection by the warships and incoming fire. I was sure to add lots of showers of molten debris and near misses as hulks evaporated around them. Although they were spotted, they did manage to jump free of the system before being apprehended.

It's a tough universe, but it's tougher when your stupid. And there's no such thing as a free lunch!
 
Originally posted by The Oz:
I've used the idea of salvaging a ship in my campaigns a time or two as well, that's why I have the legal aspects worked out in such detail.

And yes, I did once let the PCs find a really nice modified Free Trader dead in an asteroid belt (life support failure while waiting out a patrol) which turned out to be a smuggling ship for a sector-wide crime boss who didn't care diddily about the legal paperwork on the ship; he had paid for the "special" modifications and he wanted full value from that ship, no matter who officially "owned" it.
-------------------------------------------------
I used a variant of this ploy once upon a time--the ship in question was a 200dton Cobra-class Corsair, used in smuggling illegal workers to a Non-industrial planet in a form of corporate indentured servitude.

The players' vessel's patron was a stuffy nobleman whom they soon tired of rules and regs etc..and while not adverse to his version of stellar philanthropy..saw little money from it.

The plot thickened when the smuggler vessel's skipper, who was the only sister to the local crimelord, part of the VGB vilani mafia of the main, had the player's Skipper PC kidnapped in order to coerce them into running slaves themselves.

The plan backfired when the party countered and found the smuggler vessel hidden on an old Rim War Solomani Confederation base's ruins, and killed the six man crew, and seized the ship, rescuing their comrade.

When all the dust cleared, they'd "salvaged" a ship that had been MFU listed before the Rim War.
Okay so far? Yes. However, the VGB regional boss of the subsector had invested heavily in the seizing of the vessel, its manning, and add-on extras..like a fixed plasma cannon in the nose.

Their next jump to a port with registry two parsecs away turned out to be that boss's homeworld..and they while leaving Sir Stuffy Blue nose behind, had now acquired a new meaner leaner Patron..

Moral: the Grass isn't always greener on the other side of the fence!
 
Originally posted by The Oz:
I've used the idea of salvaging a ship in my campaigns a time or two as well, that's why I have the legal aspects worked out in such detail.

And yes, I did once let the PCs find a really nice modified Free Trader dead in an asteroid belt (life support failure while waiting out a patrol) which turned out to be a smuggling ship for a sector-wide crime boss who didn't care diddily about the legal paperwork on the ship; he had paid for the "special" modifications and he wanted full value from that ship, no matter who officially "owned" it.
-------------------------------------------------
I used a variant of this ploy once upon a time--the ship in question was a 200dton Cobra-class Corsair, used in smuggling illegal workers to a Non-industrial planet in a form of corporate indentured servitude.

The players' vessel's patron was a stuffy nobleman whom they soon tired of rules and regs etc..and while not adverse to his version of stellar philanthropy..saw little money from it.

The plot thickened when the smuggler vessel's skipper, who was the only sister to the local crimelord, part of the VGB vilani mafia of the main, had the player's Skipper PC kidnapped in order to coerce them into running slaves themselves.

The plan backfired when the party countered and found the smuggler vessel hidden on an old Rim War Solomani Confederation base's ruins, and killed the six man crew, and seized the ship, rescuing their comrade.

When all the dust cleared, they'd "salvaged" a ship that had been MFU listed before the Rim War.
Okay so far? Yes. However, the VGB regional boss of the subsector had invested heavily in the seizing of the vessel, its manning, and add-on extras..like a fixed plasma cannon in the nose.

Their next jump to a port with registry two parsecs away turned out to be that boss's homeworld..and they while leaving Sir Stuffy Blue nose behind, had now acquired a new meaner leaner Patron..

Moral: the Grass isn't always greener on the other side of the fence!
 
Originally posted by FlightCommanderSolitude:
There was an excellent program a while back on the Discovery Channel, I think, that followed a real-life salvage company as they attempted to get a whacking big ship off some gawdforsaken beach in Alaska. Part of what was interesting was the sheer variety of life-threatening hassles and misfortunes that had to be dealt with; the other interesting part was the particular variety of lunatics who took to the job!
Oh, yes, Salvagers definitely fall into the "Player Character" range.

The one I saw on Discovery was a wreck on the Oregon coast...

Haven't heard of any major salvage going on in Alaska... (when it does, it makes major news locally... salvagers spend money like water!)

But for a real taste of what weather does to static vehicles, just find some of the photos of "previous year's wrecks" of airplanes. Even worse are the older ones. It's wierd, but moss seems to LOVE to grow over metal objects.... and take root in every little crack.
 
Originally posted by FlightCommanderSolitude:
There was an excellent program a while back on the Discovery Channel, I think, that followed a real-life salvage company as they attempted to get a whacking big ship off some gawdforsaken beach in Alaska. Part of what was interesting was the sheer variety of life-threatening hassles and misfortunes that had to be dealt with; the other interesting part was the particular variety of lunatics who took to the job!
Oh, yes, Salvagers definitely fall into the "Player Character" range.

The one I saw on Discovery was a wreck on the Oregon coast...

Haven't heard of any major salvage going on in Alaska... (when it does, it makes major news locally... salvagers spend money like water!)

But for a real taste of what weather does to static vehicles, just find some of the photos of "previous year's wrecks" of airplanes. Even worse are the older ones. It's wierd, but moss seems to LOVE to grow over metal objects.... and take root in every little crack.
 
Originally posted by Larsen E. Whipsnade:
Dence,

The others covered the legal end of the salvage biz pretty well. So I'll tackle your question from another angle.

IMTU, a ship that crashlanded on a planet five years ago isn't going to be spaceworthy no matter how much work the PCs put into it. There will be bits and pieces of the ship that may be useful and worth salvaging, but the ship itself is pretty much worthless as a ship.

There is a big difference from a ship salavaged immediately after whatever incident forced its abandonment and a ship abandoned over five years ago.


Bill
It's funny, but in a lot of cases I would take the opposite tack. My thinking is that most equipment in the 3I is built to seriously last. Not only is Traveller set in the 54th century, but the 3I and most of its mega-corps are basically super-conservative structures; so I imagine that durability is seen as an ideal. Particularly if you are dealing with something made by the Vilani. I like to think that a Vilani corporation would be hopelessly shamed if one of their ships couldn't still be salvaged after crash landing in a jungle five years ago. It's Vilani dammit! Built to last a thousand thousand years.

If you're salvaging Solomani junk, on the other hand...
 
Originally posted by Larsen E. Whipsnade:
Dence,

The others covered the legal end of the salvage biz pretty well. So I'll tackle your question from another angle.

IMTU, a ship that crashlanded on a planet five years ago isn't going to be spaceworthy no matter how much work the PCs put into it. There will be bits and pieces of the ship that may be useful and worth salvaging, but the ship itself is pretty much worthless as a ship.

There is a big difference from a ship salavaged immediately after whatever incident forced its abandonment and a ship abandoned over five years ago.


Bill
It's funny, but in a lot of cases I would take the opposite tack. My thinking is that most equipment in the 3I is built to seriously last. Not only is Traveller set in the 54th century, but the 3I and most of its mega-corps are basically super-conservative structures; so I imagine that durability is seen as an ideal. Particularly if you are dealing with something made by the Vilani. I like to think that a Vilani corporation would be hopelessly shamed if one of their ships couldn't still be salvaged after crash landing in a jungle five years ago. It's Vilani dammit! Built to last a thousand thousand years.

If you're salvaging Solomani junk, on the other hand...
 
Well, we can hope that some amount of corrosion is offset by advanced tech. After all, these things have to withstand nuclear blasts, particle accelerator weapons fire, and wind currents in a gas giant. And, "crash-landed" has a range of meanings. A Cessna 152 can "crash-land" by doing an emergency landing in a plowed field - going the wrong way. It could flip the plane at 50mph (pretty bad) or just sheer off the gear (bad) or just bend the prop when the plane tips forward (not that bad).

The question would be: what got the crew? Did the crash get them (pretty bad on the crash scale) or did they wander off looking for help (not bad)? If it was the sudden deceleration that turned them into smears on the bulkheads, there might not be a lot left to salvage.
 
Well, we can hope that some amount of corrosion is offset by advanced tech. After all, these things have to withstand nuclear blasts, particle accelerator weapons fire, and wind currents in a gas giant. And, "crash-landed" has a range of meanings. A Cessna 152 can "crash-land" by doing an emergency landing in a plowed field - going the wrong way. It could flip the plane at 50mph (pretty bad) or just sheer off the gear (bad) or just bend the prop when the plane tips forward (not that bad).

The question would be: what got the crew? Did the crash get them (pretty bad on the crash scale) or did they wander off looking for help (not bad)? If it was the sudden deceleration that turned them into smears on the bulkheads, there might not be a lot left to salvage.
 
^ T R U E

Even space hulks could be similarly plagued, making them all but unsalvageable.

- Radiation damage (making the interior dangerous to inhabit)

- EMP damage (rendering all electronic and electrical systems slag)

- Impact damage (sufficient degradation of the hull to reduce structural stability)

The list goes on. But again, there's no such thing as a free lunch. If the original crew had been able to make the ship fly, they probably wouldn't have left it.
 
^ T R U E

Even space hulks could be similarly plagued, making them all but unsalvageable.

- Radiation damage (making the interior dangerous to inhabit)

- EMP damage (rendering all electronic and electrical systems slag)

- Impact damage (sufficient degradation of the hull to reduce structural stability)

The list goes on. But again, there's no such thing as a free lunch. If the original crew had been able to make the ship fly, they probably wouldn't have left it.
 
Well, there are plenty of stories of folks walking off from perfectly good shelter/transportation in a survival situation because they were untrained or their judgement was seriously impaired.

- Maybe the engineers were killed, but nobody else.
- Maybe they needed one part they didn't have in their repair locker.
- Maybe their rations were compromised, and they went in search of food.

I agree wholeheartedly, Ran, "There's no such thing as a free lunch." But, if the referee works hard enough, and makes the PCs work hard enough, this could be a good way to get the group a ship.
 
Well, there are plenty of stories of folks walking off from perfectly good shelter/transportation in a survival situation because they were untrained or their judgement was seriously impaired.

- Maybe the engineers were killed, but nobody else.
- Maybe they needed one part they didn't have in their repair locker.
- Maybe their rations were compromised, and they went in search of food.

I agree wholeheartedly, Ran, "There's no such thing as a free lunch." But, if the referee works hard enough, and makes the PCs work hard enough, this could be a good way to get the group a ship.
 
file_22.gif
And least we forget my favorites for an abandoned craft:

- Crew hauled away by rowdy natives after bang-sticks failed to impress
- Crew abducted by slavers/unknown aliens for sale/vivisection
- Crew reduced to goo/fine mist/energy patterns by strange cosmic phenomenon/alien device
- Crew eaten by alien monster (that's still onboard)

file_23.gif
Sorry Fritz, I just lean toward the cheesy! Maybe too much Sci-Fi channel for me!?!
 
file_22.gif
And least we forget my favorites for an abandoned craft:

- Crew hauled away by rowdy natives after bang-sticks failed to impress
- Crew abducted by slavers/unknown aliens for sale/vivisection
- Crew reduced to goo/fine mist/energy patterns by strange cosmic phenomenon/alien device
- Crew eaten by alien monster (that's still onboard)

file_23.gif
Sorry Fritz, I just lean toward the cheesy! Maybe too much Sci-Fi channel for me!?!
 
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