-------------------------------------------------Originally posted by The Oz:
I've used the idea of salvaging a ship in my campaigns a time or two as well, that's why I have the legal aspects worked out in such detail.
And yes, I did once let the PCs find a really nice modified Free Trader dead in an asteroid belt (life support failure while waiting out a patrol) which turned out to be a smuggling ship for a sector-wide crime boss who didn't care diddily about the legal paperwork on the ship; he had paid for the "special" modifications and he wanted full value from that ship, no matter who officially "owned" it.
-------------------------------------------------Originally posted by The Oz:
I've used the idea of salvaging a ship in my campaigns a time or two as well, that's why I have the legal aspects worked out in such detail.
And yes, I did once let the PCs find a really nice modified Free Trader dead in an asteroid belt (life support failure while waiting out a patrol) which turned out to be a smuggling ship for a sector-wide crime boss who didn't care diddily about the legal paperwork on the ship; he had paid for the "special" modifications and he wanted full value from that ship, no matter who officially "owned" it.
Oh, yes, Salvagers definitely fall into the "Player Character" range.Originally posted by FlightCommanderSolitude:
There was an excellent program a while back on the Discovery Channel, I think, that followed a real-life salvage company as they attempted to get a whacking big ship off some gawdforsaken beach in Alaska. Part of what was interesting was the sheer variety of life-threatening hassles and misfortunes that had to be dealt with; the other interesting part was the particular variety of lunatics who took to the job!
Oh, yes, Salvagers definitely fall into the "Player Character" range.Originally posted by FlightCommanderSolitude:
There was an excellent program a while back on the Discovery Channel, I think, that followed a real-life salvage company as they attempted to get a whacking big ship off some gawdforsaken beach in Alaska. Part of what was interesting was the sheer variety of life-threatening hassles and misfortunes that had to be dealt with; the other interesting part was the particular variety of lunatics who took to the job!
It's funny, but in a lot of cases I would take the opposite tack. My thinking is that most equipment in the 3I is built to seriously last. Not only is Traveller set in the 54th century, but the 3I and most of its mega-corps are basically super-conservative structures; so I imagine that durability is seen as an ideal. Particularly if you are dealing with something made by the Vilani. I like to think that a Vilani corporation would be hopelessly shamed if one of their ships couldn't still be salvaged after crash landing in a jungle five years ago. It's Vilani dammit! Built to last a thousand thousand years.Originally posted by Larsen E. Whipsnade:
Dence,
The others covered the legal end of the salvage biz pretty well. So I'll tackle your question from another angle.
IMTU, a ship that crashlanded on a planet five years ago isn't going to be spaceworthy no matter how much work the PCs put into it. There will be bits and pieces of the ship that may be useful and worth salvaging, but the ship itself is pretty much worthless as a ship.
There is a big difference from a ship salavaged immediately after whatever incident forced its abandonment and a ship abandoned over five years ago.
Bill
It's funny, but in a lot of cases I would take the opposite tack. My thinking is that most equipment in the 3I is built to seriously last. Not only is Traveller set in the 54th century, but the 3I and most of its mega-corps are basically super-conservative structures; so I imagine that durability is seen as an ideal. Particularly if you are dealing with something made by the Vilani. I like to think that a Vilani corporation would be hopelessly shamed if one of their ships couldn't still be salvaged after crash landing in a jungle five years ago. It's Vilani dammit! Built to last a thousand thousand years.Originally posted by Larsen E. Whipsnade:
Dence,
The others covered the legal end of the salvage biz pretty well. So I'll tackle your question from another angle.
IMTU, a ship that crashlanded on a planet five years ago isn't going to be spaceworthy no matter how much work the PCs put into it. There will be bits and pieces of the ship that may be useful and worth salvaging, but the ship itself is pretty much worthless as a ship.
There is a big difference from a ship salavaged immediately after whatever incident forced its abandonment and a ship abandoned over five years ago.
Bill