Originally posted by Sigg Oddra:
A fair point, and the auto crits from weapon battery size/spinals should count too.
Note that the rule does take into account (MT system) critical hull hits...that point #1 in the rule. Critical hull hits automatically make your jump attempt high risk.
This is pretty easy to play with Book 2 CT combat, btw. Any critical hit has to go through the hull, right? So, any critical hit thrown damages the hull grid enough that making a jump is high risk.
I guess you could come up with a house rule to consider weapon battery size/spinals (not a bad idea...I'd probably go with the Book 5 rule where if the weapon code is bigger than the target code, the target is destroyed...or something like that).
The second rule in the quote above is too cumbersome in play, it would be easier to include a hull grid hit on the damage table IMHO.
It is?
I think it's pretty simple.
A 100 ton vessel can take 10 hits. A 200 ton vessel can take 20 hull hits. A 300 ton vessel can take 30 hull hits. A 400 ton vessel can take 40 hull hits.
etc...
What's so hard about that?
There's really no figuring involved. If you've got a 800 ton Mercenary Crusier, and you've taken no where near 80 hull hits, then don't worry about it. There's nothing to figure. Your jump grid will hold, and you'll jump normally.
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HIGH RISK JUMP
If you're using the MT task system, then you can just use the rule out of the book for the jump task (or, even adapt it to the UGM).
Or, a quick and easy rule from CT would be...
Consider the Misjump rule (Misjump on a 13+), and simply use a +1DM for each point of hull damage over allotted amount.
For example, you've got a 400 ton ship, and you've taken 45 hull hits....you'll throw for misjump with a +5 modifier.
You're in a 100 ton Type S, and you've taken 11 hull hits....you'll throw for misjump, 13+ with a +1DM.
I think that's all pretty easy.
Also, note that, on vessels of any size, the jump grid calculation will hardly ever be consulted because, after 40 hits on a 400 ton vessel, chances are that it's either destroyed or disabled in other ways (Fuel hits, Drives out, Computer down, PP destroyed, etc...)