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Salvage ideas?

So wood furniture would be in rough shape...but howsabout the actual precious metalwork and jewel inlays?
Yeah the wood might split, crack some depending, e.g., on water content, denisty of grain, etc., but would probably come out in one piece. Metalwork and inlays would probably loosen, maybe even coume out, OR be tightly held in, due to the different amounts of thermal contraction between inlay and wood. If they are glued in I guess it depends if the glue is vacuum rated.
 
So wood furniture would be in rough shape...but howsabout the actual precious metalwork and jewel inlays?
Yeah the wood might split, crack some depending, e.g., on water content, denisty of grain, etc., but would probably come out in one piece. Metalwork and inlays would probably loosen, maybe even coume out, OR be tightly held in, due to the different amounts of thermal contraction between inlay and wood. If they are glued in I guess it depends if the glue is vacuum rated.
 
Depending on where the ship was lost, it might not actually have much trouble with freezing. Space isn't cold per se, it's pretty much temperatureless.

A champagne bottle has a typical internal pressure of 6 atmospheres; one atmosphere won't burst a wine bottle, though unless something is holding the cork in place (champagne corks are held on with wires) the cork may pop out, in which case the wine will freeze (likely breaking the bottle) then sublimate.

Wood will become extremely dry; this may cause furniture to shrink. It might also produce damage to the wood, if shrinking is uneven.

Jewels will be unaffected, but may fall out (due to the shrinkage above). Metalwork may fuse together, and also may fall out.
 
Depending on where the ship was lost, it might not actually have much trouble with freezing. Space isn't cold per se, it's pretty much temperatureless.

A champagne bottle has a typical internal pressure of 6 atmospheres; one atmosphere won't burst a wine bottle, though unless something is holding the cork in place (champagne corks are held on with wires) the cork may pop out, in which case the wine will freeze (likely breaking the bottle) then sublimate.

Wood will become extremely dry; this may cause furniture to shrink. It might also produce damage to the wood, if shrinking is uneven.

Jewels will be unaffected, but may fall out (due to the shrinkage above). Metalwork may fuse together, and also may fall out.
 
Originally posted by Kurega Gikur:
I salvage a “B” type Maneuver drive with damage. How do you addresses repair costs so it can be sold? Say it took one CT “hit” and is reduced to the performance of an “A” drive. How much does it cost to repair it and bring it back up to full “B” drive performance.
Wouldn't this be covered by the maintenance and repair rules in HG? (No books in front of me...)

A lot of things would be ruined by the vacuum/cold found in deep space. But, I would think a lot of ship's fittings would be rated for that.

One thing that would go for a high price as salvage would be any air scrubber system that could be retrofitted into a Type S, I would think.
 
Originally posted by Kurega Gikur:
I salvage a “B” type Maneuver drive with damage. How do you addresses repair costs so it can be sold? Say it took one CT “hit” and is reduced to the performance of an “A” drive. How much does it cost to repair it and bring it back up to full “B” drive performance.
Wouldn't this be covered by the maintenance and repair rules in HG? (No books in front of me...)

A lot of things would be ruined by the vacuum/cold found in deep space. But, I would think a lot of ship's fittings would be rated for that.

One thing that would go for a high price as salvage would be any air scrubber system that could be retrofitted into a Type S, I would think.
 
Originally posted by Kurega Gikur:
I salvage a “B” type Maneuver drive with damage. How do you addresses repair costs so it can be sold? Say it took one CT “hit” and is reduced to the performance of an “A” drive. How much does it cost to repair it and bring it back up to full “B” drive performance.
In CT Book 2 it's rather over simplified (big surprise ;) ) as a simple 2d6 role of 10% increments of the part's full original cost. With a DM -2 for DIY. Personally I'd say that system needs at least a DM +1 cumulative per hit to make it more realistic.

Computer damage is handled differently (but wouldn't need to be imo).

Ah, 2nd ed HG Book 5 does have repair costs. Repairs must be conducted at a starport of the required TL and class (A for jump drives, A or B for the rest). Costs are 50% the new cost of the system for damaged systems while those hit for a critical must be replaced at 100% the new cost.
 
Originally posted by Kurega Gikur:
I salvage a “B” type Maneuver drive with damage. How do you addresses repair costs so it can be sold? Say it took one CT “hit” and is reduced to the performance of an “A” drive. How much does it cost to repair it and bring it back up to full “B” drive performance.
In CT Book 2 it's rather over simplified (big surprise ;) ) as a simple 2d6 role of 10% increments of the part's full original cost. With a DM -2 for DIY. Personally I'd say that system needs at least a DM +1 cumulative per hit to make it more realistic.

Computer damage is handled differently (but wouldn't need to be imo).

Ah, 2nd ed HG Book 5 does have repair costs. Repairs must be conducted at a starport of the required TL and class (A for jump drives, A or B for the rest). Costs are 50% the new cost of the system for damaged systems while those hit for a critical must be replaced at 100% the new cost.
 
In CT Book 2 it's rather over simplified (big surprise ) as a simple 2d6 role of 10% increments of the part's full original cost. With a DM -2 for DIY. Personally I'd say that system needs at least a DM +1 cumulative per hit to make it more realistic.
I had forgotten this.
My players are upwardly mobile. They are pretty crafty. Building alliances, doing favors and bribing officials with lots of “salvage”. Just don’t ask too many questions.

<with a drunken slur>
Over simplified eh? One might choose elegant, streamlined, or even expeditious but your words border on heresy sir.
What was I talking a-boat? Oh yeah . . . <trails off>.
file_22.gif
 
In CT Book 2 it's rather over simplified (big surprise ) as a simple 2d6 role of 10% increments of the part's full original cost. With a DM -2 for DIY. Personally I'd say that system needs at least a DM +1 cumulative per hit to make it more realistic.
I had forgotten this.
My players are upwardly mobile. They are pretty crafty. Building alliances, doing favors and bribing officials with lots of “salvage”. Just don’t ask too many questions.

<with a drunken slur>
Over simplified eh? One might choose elegant, streamlined, or even expeditious but your words border on heresy sir.
What was I talking a-boat? Oh yeah . . . <trails off>.
file_22.gif
 
I did a very brief outline of guidelines of salvage in the Imperium-dominated starlanes on my website (www.darkhstarr.com). One the biggest problems I see, however is the outlook or honesty of system officials. Whereas some corsairs bring in prizes as 'salvage'; some officials might see all salvors as 'corsairs'. This can lead to the salvors being arrested; having both their ship & the salvaged ship impounded with the officials pocketing the loot. Of course some corsairs CAN BE legitimate salvors, coming across a real derelict or jumping another pirate looting a ship & not paying attention.
 
I did a very brief outline of guidelines of salvage in the Imperium-dominated starlanes on my website (www.darkhstarr.com). One the biggest problems I see, however is the outlook or honesty of system officials. Whereas some corsairs bring in prizes as 'salvage'; some officials might see all salvors as 'corsairs'. This can lead to the salvors being arrested; having both their ship & the salvaged ship impounded with the officials pocketing the loot. Of course some corsairs CAN BE legitimate salvors, coming across a real derelict or jumping another pirate looting a ship & not paying attention.
 
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